So this time around, I don't have a ton to show, but I did do some important things that will help me in the long run, so overall good progress.
With big news to start off, I finally have a title for my game! After hours of brainstorming, I finally came up with Compass Nays as the title. And from there, I made the logo to go along with it.
Since I finally have a title, I made all of the social media pages that I'll need. I don't plan to start posting on those until I have final art to show, but I wanted to at least get those set up so I don't have to worry about them down the line when I'll need them. So I made the Website, Tumblr, Twitter, and Instagram.
In addition to social media pages, I also made accounts on Game Jolt and RPGMaker.net so I can start to share my progress there. I'm slowly uploading older projects first before I start sharing this game's progress there, but I wanted to be involved in more game dev platforms so I can share my progress with more people!
Then I made an asset list for all of the characters and backgrounds I know I'll need for the entire game, so I can start working on art for some of the later parts when I feel like doing art more than the game design parts. So once I did that, I sketched some characters I forgot about in The Gek Eventure.
Though nothing visually changed, I did improve the mechanics of enemies chasing the player with a VisuStella movement plugin instead of using a bunch of manual events that required parallel events. This way, the performance will be much improved, and there's no longer lag on maps with a lot of enemies! It may not look like a huge update, but a lot of work went into this! Now enemies are alerted when the player enters their range, then they chase the player, and stop when the player exits that range.
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