Showing posts with label Props. Show all posts
Showing posts with label Props. Show all posts

Saturday, April 26, 2014

Logos, Props, and Characters!

Closing up the first major stages of concept work for Project Deanster. And we're finally trying to figure out a title for it as well. Only about a week or two left to work on concepts before the semester closes, then there will be a lot more to work on with the game over the summer.

Some props for the garbage can that Duncan falls into, and for the item that he finds within it!

Logo concept ideas for what the game might be called!

And these are some concept ideas for Stormazark Games, our studio name.

Some character studies of Hunter.

Character studies of Quigley.

Character studies of Penelope.

Thursday, April 17, 2014

More Deanster Concept Work!

I worked with characters, props, and magic/abilities this week.


Some concepts for Raven's special ability: Invisibility!

Concepts for the four pieces that the heroes must collect on the islands.

Some ideas for what Duncan and Natalie's diving gear might look like when they go underwater at one point.

Expression studies of Amelia.

Expression studies of Mason.

Thursday, April 10, 2014

Dust is Here!

This week I worked mostly on creating a style for some of the magic, some prop ideas, and more character expressions.


Some ideas for Duncan's dust abilities.

Electricity concepts.

Natalie's white cane.

Seth expressions.

Raven expressions.