Showing posts with label New Years. Show all posts
Showing posts with label New Years. Show all posts

Friday, January 1, 2021

2021 Plans

It's 2021, which means 2020 is finally over!

Before I start talking about what my plans are for the year, here's my improvement throughout the years:


Looking back on last year's 2020 Plans post, I actually accomplished most of what I decided I would do: stop worrying about posting art every day and making it more for my own enjoyment instead. And while that was a better approach, and actually ended up helping me a lot mentally for that rough year, it still felt like something was missing. I think because life got so crazy, I wasn't able to fully complete the goal of wanting to do more with my story. I did a fair amount, but I do wish I had time to do more.

Because I'm not sure what 2021 will be like in terms of life and the world, I don't want to make unrealistic goals, but I still am going to make goals going forward, to keep myself motivated to work towards something.

So this was a theme last year, and it seems to be a reoccurring one for this year as well: In December, I usually get a burst of motivation during the holidays when I have more time off, and it inspires me to set goals of the year to come, based on how the year ended.

This year, I want to focus on game design. This could go a few different ways, and I'm not actually sure which one to strive for most. I'm not saying I plan to finish a game by the end of this year, because I know that could be unrealistic, but I do plan on making more progress on the various games that I've started, or potentially even start a smaller-scaled project that could be closer to finished.

Here are some options for games that I could work on:
  • Nay Recruiters: an RPG with an alternate retelling of The Nays' story. I've planned out the playable characters and some gameplay mechanics, and have been working on programming a custom battle system. This is one of my more recent projects that I'd be interested in fully fleshing out.
  • Detective Ragger: my college senior thesis project that I made back in 2015. I've been thinking about remaking this game into more of a point-and-click adventure in RPG Maker MZ, since there was some weirdness in how it was originally set up in VX Ace. The overall main story and concept art are complete as well. It would be different than the demo that I originally made, but this might be an opportunity to revisit a project that already had a lot of the basics figured out.
  • Zandra and Yaguzi Project: a visual novel that I was creating concepts and story for a few years back that involves a lot of player choices, alternate endings, and gameplay mechanics relating to time travel. It was based on one of the Eventures in The Nays, and I never actually made a project file for it, but I did a lot of research and concepts, so it might be fun to revisit this project at some point.
  • 2D Fighting Game: I've been wanting to make a 2D fighting game for a while, and my roommate and I recently were learning Unity and talking about maybe finally making this game. It would require a lot of research into gameplay mechanics, and learning more Unity (or maybe Game Maker?), but it would be something completely different from what I've done before.
  • 3D Platformer: also a recent idea, where my roommate and I would be working on our own projects, but designing games at the same time. Mine was going to be about Uather and the orphans, and I made a test with some basic mechanics down. This is planned to be a very short, side project, mostly just to learn new things. This would require me to learn more about Unity and 3D art in general, but might be a fun challenge!
  • OC Card Game: my friends and I started making our own trading card game last year. We've already made up most of the rules and what goes on the cards, it's just a matter of finishing all of the art and actually printing the cards. This would be a much smaller-scaled project and possibly able to do by the end of the year, so it might be fun to finish this project to have something more complete.
  • Something else: I have various other RPG Maker games that I've started already that might be interesting to revisit, or maybe I'll come up with something entirely new. This is up in the air!
I might work a little bit on all of them, or start focusing on one of them to make more progress. I'm not sure which one that will be, but it'll really be whatever I'm most in the mood for. I want to keep this fairly open, but the main goal will be to work on games, make progress, learn new things, and continue to practice game design.

In addition to games, I also want to create more storyboards and finished beat boards for the Eventures that I've finished writing, so that I can turn them into Twine stories and start to actually share The Nays' story with the world. I feel like it's at a pretty good spot where there aren't a whole lot of Eventures that haven't been written, in the earlier times.

So overall, I think I'm going to focus a lot more on side projects, rather than writing and creating new content for the main story of The Nays. If I want to work on the main story, the plan is to work off of mostly what I've already written by creating storyboard or Twines, while the other side stories will be in the form of games. Obviously, I might write a few Eventures here and there, but that isn't the focus of this year for me.

I realize I'm most productive and creative when I'm working on a project at the same time as other people, so I'm hoping to get some other artists on board for working on personal projects and talking about them, so we can motivate each other! I want to simulate a college setting of being in the same class as other artists, but bring that to our own personal projects. I've mentioned this to a few people so far, but if you're interested and reading this, please reach out! I'd love to figure out how to do this.

So anyways, thanks for reading this! I know this year has had fairly long posts, but that's because I've had a lot on my mind and haven't made blog posts in a while. I can't wait to see what comes next!

Saturday, January 2, 2016

First Drawing of the 2016!

And as the tradition has been going for the past many years, my first drawing of the year is of something from Cipo's story!

Here's the first illustration of the year!
And here's the process:

First a basic sketch to figure out poses and composition.

Then some tied-down roughs.

Then the lineart.

And the coloring.

And then the shading (before the effects).

Friday, January 2, 2015

Happy 2015!

Going with my usual tradition, I drew an illustration of Cipo's story for my first piece in 2015. This one is after the incident where Milada is scared and attacks Anya.


Here's the final illustration!

These are some thumbnail sketches I did beforehand!

Thursday, January 2, 2014

New Year Drawings

I haven't had the best start to this year, but either way I'm not gonna let this ruin the whole year. I'm hoping for some positive changes in 2014 in my personal and artistic life.


First drawing of 2014! It's been my tradition since 2009 to make my first digital piece of the year involve Cipo and his story.

First portrait of 2014!

 
Process of it.

Thursday, January 3, 2013

Happy 2013!

So 2013 hasn't been all that bad so far. I've been using my new tablet a whole lot, so it's been making me neglect my sketchbook besides for gestures. But I needed to practice digital art since I haven't done it all that much recently besides school.

"Art Summary 2012"
So since it's a new year, I made an art summary for 2012.
For more information and links to the individual pieces, check it out here.

"Cipo's First Computer"
My first digital piece for 2013! And going with my yearly tradition of drawing Cipo, I drew him with his parents as a young child. Still getting used to using Painter Tool Sai, but still my first finished piece of the year. 

"Gair Portrait"
Some portrait practice I did with my main character, Gair Saku.

"Six Main M Nays Gestures"
I was doing some gesture practice, but placing my own characters in the poses.

"Figure Practice"
I've been doing my daily gestures as usual, but this week I've been spending a bit more time with them. I've been really analyzing the figure before starting and trying to make them look at least more finished than quick gestures. I got a lot of help from Jinny this week.

"Improvement Meme 2006 - 2012"
And just for fun, I'm gonna plop this down here. I've been continually updating this improvement meme, but since it's the new year, I might as well put up there what I've got down so far.
Like the art summary, you can check it out here for more information and links to the individual pieces.

Wednesday, January 4, 2012

New Year's Resolution!

I know I haven't uploaded anything to my blog yet, but I've decided that 2012 will be the year that I start uploading! My New Year's resolution for this year is to draw at least something every day. I may not be able to upload something every day, but I will try my hardest. In this post I'll upload what I've done so far this year:

January 3rd: 
"CP Russo and Altair's Old Self"
Here's some more sketching I did in my sketchbook~ It's weird... I'm 
starting to feel like I'm better at drawing traditionally than digitally now. 
A couple of months ago it was definitely the opposite.

So on the left is CP Russo, and then to his right is Altair Saosin. Altair no longer looks like this, this is just how he used to look a long time ago. These are two characters that my brother and I created for The Worlds, our fictional story and universe.

January 2nd:

"Mikan Hugs Yo-chan"
This was a picture I did for a collaboration on DeviantArt. I did this in a more chibi/simplistic style since I just thought that would be more fitting. These two are characters from the manga series Gakuen Alice.

January 1st:



"His First Friend"
So here is my first picture of 2012~ It's going with my tradition of drawing Cipo (and in this case also Cipo's Friend) as my first picture of the year! Cipo is my Original Character, and Cipo's Friend is my brother's Original Character.  This picture just shows Cipo and Cipo's Friend as young children, probably shortly after Cipo's Friend was created.