I took a weeklong break from this project, but when I came back to it, I focused on the visuals mostly! I added a lot of final art to finally polish how it looks since most of the functionality was there.
I started out by setting up the faces so it would dim the character. I also created variables to track which characters are currently talking to each other. There's only ever 2 characters at a time, so I was able to just set variables at the start of the conversation to set who the 2 characters are so the correct image files would display.
The last bit of mechanics I did before diving into the art was the laser puzzle. You can turn lasers off or slow down the faster ones to progress through. And when you bump into moving lasers, the character jumps back to the previous checkpoint. I tried to find ways to code move routes into scripts so I could just change an event number instead of having to add every move route for each of the events, but it ended up being more complicated than I thought, so it didn't seem in scope for this project. I figured that learning how that works would take me longer than just adding those events in, so I decided to go with just using events instead of a script.
Then I finally drew portraits for the 3 main characters! And I updated the UI to be more customized.
I added a pop-up that appears when you receive a new file in the game so it's a better indicator for the player.
Using the portraits I drew, I made the title screen. I added some glitch effects to fit it into the theme of the game as well.
Then I created the art for the clickable buttons to make them more customized.
I made a "login screen" for when Zandra first logs in. I decided to reuse some assets from my Complex.net GGJ project to fit it into the world better.
Then I finally started animating and drawing the sprites! I started with all of the sketches, then drew some of the more static background characters to figure out the style. Then I transitioned into drawing the walking animation for the main character, Zandra! And I got her charsets imported to walk around.
I drew the sprites for the laser puzzle and camera puzzle, then I did some playtesting! I optimized some of my events a bit more to make sure they were rotating properly with the new sprite drawings.
I continued to draw sprites, so the IRCops for the #Services puzzle were complete and able to turn around in different directions. I decided to keep the left and right positions more simple of just moving his head so it would be fewer drawings and also pose a bit more of a challenge to the player where they may not realize where they're facing at a glance. Hopefully it doesn't make it too difficult though!
I also decided to draw another face of Zandra. I thought about changing the UI a bit for this part, but not sure if it's worth spending the time on right now for that little detail.
Using some of my brother's background art as a base, I revised the layout to create the switch puzzle. I also drew the platforms that appear in between based on the state of the switches.
And with that, all of the main art assets were complete! I dove into playtesting after this, and was continuously leaving notes in my Notion page on what needed fixing as I went. I fixed things, left notes, and prepared for the final week of development on this project.
There might be a few more art assets I add as I put the final polish on this game, but it's getting close to the end! I'll continue to do a lot of playtesting over the next week, but after that, the project will be complete.