So I had a a dream the other night that I made a game in RPG Maker, so I decided to make the game a reality. I spent about 6 hours developing this game and tried to reuse some character sprite assets I already had so that I could focus on the game mechanics.
You can download and play the game here:
I didn't end up taking screenshots along the way while I developed, but I'll dive into the development process here. I started off by making an event that sets a random number between 1-4 to each of the characters. Then, it checks if those random numbers are different. If they're not, it loops through until all 4 numbers are unique since they're associated with each character.
Then I set each of the slots to a character name and show their appropriate sprites in the slots that they're associated with. This is so it can briefly show their positions to the player so they can spot where everyone is for the memory portion of the game.
I made a quick console check before I even showed the sprites though so that I could fully test one of the characters and know which each position was.There are 4 character sprites on the map that I set up. And like I said, I started with one before I really split everything up. I later split everything into common events so I could reuse the code, but it was originally in here. Basically, when you interact with a character, it'll set some variables and visuals, but then change the sprites back to their characters and reveal whether you were right or wrong. Depending on the round you're in, that'll redirect you to see the success or incorrect sequence.
At the start of each round, it briefly reveals the characters for a set amount of time. This speeds up as the game goes on to make it more challenging. Then, once you've seen them all, it changes the sprites back to the mystery sprite so you can't tell who it is.
And once you answer correctly, it moves on to the next round until you've guessed them all correctly.
I ended up drawing my own background so it would be integrated a bit more. I made it super simple, since the lights are out and you don't see it in much detail anyway.
I also drew the lights that shine down and made those be individual picture files. This was a simple ellipse and straight lines, but I think it works for what it is. I also added a custom blend mode and opacity to make it look more like a light.
And then I wanted Clove, the player, to stand out when walking around. So I created a following parallel event where it follows her X and Y positions when the player is able to walk around. I added a bit of an offset so it would show up where I wanted it to.
I also added moving pictures for the curtains so they would open at the start of the game and close at the end of the game. This is 2 picture files moving towards or away from each other.
Because I wanted this to be a very quick one-night project, I reused a lot of sprites I already drew and used RTP music and sound effects from RPG Maker. I just used some custom fonts and basic plugins so it wasn't entirely default. But I added sound effects for each instance of something changing on the screen to help show that.
So this was a fun short little project to keep me motivated since it's been hard to find time lately to work on projects. So taking a break to finish something in about 6 hours really helped with this.





















































