I’ve been doing a lot more bringing things together with how I want this game to play out. I’m trying out new game styles, working on the layout of the cards, and the overall flow of it all.
So to start things off, I came up with yet ANOTHER new gameplay style. So I tested it out and it was pretty fun! So I’m up to 5 potential ways to play this game. It’s cool that it’s turning into something that can be played multiple ways, so I’m excited to see which ones people enjoy the most when I play with real people.
For this new gameplay style, there’s one card in the middle that’s the active card and everyone plays a card face down from their hand. Whoever has the most matches wins the round and gets to play the next active card. It’s pretty simple but can have some strategies because of who plays next.
Then I came back to thinking about the digital version of the game. I drew some of these sketches earlier, but started to think about how the screen would look with all of the cards laid out and how it could play digitally.
I brought back an old style of maybe cutting the type out of the top part, trying to figure out if that’s what I want them to look like. I used some feedback I got last time to try and make the top part match the bottom a little better.
Then I started thinking about the logo for the game. I want this to be centered around how it’s Mr Dude’s project that he’s making for Izumi (as that’s where the original idea came from). So I was first thinking about making the logo echo the “Nay-A-Day” style of a scribbled background and handwritten logo. Then I started to incorporate elements of Mr Dude into it so like the shape of his hat and sunglasses, his hammer, or even putting his face or silhouette in there somehow (to kind of get inspiration from older Final Fantasy logos or Romancing Saga). I think I like some of the bottom concepts more, but I’m still thinking through these!
The final mode ended up being pretty challenging when I played it with 3 “players” (on my own). Because you have to stack 6 characters on 3 piles (18 cards in total), the last pile was challenging to get. It could be because I’ve made the majority of the cards M or S Nays, so they have more in common, while the others have a much lower chance. I might end up changing some of the numbers so you don’t lose if you have to discard 6 in a smaller player game, but instead something like 10 might be easier to win.
So one of the first big tasks I’ve been working towards after organizing what needs to be done is finding the best drawing I’ve done of every character. Because I have about 500-1,000 characters that I’m planning to make cards of, this ended up being a long process. I’m almost at the 400 character mark, but there are still a lot more left to go through. I’m saving out a high res PNG with no transparency of the character so I can then just save those into my final layout to match the final size when I have that ready. Right now it’s just a matter of finding the best drawings, saving them out, and then making notes of characters that I plan to redraw or draw for the first time if I want to include them in the game.
So now that I’m planning things out more and knowing what’s left, my main struggle is just having the time to do it. My life has gotten so busy lately that it’s really hard to find the time to work on my own projects anymore. I’ve been struggling with balancing my social life with my personal projects and often prioritizing socializing over projects lately. I really want to get back to having a healthy balance before the two, but it’s just something I need to work on in the future!