tag:blogger.com,1999:blog-75832485218499459742024-03-13T07:19:46.686-04:00Michelle Rakar's Art CaveThe Artwork of Michelle Rakar.Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.comBlogger1608125tag:blogger.com,1999:blog-7583248521849945974.post-18683231100853405782024-03-03T10:00:00.139-05:002024-03-03T10:00:00.345-05:00The Nays Origins Devlog 8: The Final Game<p><span style="font-family: arial;">I finished my Game Boy game, The Nays Origins! Though I know it was technically done during the previous dev log, I tied off loose ends and actually finished it up this time.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOtCvaMVgIg6dfLCqphViGJ-B8hTB2gUxCmlmVkSjT4KCCOftb59HB1-ihagouOJAGIf-qQPzXgpkbaBaY5iSYIWXa07sX3n7Z_xsurd3WKxQ3ZcwYoXqWeQcV_bXwb4zJnCnIIXAb36tJ_pmiZsovzwCK2jR5nMD2DxPm7Nd73DHd7batlxiUBbdadgtb/s960/Banner_CompletelyGreen.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="960" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOtCvaMVgIg6dfLCqphViGJ-B8hTB2gUxCmlmVkSjT4KCCOftb59HB1-ihagouOJAGIf-qQPzXgpkbaBaY5iSYIWXa07sX3n7Z_xsurd3WKxQ3ZcwYoXqWeQcV_bXwb4zJnCnIIXAb36tJ_pmiZsovzwCK2jR5nMD2DxPm7Nd73DHd7batlxiUBbdadgtb/s320/Banner_CompletelyGreen.png" width="320" /></a></div><p><span style="font-family: arial;">🎮 Download and play the game here:</span></p><p style="text-align: center;"><span style="font-family: arial;"><iframe frameborder="0" height="167" src="https://itch.io/embed/2393549?linkback=true&bg_color=86c06c&fg_color=071821&link_color=e0f8cf&border_color=528a72" width="552"><a href="https://michellerakar.itch.io/the-nays-origins">The Nays Origins by Michelle Rakar</a></iframe></span></p><p><span style="font-family: arial;">Here are a few final screenshots:</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggP9ObDk91IWJH-87pNPLUwmH0xlbEEQe6U4wlwz6-YaVk0swTyRBJqQSWJggLsm1gStKR-daloVxIz7YgOFW8jxxnrywjE6e3YN7kj_oS3x7P-nYhWxe_ltMH9r13p7m78XRoSo9UroKlQCjhSKdDGtx7zPo2X-Go0gHrr8KEZBPbf8EdL0dH2ZYBqnYh/s1130/ss4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1130" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggP9ObDk91IWJH-87pNPLUwmH0xlbEEQe6U4wlwz6-YaVk0swTyRBJqQSWJggLsm1gStKR-daloVxIz7YgOFW8jxxnrywjE6e3YN7kj_oS3x7P-nYhWxe_ltMH9r13p7m78XRoSo9UroKlQCjhSKdDGtx7zPo2X-Go0gHrr8KEZBPbf8EdL0dH2ZYBqnYh/s320/ss4.png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL7UOufplS5WGDETSFXRP0aeSpMbVSHEHocsYQGrFhP-H1apTcSQ12VqE7xhPH7lJmdYCZYcr3dR5daMNv4-08O6f0PufqDR_Sly44pBN1TdshS4QCWiELEX9FaESY6MU1o9q7vgZUM4Y0uoYHtnPnSFLNMJc9INTfBKQdx1bk77pqdxwudGEj8swZBrNN/s1130/ss5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1130" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL7UOufplS5WGDETSFXRP0aeSpMbVSHEHocsYQGrFhP-H1apTcSQ12VqE7xhPH7lJmdYCZYcr3dR5daMNv4-08O6f0PufqDR_Sly44pBN1TdshS4QCWiELEX9FaESY6MU1o9q7vgZUM4Y0uoYHtnPnSFLNMJc9INTfBKQdx1bk77pqdxwudGEj8swZBrNN/s320/ss5.png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHheNiuM-MOECDA-kDA3td0OGPAahrw6cO9NT1I4gbT3y2bkUy0Ti7joh7uaXgs_nY2acLURBQncinFGwQ9VLTmxcX-4u4js1XHvrxRyrp-GV4jzhhbGRNXfDPTJ1jcD89u6cPI2y-5wnQ4QRGQ7MSicwOuyjLGjASj_Gm4-H8uxj0Zc1Q5fP4dB-tEpQL/s1130/ss9.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1130" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHheNiuM-MOECDA-kDA3td0OGPAahrw6cO9NT1I4gbT3y2bkUy0Ti7joh7uaXgs_nY2acLURBQncinFGwQ9VLTmxcX-4u4js1XHvrxRyrp-GV4jzhhbGRNXfDPTJ1jcD89u6cPI2y-5wnQ4QRGQ7MSicwOuyjLGjASj_Gm4-H8uxj0Zc1Q5fP4dB-tEpQL/s320/ss9.png" width="320" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoYLvIHXH-1ILo2vqILn5lOML5RgPXQe30ANOggXGsVQW35XS1HrnHBK1-jRfOI4i2eQSClzL2jOksl5kNsCgwe0yirkozDt6jhPAthhmuCPKg5g-7HGjy4Df3kC7Z32_lS2pzrST4pQzCIJGT2wCqUPvtn-Q9RmhWrItk5e2pJ_qyRLbdb7fInkkLYbyq/s1130/ss7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1130" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoYLvIHXH-1ILo2vqILn5lOML5RgPXQe30ANOggXGsVQW35XS1HrnHBK1-jRfOI4i2eQSClzL2jOksl5kNsCgwe0yirkozDt6jhPAthhmuCPKg5g-7HGjy4Df3kC7Z32_lS2pzrST4pQzCIJGT2wCqUPvtn-Q9RmhWrItk5e2pJ_qyRLbdb7fInkkLYbyq/s320/ss7.png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgvv4-2ynJkytEsR9z2dFtbSRKWyGtjD0QyibMH-bKm_tsQUNj60E3ltuS2d5jcQQ6_CCoziuo_gKopxpbncbQNbWChR6Rm6zWFQYp3xkd6fqDjOdT7lZ6QwhLTDcncxbLDDgaQCmfZ708ETFxRp8gmkWVaLCuBk8Sj2lKqXOHQn2IVXm975m8k2WkpgKA/s1130/ss13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1130" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgvv4-2ynJkytEsR9z2dFtbSRKWyGtjD0QyibMH-bKm_tsQUNj60E3ltuS2d5jcQQ6_CCoziuo_gKopxpbncbQNbWChR6Rm6zWFQYp3xkd6fqDjOdT7lZ6QwhLTDcncxbLDDgaQCmfZ708ETFxRp8gmkWVaLCuBk8Sj2lKqXOHQn2IVXm975m8k2WkpgKA/s320/ss13.png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizCwKuf5wW-fmKw-8YH1p4cHjLHvU0CU2xhtXvcgWPgFHIHbA2EWs2f14T_dOymu3HOLMgkVFu_Oy98uUy273dFXsy2tRcLo_bqOFmSMQWOsFjuzLLmai1nVhk5uPTewky6AE-7FaUELp6v8rrNhFNbzv7JVMlIP2cUsLE3uGxl8ARBESx2NQm_hID7-Rs/s1130/ss14.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1130" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizCwKuf5wW-fmKw-8YH1p4cHjLHvU0CU2xhtXvcgWPgFHIHbA2EWs2f14T_dOymu3HOLMgkVFu_Oy98uUy273dFXsy2tRcLo_bqOFmSMQWOsFjuzLLmai1nVhk5uPTewky6AE-7FaUELp6v8rrNhFNbzv7JVMlIP2cUsLE3uGxl8ARBESx2NQm_hID7-Rs/s320/ss14.png" width="320" /></a></div><p><span style="font-family: arial;">Now I'll get into the final dev log progress.</span></p><p><span style="font-family: arial;">To start off, my friend Jinny playtested the game and only ran into one game-breaking bug. It was one that would randomly happen so I haven't tracked down why that is. But she was able to restart and progress. While she was playtested, I watched and took some notes. I was able to fix up all of the notes and nothing major had to be implemented.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjJRtFHE-kDIdcStCc9B4iQGLwrQ5xkDsbCUvxUy5ml90k7StO8HA2eh-nYZPaJPobrmyqUG7igxj9O8xgDvQ8cffG9djBdt4bM2IG4nSc88OG7HdpYfeQ6QdwhQdyFt9bkvbHIjlh5_9hWYC6grpqnybqjN85NHYfxIIUuq3LXFjv5dQguM8n4D-fB-OJ/s1387/QANotes.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1038" data-original-width="1387" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjJRtFHE-kDIdcStCc9B4iQGLwrQ5xkDsbCUvxUy5ml90k7StO8HA2eh-nYZPaJPobrmyqUG7igxj9O8xgDvQ8cffG9djBdt4bM2IG4nSc88OG7HdpYfeQ6QdwhQdyFt9bkvbHIjlh5_9hWYC6grpqnybqjN85NHYfxIIUuq3LXFjv5dQguM8n4D-fB-OJ/s320/QANotes.jpg" width="320" /></a></div><p><span style="font-family: arial;">So at that point, I did a final export and put it on the Game Boy cartridge for the last time. I also made a web build of the game and tested that so it can be played in the browser on itchio. I made the itchio page and created some custom assets to brand the page as well.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjar0Jov9dCvLHBpUjcT4b2XRzeDyidIi-PGLbI_5NTTrHiv9Hxo_-te5bcv6RlCynutgvYOYZ-j_iaYB5xFCpTbKccwWcnsLk0Oc6zvqd4mzajo0Auf3wIX4R9m95BE74Hc0VhOLjEru-JyVF12YfalmbFRF5iNLOo1VnOkRpRImWWF62-ulZ6deGxFWlZ/s1222/itchioPage.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="903" data-original-width="1222" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjar0Jov9dCvLHBpUjcT4b2XRzeDyidIi-PGLbI_5NTTrHiv9Hxo_-te5bcv6RlCynutgvYOYZ-j_iaYB5xFCpTbKccwWcnsLk0Oc6zvqd4mzajo0Auf3wIX4R9m95BE74Hc0VhOLjEru-JyVF12YfalmbFRF5iNLOo1VnOkRpRImWWF62-ulZ6deGxFWlZ/s320/itchioPage.png" width="320" /></a></div><p><span style="font-family: arial;">Then I printed out the final versions of all of the physical parts. I went to FedEx and had the instruction manual, box art, and sticker all printed. I wanted to make sure it looked polished and the printer in my apartment just wasn't doing it. So Jinny helped me cut out the pieces while we were there and then I was able to fit the final box art into the case!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdfIBh_AqiR2vVKW8huvkqQobvsSluXXTLn05hAWUkm_chVQJ0pr9prr97erTsC8dcqnZRl6pn9v4uGYphFt_wV0Vg90VU3lXntoFK2zwdz5n7ma8omD2EHvFXttOk-8rRlJK4QfNbOFLTYlOXkcrQlCbzJdOjEQH7JsnpdhcSZzVdjdo0f5YeEIfgcpkz/s3888/BoxCover_IMG_1740.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2728" data-original-width="3888" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdfIBh_AqiR2vVKW8huvkqQobvsSluXXTLn05hAWUkm_chVQJ0pr9prr97erTsC8dcqnZRl6pn9v4uGYphFt_wV0Vg90VU3lXntoFK2zwdz5n7ma8omD2EHvFXttOk-8rRlJK4QfNbOFLTYlOXkcrQlCbzJdOjEQH7JsnpdhcSZzVdjdo0f5YeEIfgcpkz/s320/BoxCover_IMG_1740.JPG" width="320" /></a></div><p><span style="font-family: arial;">I also printed a bunch of versions of the sticker page and landed on one that I liked the most. I stuck it onto the EZ Flash Junior cartridge and fit it into the case. It's starting to look official!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2FV8vX2HSst3GFBSVYqCF6QlDlKxnE7qGLi_zoxApcDN1SCjw5DJO59irwjaXADNhG8-_sIJ-WfDl5ej-sqj8RmAz5imtbtuGzulrQdRAsgaQvDR7XZ6fyFC50ZF4WdtziAzRa5BaS029lC_-ZF6L2R_pRTFJmveqzn_1-c_Z1jExaq9SHriV0JlND9H/s5184/BoxInner_IMG_1751.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2912" data-original-width="5184" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2FV8vX2HSst3GFBSVYqCF6QlDlKxnE7qGLi_zoxApcDN1SCjw5DJO59irwjaXADNhG8-_sIJ-WfDl5ej-sqj8RmAz5imtbtuGzulrQdRAsgaQvDR7XZ6fyFC50ZF4WdtziAzRa5BaS029lC_-ZF6L2R_pRTFJmveqzn_1-c_Z1jExaq9SHriV0JlND9H/s320/BoxInner_IMG_1751.JPG" width="320" /></a></div><p><span style="font-family: arial;">Then I put the instruction manual together. At first I was having trouble figuring out how to staple it properly so it wouldn't be bound too unevenly. Eventually I found <a href="https://www.youtube.com/watch?v=BysUiyjB0jY" target="_blank">this video</a> that helped me figure out the method I needed to use. I used a push pin to poke holes where the staples would go, then I took apart two staples to fit them in, and pushed them back into place with an eraser. And then the book was bound together and finished! And it fits perfectly into the case.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKH6BzWMXFwPFh_EkYIVZ8nR3DpEhDETmVjCysqOTtQDQDkkTBIk5sjiBkQzkQGK4QqI-CG0GVg7dx5wEaIXoPB8inyRiYmfo8fVr3b_EbuLDpIiuI6aibn0IBDKJL0AZ5OEEMhtLumWXUDx9TRd5HzjDQJ1wVdIVyf4wIHmvN7_Hva1JYpAwLkCPGBNLi/s5184/BoxInner_IMG_1833.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2912" data-original-width="5184" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKH6BzWMXFwPFh_EkYIVZ8nR3DpEhDETmVjCysqOTtQDQDkkTBIk5sjiBkQzkQGK4QqI-CG0GVg7dx5wEaIXoPB8inyRiYmfo8fVr3b_EbuLDpIiuI6aibn0IBDKJL0AZ5OEEMhtLumWXUDx9TRd5HzjDQJ1wVdIVyf4wIHmvN7_Hva1JYpAwLkCPGBNLi/s320/BoxInner_IMG_1833.JPG" width="320" /></a></div><p><span style="font-family: arial;">And from there, everything was finished and ready to go! I uploaded the instruction manual online <a href="https://online.fliphtml5.com/qajbe/zsnz/" target="_blank">here</a>.</span></p><p style="text-align: center;"><iframe allowfullscreen="true" allowtransparency="true" frameborder="0" scrolling="no" seamless="seamless" src="https://online.fliphtml5.com/qajbe/zsnz/" style="height: 100%; left: 0; position: border:none; top: 0; width: 100%;"></iframe></p><p></p><p><span style="font-family: arial;">Then I took a bunch of photos and then wrapped it up to give to my brother for Christmas.</span></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSVvl6gS3SgHsB4febK13X1wFqeQyAaWqwxg3peOADzqqOhY_BGdtWBs8BM_D99p7oal4E6o-wex4bInqOw4F1vEBr6gjMpmt1jOoKR8NntuLMxPnIZK39y8LKrINdv1l0DfL6WqLmrY3T2LdXPNnScy2397Spb9TccOPb2dX39SYQilPex6EnQIsj1Qi_/s1581/IMG_20231219_133625061_GB.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1504" data-original-width="1581" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSVvl6gS3SgHsB4febK13X1wFqeQyAaWqwxg3peOADzqqOhY_BGdtWBs8BM_D99p7oal4E6o-wex4bInqOw4F1vEBr6gjMpmt1jOoKR8NntuLMxPnIZK39y8LKrINdv1l0DfL6WqLmrY3T2LdXPNnScy2397Spb9TccOPb2dX39SYQilPex6EnQIsj1Qi_/s320/IMG_20231219_133625061_GB.jpg" width="320" /></a></div></div><p><span style="font-family: arial;">So overall this was a really fun project and I feel very accomplished. I learned a lot and am excited for what's next. I plan to make a dev log video at some point to talk about my entire process all in one video, to summarize and show it all. This has been a fun journey talking about my process through blog posts though! I hope you enjoyed reading these.</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-14028284596216323332024-02-25T10:00:00.091-05:002024-02-25T10:00:00.137-05:00The Nays Origins Devlog 7: Playtesting and Physical Assets<p><span style="font-family: arial;">The game is officially done! I have a few more things I want to go back and polish up, but those are mostly wishlist and if they don’t get into the final version, it’s not a big deal. But took a couple of months off after some of this and then came back to finish up after I finished some other projects.</span></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhobfGb5ty5uHNdQM6k-DosTju0ndWoqVNfz9pw6bff7TdgB2mt2w_L0XGlA7upYLWapbLVwnIwcuC6So45RMziWsfE1SRdWidcf_H6ytaW_jMlwufAfj86CEdrraiugskTlLpnd6pmnLdkfeqVyk-MxZsL6exAzMS7pyb__jbNa8Yu-2ZWNh0zkdLnno3Z/s1920/Devlog7_New.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhobfGb5ty5uHNdQM6k-DosTju0ndWoqVNfz9pw6bff7TdgB2mt2w_L0XGlA7upYLWapbLVwnIwcuC6So45RMziWsfE1SRdWidcf_H6ytaW_jMlwufAfj86CEdrraiugskTlLpnd6pmnLdkfeqVyk-MxZsL6exAzMS7pyb__jbNa8Yu-2ZWNh0zkdLnno3Z/s320/Devlog7_New.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p><span style="font-family: arial;">So I started out by finishing up playtesting. I was able to get through the game from start to finish with only some minor bugs throughout! I did some intensive debugging to iron out some of the parts that were having weird issues but weren’t technically game-breaking. So overall A LOT OF TESTING. Though I was taking notes and it was played throughout the day, I’d say it takes about 3 hours to complete the game from start to finish. So it ended up being a lot longer than I thought it would be! No wonder testing has been taking so long. This might be the longest game I’ve ever developed.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbCUxo7haKi_o_dfEHcBEpeOSv_6ixLknzuXUJR5oTy0fWcuVp8z2-rkWQRj3MtdMLSOjMTDdYdDSi7Z2bNldo6M9EkWRINz0xyAXE2QZWCeXEkB0WvI-Xpa9PUrQ47zmhNycoFhXigsnjCI4o4Hl0oy2aIPXdWJBPak_h4cX6CE5KDxTEP6ZAB5Wff_ua/s1537/Notion.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="752" data-original-width="1537" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbCUxo7haKi_o_dfEHcBEpeOSv_6ixLknzuXUJR5oTy0fWcuVp8z2-rkWQRj3MtdMLSOjMTDdYdDSi7Z2bNldo6M9EkWRINz0xyAXE2QZWCeXEkB0WvI-Xpa9PUrQ47zmhNycoFhXigsnjCI4o4Hl0oy2aIPXdWJBPak_h4cX6CE5KDxTEP6ZAB5Wff_ua/s320/Notion.png" width="320" /></span></a></div><p><span style="font-family: arial;">So I ended up fixing all of the bugs I ran into, including some of the music-related ones too. And everything is pretty much good to go. I would like to go back and add color if I have time, but we’ll see if I end up getting to that. I also was looking into the Super Game Boy borders for a bit. I’m not sure I’ll put a lot of time into fixing colors for the SGB, but making the border won’t take long. I started by doing some sketches for what it might be. I was leaning towards one of the more candle-like ones.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9Jhb1PFIMI4gLZcMhF1Ir1SYJ7soqKz726FFLaBz9GawCDM3JHoPjam19wbLQTeJTQ5M-riHuAKeCNhTZ4aAB1BATfMztFxWJK8_iMLNSuhOq160Vw__UTi7DxVW-ImMcXw_1EqgCIcZqxDHNYhrS1LJrGuKCS4F8W9GzgWUBAlsMlMLJtPcYz8zuJ2o2/s3165/SGB%20Sketches.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3165" data-original-width="2256" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9Jhb1PFIMI4gLZcMhF1Ir1SYJ7soqKz726FFLaBz9GawCDM3JHoPjam19wbLQTeJTQ5M-riHuAKeCNhTZ4aAB1BATfMztFxWJK8_iMLNSuhOq160Vw__UTi7DxVW-ImMcXw_1EqgCIcZqxDHNYhrS1LJrGuKCS4F8W9GzgWUBAlsMlMLJtPcYz8zuJ2o2/s320/SGB%20Sketches.jpg" width="228" /></span></a></div><p><span style="font-family: arial;">So I took a very short side trip to try and implement a Super GameBoy border because I thought it’d be cool. But then I discovered from some research that SGBs don’t play well with EZ Flash Jrs and my game is technically a GameBoy Color game to bypass some limitations, so it probably wouldn’t work on one anyway. I at least didn’t spend too much time on it, but was an interesting thought.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO026K0IgSFF4M8Y_93525oHq3RlEgdNQWEMn69UVnDZdoI5IbMhsLCHPgMjRPmh2EYNnNCees-i4ZsLaGrrBzzW1OxeGYXYJKdBRDEAaQ3l1vn89wU6Sg_BuvQDM7HjunbxxgDO6A3cDibgCiJEnZF_ZgFMXRP6lCusSNE8iTN1D37uNN9MdvmUajxxiE/s1330/SGBTest.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1005" data-original-width="1330" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO026K0IgSFF4M8Y_93525oHq3RlEgdNQWEMn69UVnDZdoI5IbMhsLCHPgMjRPmh2EYNnNCees-i4ZsLaGrrBzzW1OxeGYXYJKdBRDEAaQ3l1vn89wU6Sg_BuvQDM7HjunbxxgDO6A3cDibgCiJEnZF_ZgFMXRP6lCusSNE8iTN1D37uNN9MdvmUajxxiE/s320/SGBTest.png" width="320" /></span></a></div><p><span style="font-family: arial;">Then I did some sketches to figure out the cartridge and case artwork. I was also thinking about coming up with a more detailed logo and seeing how I can incorporate it into the existing title screen as well. One idea I came up with was that I’m going to add a QR code to the back that takes you to the itchio page instead of a bar code.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMjkf4aEtcHBne8mSJAzDLASWVwwEk4WgbNh2Bz81TNwRzjznEKWo0ajQdkt0pmZIoVLRL39jJAW_24w-cnv2d0RW-gEQ_Fj3zYIt27FjYovG5zNxKVYJ6wgXIt6lKA8G6OtBLHHLtl3bzj0y_zuhy6Rky6cQEKTFvhJs2uIzniEXSGbjTLj0aqcpamp9p/s3321/Cartridge%20and%20Case%20Sketches.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3321" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMjkf4aEtcHBne8mSJAzDLASWVwwEk4WgbNh2Bz81TNwRzjznEKWo0ajQdkt0pmZIoVLRL39jJAW_24w-cnv2d0RW-gEQ_Fj3zYIt27FjYovG5zNxKVYJ6wgXIt6lKA8G6OtBLHHLtl3bzj0y_zuhy6Rky6cQEKTFvhJs2uIzniEXSGbjTLj0aqcpamp9p/s320/Cartridge%20and%20Case%20Sketches.jpg" width="225" /></span></a></div><p><span style="font-family: arial;">Then I looked at some instruction manuals. I was mostly inspired by Pokemon Red/Blue and Donkey Kong Country 2, since those were ones I remember fondly looking through a lot when I was a kid. I wanted to create fun themed ones like those ones were. So I started to sketch out some ideas and wrote up a Google Doc with some of the text/rough ideas for what all I want in there.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2WA4HFUIV7YCfgd__7bvekJvucXLXYnASLnuEPmQs28Cfmj-78fdmxKvm0N543rj11F7wjx0qX7WgBjvCuVdsAMfc-AdGLL3cui0bTFdJgCwalseUbOOfj7ce1mw1TKuNekjrQeLJdHeKJ0z5Wt5kPohFnFG600bdPhG54_rYwZtw_NcoX997TyrFAez/s3165/Instruction%20Manual%20Sketches.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3165" data-original-width="2160" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2WA4HFUIV7YCfgd__7bvekJvucXLXYnASLnuEPmQs28Cfmj-78fdmxKvm0N543rj11F7wjx0qX7WgBjvCuVdsAMfc-AdGLL3cui0bTFdJgCwalseUbOOfj7ce1mw1TKuNekjrQeLJdHeKJ0z5Wt5kPohFnFG600bdPhG54_rYwZtw_NcoX997TyrFAez/s320/Instruction%20Manual%20Sketches.jpg" width="218" /></span></a></div><p><span style="font-family: arial;">So then I took all of the sketches I drew on paper and brought them into Photoshop. I was mostly working on the whole instruction manual. I resized them and then used this Figma template to lay out all of my pages.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw9iT6retc5jQPM6YRMmfwQD7cbZOY_xLY-Nbvdxndrs9b25rjihZWsBlN3Zk-W1cw9OsIOtMfxq_2RT7rdLVXDiTjSb81fUB7LHl6ywVWr61_x-g8SUJWf0a8I8zhyphenhyphen6xa9INSmjf91shzG4kWTG-v3P5Qz97dgXnX9KdyBmLuO0dn2rvJdgB9xpbmCftt/s1912/Figma.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="907" data-original-width="1912" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw9iT6retc5jQPM6YRMmfwQD7cbZOY_xLY-Nbvdxndrs9b25rjihZWsBlN3Zk-W1cw9OsIOtMfxq_2RT7rdLVXDiTjSb81fUB7LHl6ywVWr61_x-g8SUJWf0a8I8zhyphenhyphen6xa9INSmjf91shzG4kWTG-v3P5Qz97dgXnX9KdyBmLuO0dn2rvJdgB9xpbmCftt/s320/Figma.png" width="320" /></span></a></div><p><span style="font-family: arial;">Unfortunately it ended up being not the actual print size so I had to remake them and recreate the roughs in Photoshop. But it at least helped me with lining things up and I used a few of those.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy-05eJ9u45i7LH8Qg6IjdXIgDuLJMMe4euRQJ-bYzBzdhHmaNzW8XS10dgtOkf_F7ce97eq32E_m3ffqWOswD8W7_PgWubOsTS_9pl04GCpJkVF3Uf7qk27QvqO5nKOjqCuj4Ds_3GwF3jJDpRx2xMRrnOakNGvvoymKmz-HJyhFKcG_iawW2ovLwjhur/s1200/Page%200_Front%20Cover%20(GB%20Studio).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="900" data-original-width="1200" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy-05eJ9u45i7LH8Qg6IjdXIgDuLJMMe4euRQJ-bYzBzdhHmaNzW8XS10dgtOkf_F7ce97eq32E_m3ffqWOswD8W7_PgWubOsTS_9pl04GCpJkVF3Uf7qk27QvqO5nKOjqCuj4Ds_3GwF3jJDpRx2xMRrnOakNGvvoymKmz-HJyhFKcG_iawW2ovLwjhur/s320/Page%200_Front%20Cover%20(GB%20Studio).png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicnm4L42TGMasfdoMsfC4MuRsTdRXENGd_DtMC-BCiXuljkS8n-mP80nJRoxbspKPRImL9R9d4X5bX7wVQMth3Hw-2rHyHM-rTbjuEkU-ooUDCGyB6sfGmsJ57JdtlMMH9gtVTEGxT4HX0-o7HmmEXAUk_nTprBXQi3u-co507h9nXlUzRRiosB4gILUqI/s1200/Page%203.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="900" data-original-width="1200" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicnm4L42TGMasfdoMsfC4MuRsTdRXENGd_DtMC-BCiXuljkS8n-mP80nJRoxbspKPRImL9R9d4X5bX7wVQMth3Hw-2rHyHM-rTbjuEkU-ooUDCGyB6sfGmsJ57JdtlMMH9gtVTEGxT4HX0-o7HmmEXAUk_nTprBXQi3u-co507h9nXlUzRRiosB4gILUqI/s320/Page%203.png" width="320" /></span></a></div><p><span style="font-family: arial;">I spent a lot of time doing printing tests. When I was first starting, I was going downstairs to the printer pretty much every day to try something new. I haven’t printed a book on my own before, so this is pretty new. I’ve only printed on Blurb where they did the actual printing for me, so this has been a learning experience.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB63MyvTUdFVfGKIcHuDn0NJngjYpe5h4rEGxeoQJOKjEG_Vxb00LglrXFwetWTsjgkYjLdUcRZkpPxSX8fSIzG1r0wYBmiXQBsjtKzVbCjZbEijSl3M4-mM8E4gzwDPFtP7gTVEvE-FN4SRnSWqec48S7prRMFafhUo49auScP1NpO2nLVSHgZLVbhOQG/s4160/IMG_20231025_024033062.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB63MyvTUdFVfGKIcHuDn0NJngjYpe5h4rEGxeoQJOKjEG_Vxb00LglrXFwetWTsjgkYjLdUcRZkpPxSX8fSIzG1r0wYBmiXQBsjtKzVbCjZbEijSl3M4-mM8E4gzwDPFtP7gTVEvE-FN4SRnSWqec48S7prRMFafhUo49auScP1NpO2nLVSHgZLVbhOQG/s320/IMG_20231025_024033062.jpg" width="320" /></a></div><p><span style="font-family: arial;">I started with figuring out the pages and which ones I needed to print together. There was a PDF booklet setting but it didn’t print at the size I wanted, so I ended up manually pairing the ones I needed together. I cut out little pieces of paper and wrote numbers on them to get a feel for how many pages I needed and which ones paired together. This was actually really helpful as a reference!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyxMMYaeGVEC0DTwQ7IWEekxIVUAG94BQiFwqtk3KLzxLS4uDcD7jvhTxCbS6_u2I0MD152bYcnYhPfUchFpXgec4RgFsNI4t36oJIKvl4sHEkFZJUt0Hw7Qqx_W0YS-x8L_XVLfF11i_G6fNmc16FwIFQwHIwpSf9cM1lKoAtEeUMucJFomZf47fWZgp1/s4160/IMG_20231008_031120908.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyxMMYaeGVEC0DTwQ7IWEekxIVUAG94BQiFwqtk3KLzxLS4uDcD7jvhTxCbS6_u2I0MD152bYcnYhPfUchFpXgec4RgFsNI4t36oJIKvl4sHEkFZJUt0Hw7Qqx_W0YS-x8L_XVLfF11i_G6fNmc16FwIFQwHIwpSf9cM1lKoAtEeUMucJFomZf47fWZgp1/s320/IMG_20231008_031120908.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtdVeJtwUXwCFLS8YdSUR0BnG-RQhUOdV7tq9aSGoyuHn2e816K09kZQLaAXE5DiWPIxXosRYie3UtUu7lG7IfXd0PD_tpCIkycVA9q64-9hyphenhyphenoJCesKNPQq41uPSqJqzckpFs1tLXMa2zygjCd6wl248zrwULa26CPRI2w8AeBQYxY_wmOqjzRtGBqp5_F/s4160/IMG_20231008_031139200.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtdVeJtwUXwCFLS8YdSUR0BnG-RQhUOdV7tq9aSGoyuHn2e816K09kZQLaAXE5DiWPIxXosRYie3UtUu7lG7IfXd0PD_tpCIkycVA9q64-9hyphenhyphenoJCesKNPQq41uPSqJqzckpFs1tLXMa2zygjCd6wl248zrwULa26CPRI2w8AeBQYxY_wmOqjzRtGBqp5_F/s320/IMG_20231008_031139200.jpg" width="320" /></a></div><p><span style="font-family: arial;">I did some different size tests and eventually got a ruler to really measure everything precisely. I ended up with 4x4 for the instruction manual. So I ripped out papers to fit the sizes so I could test and make sure before completely resizing everything.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-gGWo6A_xn_NRFafDRJEJe5XLDpSRCiAWHUyIxWXaZw6fGUb_IGFpgu1YOMXtIfYY1HXJdSCuH9higIcTEeTAVvdN6OQExSFfvCbFzD2eUAwwS_BF-JQK5jol9Epfbq41RgD2k_JeI-g9MJUlFHAwNhUOU3x7Fdaulswu58IIUx5Vfh92L3bDuE-Y3EsV/s4160/IMG_20231008_031218690.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-gGWo6A_xn_NRFafDRJEJe5XLDpSRCiAWHUyIxWXaZw6fGUb_IGFpgu1YOMXtIfYY1HXJdSCuH9higIcTEeTAVvdN6OQExSFfvCbFzD2eUAwwS_BF-JQK5jol9Epfbq41RgD2k_JeI-g9MJUlFHAwNhUOU3x7Fdaulswu58IIUx5Vfh92L3bDuE-Y3EsV/s320/IMG_20231008_031218690.jpg" width="320" /></a></div><p><span style="font-family: arial;">So as mentioned earlier, I got these exact sizes down in Photoshop with my templates. Then I proceeded to work on the case art. Luckily the instruction manual cover, box art cover, and cartridge sticker all use the same art, so I just had to design it for the largest one, the case, and then that art was good to go for all of them.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZzA18jnewTC2vciUcSWiFweTUP9hMnbRxmQ9WTGZCYe2WZki4jaPFpWhY0Ri5v3Kj-QVEEr2nSyqlb4QvSleCGqd60I86S09SYqAYSeB_Oub4Jbx6_jz57gdAoDAn_RLpB9YK6-pQmG4pWhZm1fmlbek-ZbqF8-w3ESxz_oBGl4coxpdB9Qc-JjAzPJlY/s2340/IMG_20231025_023916883.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2242" data-original-width="2340" height="307" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZzA18jnewTC2vciUcSWiFweTUP9hMnbRxmQ9WTGZCYe2WZki4jaPFpWhY0Ri5v3Kj-QVEEr2nSyqlb4QvSleCGqd60I86S09SYqAYSeB_Oub4Jbx6_jz57gdAoDAn_RLpB9YK6-pQmG4pWhZm1fmlbek-ZbqF8-w3ESxz_oBGl4coxpdB9Qc-JjAzPJlY/s320/IMG_20231025_023916883.jpg" width="320" /></a></div><p><span style="font-family: arial;">I designed the entire box art to include the GB side (and I reprinted it to make sure it was sized correctly and the logo was facing the correct direction). I also made the back cover with the QR code like I mentioned earlier.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6Cbu97mPYL201Ys4DOVU1Ap1E3H7q4FxI800z4vPx74c-q4eNKvnJjHx8jbVdQCE3THMYYDSPjllFRkbrS7ZBda507949tg7Go68pquMaH7VU3RH6t8FbDSbq5eMv5QUvMImb8WJoWVvCaz1RrxrbNrJLldpQPuXuatXoTkYuOnEqJBRGenPn8JNlCewF/s4160/IMG_20231008_031037593.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6Cbu97mPYL201Ys4DOVU1Ap1E3H7q4FxI800z4vPx74c-q4eNKvnJjHx8jbVdQCE3THMYYDSPjllFRkbrS7ZBda507949tg7Go68pquMaH7VU3RH6t8FbDSbq5eMv5QUvMImb8WJoWVvCaz1RrxrbNrJLldpQPuXuatXoTkYuOnEqJBRGenPn8JNlCewF/s320/IMG_20231008_031037593.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq5tni__8fkh6Yh6sRGCeNP6YlgyZPEDF1rtYB1Tg6c3HcQ4C6IclLtok9JuE85GjY8g7z3Z4fx24Gn5EBisQzKHM4fVLcI2TMiNg8kDjSgWFVogM-W8BC4WSxmQ2Ewa3f9YxwA2Iq2-wJE60xeb1MagXzKv5qpvzNLtNdDsain0UsjLgbVzIT3U8ynLYF/s4160/IMG_20231008_031111032.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq5tni__8fkh6Yh6sRGCeNP6YlgyZPEDF1rtYB1Tg6c3HcQ4C6IclLtok9JuE85GjY8g7z3Z4fx24Gn5EBisQzKHM4fVLcI2TMiNg8kDjSgWFVogM-W8BC4WSxmQ2Ewa3f9YxwA2Iq2-wJE60xeb1MagXzKv5qpvzNLtNdDsain0UsjLgbVzIT3U8ynLYF/s320/IMG_20231008_031111032.jpg" width="320" /></a></div><p><span style="font-family: arial;">I was going to print a test print before the final, but unfortunately the printer didn’t have any color ink. So I just had to use the black and white for my first test. I got a final black and white test print and learned that I probably made the colors a bit too dark for the print, so I learned that at least. I also made sure it fit into the box exactly as I wanted, so that was great to see!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrMQrUU2aNGXwQx89Q7JQcAPJJJIMoMwoowEhnKbLRX4rHgOTjiMu0dRS436MXvYjyi3kXlz-rFolNILNBfFCRgU6FVR1WCtsHr9HV49RMBJbcVqdDeF9uixAPR0N_U6lgZXa1UusdZxMeipo__AlGccb0oxD_WkaQqebVzWXnpdCO2PrEa1NjvlWdzy4M/s4160/IMG_20231025_023946818_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrMQrUU2aNGXwQx89Q7JQcAPJJJIMoMwoowEhnKbLRX4rHgOTjiMu0dRS436MXvYjyi3kXlz-rFolNILNBfFCRgU6FVR1WCtsHr9HV49RMBJbcVqdDeF9uixAPR0N_U6lgZXa1UusdZxMeipo__AlGccb0oxD_WkaQqebVzWXnpdCO2PrEa1NjvlWdzy4M/s320/IMG_20231025_023946818_HDR.jpg" width="320" /></a></div><p><span style="font-family: arial;">Then once the color printer had ink, I was able to print a final version of the box art. I still want to reprint it a little bigger so it can fit better, but it was a good first color print!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnkynAOKwZv2qA6TIpXsAWuwhORLV43I5NBlWOmGW7LpPuptaS1RZyqZ7PEFQK3-RO48zZJFsr-tNLYj_yc11VSuHlRO311fyk9IqQrEj7Ip73ehtP7_J5ItGmjsCABeaSwwyrVpBEso0fdBEHRO5mXvBPKIg4A6lpY7I2uBprVfmD4r7YaKlQAK75R5UO/s2340/IMG_20231025_023210005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1978" data-original-width="2340" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnkynAOKwZv2qA6TIpXsAWuwhORLV43I5NBlWOmGW7LpPuptaS1RZyqZ7PEFQK3-RO48zZJFsr-tNLYj_yc11VSuHlRO311fyk9IqQrEj7Ip73ehtP7_J5ItGmjsCABeaSwwyrVpBEso0fdBEHRO5mXvBPKIg4A6lpY7I2uBprVfmD4r7YaKlQAK75R5UO/s320/IMG_20231025_023210005.jpg" width="320" /></a></div><p><span style="font-family: arial;">And then I proceeded to work on the final art for the instruction manual! I was heavily inspired by the early Pokemon watercolor concepts, so I tried to emulate that style and used some of the same color palettes.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUqbO8qOKd1of7aVLuZrhQWoGIWdkdojcy3UqxbmsNJfaLjtL6PI6VHpSi54NEF_phkAZfA01AuhAQxTJhULo_3Ohyphenhyphen8Z6OZSLkPfVYqdklND-ErJb1muYDCl7GDmXKbCb7jFJwS6QFN-ttyiQ6h7sSU38LH8-G2n3eyZhtw4nYmkQAaqudiC6ORgdSKLoP/s2550/Pages_Post.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1350" data-original-width="2550" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUqbO8qOKd1of7aVLuZrhQWoGIWdkdojcy3UqxbmsNJfaLjtL6PI6VHpSi54NEF_phkAZfA01AuhAQxTJhULo_3Ohyphenhyphen8Z6OZSLkPfVYqdklND-ErJb1muYDCl7GDmXKbCb7jFJwS6QFN-ttyiQ6h7sSU38LH8-G2n3eyZhtw4nYmkQAaqudiC6ORgdSKLoP/s320/Pages_Post.jpg" width="320" /></a></div><p><span style="font-family: arial;">After I finished the art, I did a final test print of everything and then had a few things I wanted to change, so I made some changes and need to reprint. One of those being that I printed them on the wrong sides so when I compiled it, it didn’t line up with the pages in order. But it was good to test printing all the way through with the front and backs. I also needed to fix some of the pages that didn’t quite line up.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjymCgTqZm3Jwmd4iTI81LoghJavowiSPk4jsENxTKdBlCqj7Mr8e0BI8deLfCkeXKp5kIjlHgKxFr9r0T6O8P6aiwV5URvX3vxdhlYysikjhdSjsdK_8Ev-mQ-o1mW3NVgfZpdhhh4WYYRXEEldViI1W3mhGfAkpxdg9Luh2v_VDYV4U3vjCzelZAY0sf4/s4160/IMG_20231025_023851851.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjymCgTqZm3Jwmd4iTI81LoghJavowiSPk4jsENxTKdBlCqj7Mr8e0BI8deLfCkeXKp5kIjlHgKxFr9r0T6O8P6aiwV5URvX3vxdhlYysikjhdSjsdK_8Ev-mQ-o1mW3NVgfZpdhhh4WYYRXEEldViI1W3mhGfAkpxdg9Luh2v_VDYV4U3vjCzelZAY0sf4/s320/IMG_20231025_023851851.jpg" width="320" /></a></div><p><span style="font-family: arial;">And then I got some feedback from my friend Jinny on making the logo bigger and so it stands out more. So that was really helpful!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigjMlm940-7QDKNvrwKVnEuXJ-YnnYJRRXMoxriiCbxOcPherVK8Tm2LwHKTFpU03nHmxs5PewmoTyEajU8Iski1JbEG9VinpiLrW2D-WW2SPPhVSOBhFQjpOf5RgSzWdOgEVWky-FGUvPKrpLAoXzEcWlg7UkWbE-lr1u_UdTgjpBMeyNhj3gi_SQLqX3/s3300/Box.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1350" data-original-width="3300" height="131" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigjMlm940-7QDKNvrwKVnEuXJ-YnnYJRRXMoxriiCbxOcPherVK8Tm2LwHKTFpU03nHmxs5PewmoTyEajU8Iski1JbEG9VinpiLrW2D-WW2SPPhVSOBhFQjpOf5RgSzWdOgEVWky-FGUvPKrpLAoXzEcWlg7UkWbE-lr1u_UdTgjpBMeyNhj3gi_SQLqX3/s320/Box.png" width="320" /></a></div><p><span style="font-family: arial;">That’s it for this time! Like I said, I took a quick break and then came back to this project, so it’ll all be wrapped up next time. Though when this is posted it’ll be next time, back in CUPdate time, I paused a couple of months. But the next devlog will be finalizing and wrapping up the game! I’m just going to ask my friend Jinny to playtest it for me, then I’ll be good to try the final version on the hardware and in the browser. I’m hoping to have all of the final prints of the physical aspects at that point as well.</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-46752209511745770812024-02-18T10:00:00.056-05:002024-02-18T10:00:00.245-05:00The Nays Origins Devlog 6: Playtesting, Collisions, and Menus<p><span style="font-family: arial;">So I ended up combining two posts into one for this devlog because I’ve been out of town and pretty busy during the past few presentations. I’m really winding down and getting to the end of my development here, so it’s mostly stress testing and tying up loose ends to get this game ready for completion!</span></p><p><span style="font-family: arial;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg49PM5cS6en-uCvF213AGbqtDk-Xnjq9bBgqe8JipGQ0qGlv8WdW8AIZwsdqjEa2gvmStN1zmMgexvdKYPn2Ye8powhc_nQctIsVOgzVG844hltxxuhk9pL02Q8lqd9vS2vwRw0JrA8sn0rxt9c49VptcVeC7L7k0-i0CjroDoHVOKqeSwBCkH0dNa2eGh/s1920/Devlog6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg49PM5cS6en-uCvF213AGbqtDk-Xnjq9bBgqe8JipGQ0qGlv8WdW8AIZwsdqjEa2gvmStN1zmMgexvdKYPn2Ye8powhc_nQctIsVOgzVG844hltxxuhk9pL02Q8lqd9vS2vwRw0JrA8sn0rxt9c49VptcVeC7L7k0-i0CjroDoHVOKqeSwBCkH0dNa2eGh/s320/Devlog6.png" width="320" /></span></a></div><p><span style="font-family: arial;">I started by mostly just playtesting and making sure the art and event positions were all working properly with the game. I ran into a few bugs and have been documenting them as I go, and fixing anything game-breaking as I test. I still need to figure out some of the sprite limitations that I’m running into with some graphical glitches, but that’ll be one of the big things I tackle next. I at least figured out some of the weirdness of them changing into other sprites for the most part.</span></p><p><span style="font-family: arial;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcAcygkF0IWK6P5tGLVvxq-fNXMEIlywTvpVF-ria5fOA30bE7cAloGVsfXlB_esm2mC4-jtWB7o8ann08Pl-icOvaXQJnLE-tTIHedEgB3mapXF1sVOWW1MJz4WE1XnRCF4u3Tyux_H6L1R9M3DCVwAvg_0tmUmXl9btQH30laf8Q5dqsEr2p2nwSLbtr/s1126/Glitch.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1003" data-original-width="1126" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcAcygkF0IWK6P5tGLVvxq-fNXMEIlywTvpVF-ria5fOA30bE7cAloGVsfXlB_esm2mC4-jtWB7o8ann08Pl-icOvaXQJnLE-tTIHedEgB3mapXF1sVOWW1MJz4WE1XnRCF4u3Tyux_H6L1R9M3DCVwAvg_0tmUmXl9btQH30laf8Q5dqsEr2p2nwSLbtr/s320/Glitch.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I added all of the collisions to the scenes! I mostly just focused on getting collisions set up for the outer areas of the scenes so the player can’t walk anywhere (as all of the objects already had them). It took a while to test those to make sure everything is still beatable since I kept running into small areas where I would make collisions too close to each other, and then I would go through and fix other various small bugs, so it took me a few days to actually fully test from start to finish on it.</span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxUoTzhzdq9odVgmuaUWYB9SasWmENEwjcjeB2dH-uS_Ypcsb0V3Rtx7mIPAhLmt6L-NKE6SiDaWigHZ_Q9BdFQGEd5InVl7CpyOcu3dHNNxKkcspFWLhenOfm141fI0XiuZ9QQDw5iAVQjjsXiftZywSrNL3obbYPn24k7We2A1xUdchknZsxNlHJi-Jg/s929/Collisions.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="710" data-original-width="929" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxUoTzhzdq9odVgmuaUWYB9SasWmENEwjcjeB2dH-uS_Ypcsb0V3Rtx7mIPAhLmt6L-NKE6SiDaWigHZ_Q9BdFQGEd5InVl7CpyOcu3dHNNxKkcspFWLhenOfm141fI0XiuZ9QQDw5iAVQjjsXiftZywSrNL3obbYPn24k7We2A1xUdchknZsxNlHJi-Jg/s320/Collisions.png" width="320" /></span></a></div><p><span style="font-family: arial;">After more research on my sprite limitations, I couldn’t really find any ways to be more efficient than I already was, so I decided to just remove some characters from some of the scenes to see if I could cut down that way. When there were characters that I would originally change the player sprite into, I ended up just making use of the Avatars feature for that instead. This way, it could still show their sprite on screen while they’re talking without dipping into my sprite/tile numbers. I also added a new feature to show these every time you use a character’s ability, but only for the first time per scene.</span></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWowkoWahHZyei7PDag0_NWZnVAM_y7K0qpIBpRrSIU5s1JhBkDEQ6XQjNsOWRRKPmqa3gLtHaPEZkbSIcV00cmkUWBhCMu-pObQ3-fGbQTHkrPZ07MVH-5ZtsrjY4S1QCrn5Ngrbi4w_Rsv6v8kDDO0YEDmxtGIuHGuY5se_lUhF8eqb4j6Xs8bw32qG8/s479/AvatarTextBox.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="433" data-original-width="479" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWowkoWahHZyei7PDag0_NWZnVAM_y7K0qpIBpRrSIU5s1JhBkDEQ6XQjNsOWRRKPmqa3gLtHaPEZkbSIcV00cmkUWBhCMu-pObQ3-fGbQTHkrPZ07MVH-5ZtsrjY4S1QCrn5Ngrbi4w_Rsv6v8kDDO0YEDmxtGIuHGuY5se_lUhF8eqb4j6Xs8bw32qG8/s320/AvatarTextBox.png" width="320" /></span></a></div><p><span style="font-family: arial;">After that, I did more playtesting and debugging. I’ve been continuing to document bugs as I find them, and fix them if they’re quick to fix right away. As I play through it, I have a Notion database that I’m jotting down notes in to make sure I don’t miss anything.</span></p><p><span style="font-family: arial;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoHxY80_nHSgA3Z5jOjZu3jkGv6E7oFqSEakRYj9wmw-HboefBDJG8e8xmOMlUZiuSVuVTxjg4u-6KLQPHohyti8QFr4f68dpyBOXlk0Uc9l7ApJK0raA3qNB7_rBNmSrWfkjdy2GOuUFDrPuFUOy5AfKZQdH1G_79w8xeHUAI5zW-bGaLyEMKxQFukhPs/s1397/NotionDebug.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="823" data-original-width="1397" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoHxY80_nHSgA3Z5jOjZu3jkGv6E7oFqSEakRYj9wmw-HboefBDJG8e8xmOMlUZiuSVuVTxjg4u-6KLQPHohyti8QFr4f68dpyBOXlk0Uc9l7ApJK0raA3qNB7_rBNmSrWfkjdy2GOuUFDrPuFUOy5AfKZQdH1G_79w8xeHUAI5zW-bGaLyEMKxQFukhPs/s320/NotionDebug.png" width="320" /></span></a></div><p><span style="font-family: arial;">I would periodically take a break from playtesting and debugging to make various sprites. So I made some of the Biggert City character sprites and a few effects animation between testing.</span></p><p><span style="font-family: arial;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpIa3ncrYAPnxPipA1gtVEZhJBQisVJn0CWmQYgk9OtRBp3U5E7pnC8USbcN9MQtUOUa22UFaQEdiLZSuJTTYQRmzjP8-1PXtQIpyOnpk_HQswL_ThN_KqLSrJvluqOb3OTGJkzvoDHiUZ1s2jyug-iD0m0MWmqGkS2mbO4BvuvtS4B-YmeqMwqfz2RYoc/s484/Biggert%20City.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="435" data-original-width="484" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpIa3ncrYAPnxPipA1gtVEZhJBQisVJn0CWmQYgk9OtRBp3U5E7pnC8USbcN9MQtUOUa22UFaQEdiLZSuJTTYQRmzjP8-1PXtQIpyOnpk_HQswL_ThN_KqLSrJvluqOb3OTGJkzvoDHiUZ1s2jyug-iD0m0MWmqGkS2mbO4BvuvtS4B-YmeqMwqfz2RYoc/s320/Biggert%20City.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I started to concept the title screen. I started by thumbnailing some ideas in my sketchbook. I ended up liking some of the more simplistic ones that didn’t have as many characters or details.</span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixKyOEvTb1kxK28mPxMQXsJgEbuLZBk_C72h2o6ueBeeEICD0Q7ftaWLFLSdz6jkHYcKb7uNt5b-3QProIA_893ZFMPvBUc9Hl1kw3Z4ZQKwX4e3wWsNr8n_LL-39MvXefAEQ0--fmsEx5_ypAZqta-NLNWEZShIBwJi9B6hesgyvspHIirpV4LxDqf-m8/s3030/Title%20Thumbnails.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3030" data-original-width="2169" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixKyOEvTb1kxK28mPxMQXsJgEbuLZBk_C72h2o6ueBeeEICD0Q7ftaWLFLSdz6jkHYcKb7uNt5b-3QProIA_893ZFMPvBUc9Hl1kw3Z4ZQKwX4e3wWsNr8n_LL-39MvXefAEQ0--fmsEx5_ypAZqta-NLNWEZShIBwJi9B6hesgyvspHIirpV4LxDqf-m8/s320/Title%20Thumbnails.png" width="229" /></span></a></div><p><span style="font-family: arial;">I decided to go with one of the first concepts I made. I had trouble getting it down to 192 tiles, but I did it with one tile to spare! This one was done entirely in Photoshop and not Tiled, so that’s why I ended up running up to the limits.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNloj9FZ67qzhum3kb4bEkvITB7aKQH7EEBGsojgoUYmylN8lO3MBS45gWHYV25QrVDrU57pl3nzqCkYYNmXMkwYkDWlnF9G-Z4ALuBMdMB1Sz2w4RAmkd-OxKZQ9Mhj7ZztfIx9y2tn-qX_zB_udNohj10Mlx-2uHRAruqGWj8X4eZrULOHOFvNAwErnc/s480/Title.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="432" data-original-width="480" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNloj9FZ67qzhum3kb4bEkvITB7aKQH7EEBGsojgoUYmylN8lO3MBS45gWHYV25QrVDrU57pl3nzqCkYYNmXMkwYkDWlnF9G-Z4ALuBMdMB1Sz2w4RAmkd-OxKZQ9Mhj7ZztfIx9y2tn-qX_zB_udNohj10Mlx-2uHRAruqGWj8X4eZrULOHOFvNAwErnc/s320/Title.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">And then I made the logo screen, which had no limitations because it’s set to a logo screen. And good thing, because I was at 246 tiles, so it would have been over. </span><span style="font-family: arial;">For this one, I decided to mostly Game Boy-ify The Nays logo.</span><div><span style="font-family: arial;"><br /></span><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhELZUVb2IqNpSmjChYM3l4Bn2dYj0mu7enm4HXhyk0SnYd_-FpqscSRzqQh_2OaNsY8i_ynf_pgb-qp7LuwHlGH2oWwbdH6a5ODIjqAaCCGv29YD9GNyw7nnoLr_makxTAynNQKBywK1cKUnvSHANQuJHpDdVNZchoPt8CQ2mqApBhNGbhIRUFfkOOFZ0L/s480/Logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="432" data-original-width="480" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhELZUVb2IqNpSmjChYM3l4Bn2dYj0mu7enm4HXhyk0SnYd_-FpqscSRzqQh_2OaNsY8i_ynf_pgb-qp7LuwHlGH2oWwbdH6a5ODIjqAaCCGv29YD9GNyw7nnoLr_makxTAynNQKBywK1cKUnvSHANQuJHpDdVNZchoPt8CQ2mqApBhNGbhIRUFfkOOFZ0L/s320/Logo.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I worked on the menus. I finalized the look of the Origins Menu (First Generation Nays) first, and also got some functionality in there. I figured out an efficient way to show the current characters you have unlocked on this screen without needing to use multiple scenes! And I made use of animations to show which one you have selected.</span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ3BQR9JTAAVZu_Wzsm_xMPHUIclkMXoI7kq_6YKRRkBaK8la54WYCQzNFPNOvBTk4FS6w_u7KkCdIQOEu07Xssa0iFgCsRP1FKn0AIr9n1VttBIitXbo-ITeFdZO_SQ1cn81q4cnHIA0ye_CqjKZlbC2jqHoJAXxaawYJxbwVx0g_qTOR97W7ODr9M5uw/s479/OriginMenu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="432" data-original-width="479" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ3BQR9JTAAVZu_Wzsm_xMPHUIclkMXoI7kq_6YKRRkBaK8la54WYCQzNFPNOvBTk4FS6w_u7KkCdIQOEu07Xssa0iFgCsRP1FKn0AIr9n1VttBIitXbo-ITeFdZO_SQ1cn81q4cnHIA0ye_CqjKZlbC2jqHoJAXxaawYJxbwVx0g_qTOR97W7ODr9M5uw/s320/OriginMenu.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;">And from there, I used that as a starting point for the R Nays and Worlds menus and finished those as well.<br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;"><br /></span></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhiewRcDWf2mRViHy5ZSeq6Ym2vPvcgvIHWju5YaDx-v7et_ikjtmfSHYMMkNOw2XLYpBI00ob4-_NE5Gkmygi1BW_h2M0TFbb7xOFG0DIPIGMM1j26v54xkWf3TspvJJh1pazq3qc3ITcru_U2aza9U8vAS6vS9zitpT1PTzE5_Tkrfz5IWDEsmVzEZQ1/s479/RNayMenu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="432" data-original-width="479" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhiewRcDWf2mRViHy5ZSeq6Ym2vPvcgvIHWju5YaDx-v7et_ikjtmfSHYMMkNOw2XLYpBI00ob4-_NE5Gkmygi1BW_h2M0TFbb7xOFG0DIPIGMM1j26v54xkWf3TspvJJh1pazq3qc3ITcru_U2aza9U8vAS6vS9zitpT1PTzE5_Tkrfz5IWDEsmVzEZQ1/s320/RNayMenu.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5PQAsOjQf5lrctEFetNf-oC6HXTipSwxwYp_EtdeY-Yh5U3b65Pw5U-vUKcJ3-LGir-U1TO4LK08K4qQi61PSIw5ajIGmyXNL3ORXsd0GrCwqFmBDGhH3uRhjqn9-ewOJ_NriWD2w8vALUAsOFjqSPCCsqnfGczIBEA49SONjWnGDYnqB0c6OcBfkh7Ft/s479/WorldMenu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="432" data-original-width="479" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5PQAsOjQf5lrctEFetNf-oC6HXTipSwxwYp_EtdeY-Yh5U3b65Pw5U-vUKcJ3-LGir-U1TO4LK08K4qQi61PSIw5ajIGmyXNL3ORXsd0GrCwqFmBDGhH3uRhjqn9-ewOJ_NriWD2w8vALUAsOFjqSPCCsqnfGczIBEA49SONjWnGDYnqB0c6OcBfkh7Ft/s320/WorldMenu.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I decided to work on getting some of my music into the game. I discovered <a class="notion-link-token notion-focusable-token notion-enable-hover" data-token-index="1" href="https://gb.arcadeknight.dev/midi2mod/" rel="noopener noreferrer" style="cursor: pointer; overflow-wrap: break-word; text-decoration: inherit;" tabindex="0"><span class="link-annotation-unknown-block-id-487823511" style="border-bottom: 0.05em solid; border-color: rgba(55,53,47,0.4); opacity: 0.7;">this cool itchio page</span></a> that lets you convert MIDIs to MODs without needing to worry about importing them into OpenMPT. It made some of my songs sound a little weird though so I didn’t really end up using it for the final versions. So I searched the GB Studio Discord server to see if anyone had asked any questions already about MOD files sounding kinda off. I found a post where someone mentioned that if you have chords/multiple notes playing at the same time on different channels, that can be what causes that. So I went through my existing music files and updated them to remove extra notes on different channels and it seemed to fix my issue mostly! So I went ahead and converted my other MIDIs and imported the</span><span style="font-family: arial;">m all int</span><span style="font-family: arial;">o the game. I also found some sound effects and added those to the game as well.</span></div><div><span style="font-family: arial;"><br /></span></div><div><div><span style="font-family: arial;"><br /></span><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3oDO2Ta5gtmnTtDZEScp_Aj6j_lH4TA9NH9kyc90yW2jnkSwa1XeWhPBtO0qPdGVn_Sl33R_HPDSxiOvFznUYuRoLfn3G0GwKpo1gsVQNqvkaZ4fY-1Aqn0kHtto9d45M2Lr-laEpRKq6XGCZjuKUfm2Tc77Co7nl912SJU8s_nFMorRVrG7xFz33GhPI/s906/OpenMPTChannel.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="828" data-original-width="906" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3oDO2Ta5gtmnTtDZEScp_Aj6j_lH4TA9NH9kyc90yW2jnkSwa1XeWhPBtO0qPdGVn_Sl33R_HPDSxiOvFznUYuRoLfn3G0GwKpo1gsVQNqvkaZ4fY-1Aqn0kHtto9d45M2Lr-laEpRKq6XGCZjuKUfm2Tc77Co7nl912SJU8s_nFMorRVrG7xFz33GhPI/s320/OpenMPTChannel.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I continued to playtest and debug my game, finding bugs as I went and fixing them up. I got myself an EZ Flash Omega Definitive Edition, and I have to say that it’s not as good as the EZ Flash Junior. The SD card slot is really finicky and it took me about 20 minutes of taking it out and trying to put it back in before I got it to work properly. I decided I wanted to have a cartridge for myself after I gift the EZ Flash Junior, so it’s a good thing I’m keeping the finicky one for myself and not giving that as a gift.</span></div><div><span style="font-family: arial;"><br /></span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-lLdpB711lXA58dfMsGuezg0YuOimx1y5JSJhEVzMCyDQGZ1PXeBNjtTBfHaQzmod6zUtbz1YgGAoz-C3R4I1zV1UwYJSZoM3LOPFUIg84sJD-KSte-33pUdSqBN3hIOk39bWjpS-sc0pU0_PuCjP5fm-wtawbgnu1AIBKvvk7m9ED25djomaBhxeINYf/s4160/EZOmega.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-lLdpB711lXA58dfMsGuezg0YuOimx1y5JSJhEVzMCyDQGZ1PXeBNjtTBfHaQzmod6zUtbz1YgGAoz-C3R4I1zV1UwYJSZoM3LOPFUIg84sJD-KSte-33pUdSqBN3hIOk39bWjpS-sc0pU0_PuCjP5fm-wtawbgnu1AIBKvvk7m9ED25djomaBhxeINYf/s320/EZOmega.jpg" width="320" /></span></a></div><p><span style="font-family: arial;">I ended up making some updates to some of the art and scenes that I had on my list. And I did some testing on my GBA. It was good to actually test the game on the console since I had mostly been doing testing in the engine for the past few weeks. I also was able to make use of saving so I could playtest more casually between doing other things. I kept some notes for myself in a Discord thread while I was away from my computer for this.</span></p><p><span style="font-family: arial;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi306-vgqblE1YJ_QiDKQ8T5hAZMjJHTzcVIuaXcS31Hw5JgYbMSCRTtlQGfSOBbyAVff9lBs9uvWMeI8TRjujwAX7MkkEhnYGdSsAahI2ZBjZV0xQDzcQJedKsJbhfACpQpwdAS8phy30F_sobUs-BDd0kRllorpJNhvimS6o_N6T2H8D4oYvweCOey2G2/s1246/DiscordDebug.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="604" data-original-width="1246" height="155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi306-vgqblE1YJ_QiDKQ8T5hAZMjJHTzcVIuaXcS31Hw5JgYbMSCRTtlQGfSOBbyAVff9lBs9uvWMeI8TRjujwAX7MkkEhnYGdSsAahI2ZBjZV0xQDzcQJedKsJbhfACpQpwdAS8phy30F_sobUs-BDd0kRllorpJNhvimS6o_N6T2H8D4oYvweCOey2G2/s320/DiscordDebug.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I finally started to add all of the dialogue! It’s taking a while, but I’m excited to have the story finally connect more than just the one-liners I had been testing the game with. I was running into some limits with my objects being too long because of it though, so I found a way to cheat it by making multiple scripts for strings of dialogue so those could be imported into the event that you interact with, to trick it into thinking the objects are smaller. I hope it doesn’t cause any issues down the line, because this is much easier than splitting my scenes into multiple scenes in the middle of a part.</span></div><div><span style="font-family: arial;"><br /></span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJtLx42r8lP760rCxGzfVNiIGZSp9N-tFZ9J0Nm07nIkP3Opy2-R5pRssfCT_pXKcFjL4qf1-i5UjnarS-1dG1HUUnF6YDKKrEfIPwznLuAJMrIfe2UshKqrw2UgK0TOCZWIk6vo7LVy8F9TDDjb4pSU9p7Tv2_bBRLgdu5wcHQAyr_BEjRETmhbMTZGc7/s1920/Scripts.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1042" data-original-width="1920" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJtLx42r8lP760rCxGzfVNiIGZSp9N-tFZ9J0Nm07nIkP3Opy2-R5pRssfCT_pXKcFjL4qf1-i5UjnarS-1dG1HUUnF6YDKKrEfIPwznLuAJMrIfe2UshKqrw2UgK0TOCZWIk6vo7LVy8F9TDDjb4pSU9p7Tv2_bBRLgdu5wcHQAyr_BEjRETmhbMTZGc7/s320/Scripts.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">I finally finished adding all of the dialogue! So overall I got a lot of work done on my game! I’m hoping to really just polish it up and finish it for next time. All that’s left is to do some final playtesting and wishlist stuff. Next time the game will be done, and then I’ll just be working on the physical aspects! I’m excited to see this all come together.</span></div></div></div></div></div></div></div></div></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-57983703436441720682024-02-11T10:00:00.009-05:002024-02-11T10:00:00.243-05:00The Nays Origins Devlog 5: Puzzles and Background Art<p><span style="font-family: arial;">So I made a lot of visual progress this time with backgrounds and officially finished all of them! And with the puzzles all I have left to do is test them, since I finished importing them (and I need to figure out how to cut down on the sprite limits in Meushi’s). This month has been proving to be busy in my personal life so that means productivity is a little slower, but hopefully, it won’t push me back too far. I did get one extra week before presenting this post, so I was able to mostly catch up to where I wanted to be by this update at least.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgUTJobQxZ0pJicLnKidmAKf3FhKxqUwNxXvUl3le9Ni9CF5oPGte_9rNXsHLUMrhS8rxd4wU9FusLWTJXftjHk-rkxSWlYtePVmDEEuH2J03stDi5dbtGG7QC7g7NF5Saf-u8ZqirKnUHGc2dh7YugOltWXDfF49dxuGWfIrMtrdJ-PEVN4woev3V5Wci/s1920/Devlog5.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgUTJobQxZ0pJicLnKidmAKf3FhKxqUwNxXvUl3le9Ni9CF5oPGte_9rNXsHLUMrhS8rxd4wU9FusLWTJXftjHk-rkxSWlYtePVmDEEuH2J03stDi5dbtGG7QC7g7NF5Saf-u8ZqirKnUHGc2dh7YugOltWXDfF49dxuGWfIrMtrdJ-PEVN4woev3V5Wci/s320/Devlog5.png" width="320" /></span></a></div><p><span style="font-family: arial;">To start off, I finished adding ability events to all of the puzzle scenes to plan out the puzzles. Some of the puzzle layouts changed due to limits. I got pretty close to limits on others as well, and am still figuring out a couple of them that got pushed over.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU0DXjqDDG3q4Qrx5BvOAGAKXl3paSQALX0J67XcVATx_pxW4LODstU-hnnFCV-4i3GLvcPIQ595gun2gG5Uedxrr0x11g6J6Ls9EzwBfdIt3fmxGNgWlZw0P1-T-8jukxHrN85f5Du4D5Ob-d82b-pcrdQpwv18DCnYKoMVlRgiLiYMLBkAGkEj0GMpWQ/s526/Puzzles.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="435" data-original-width="526" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU0DXjqDDG3q4Qrx5BvOAGAKXl3paSQALX0J67XcVATx_pxW4LODstU-hnnFCV-4i3GLvcPIQ595gun2gG5Uedxrr0x11g6J6Ls9EzwBfdIt3fmxGNgWlZw0P1-T-8jukxHrN85f5Du4D5Ob-d82b-pcrdQpwv18DCnYKoMVlRgiLiYMLBkAGkEj0GMpWQ/s320/Puzzles.png" width="320" /></span></a></div><span style="font-family: arial;">I also put in some “placeholder” art for the abilities, which will probably just end up being the final for those. The only one I haven’t replaced was Gashil’s boulder because there was one in there that was fitting already. The rest have been updated though.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuYqw39r0PLxMn3Ib6cq_z_bGQVMQMbYM6jxd2oj7hc8A_TJ4jwXULDhOg0Tlrz_r_W82jBt8XYKCkWlxI3biDOdJeEbUqlE3ZyNoHiCuGXxJQMSUrI66HdoeyKfQdXXc8FF1gsxGbYE3griuWHnK0zK6GSwfxOBkDl-aBOfNbIKHArfQxp5ILZe2sJroL/s640/Ability%20Placeholders.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="640" data-original-width="612" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuYqw39r0PLxMn3Ib6cq_z_bGQVMQMbYM6jxd2oj7hc8A_TJ4jwXULDhOg0Tlrz_r_W82jBt8XYKCkWlxI3biDOdJeEbUqlE3ZyNoHiCuGXxJQMSUrI66HdoeyKfQdXXc8FF1gsxGbYE3griuWHnK0zK6GSwfxOBkDl-aBOfNbIKHArfQxp5ILZe2sJroL/s320/Ability%20Placeholders.png" width="306" /></span></a></div><span style="font-family: arial;">While making the puzzles, I made a few adjustments to the rough backgrounds as well. This included resizing a few and reframing them a bit. I’ve still been trying to figure out what all goes into what the sprite limits are on a scene, since it tends to be fairly inconsistent. But sometimes cropping the backgrounds in would allow for a larger Sprite limit, so I did that in a few cases where I didn’t need the extra walking areas.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoIPc2o6-M1Gkx-HWALPyI6tbNDZ7oL6LQgRVPCiQdXqaVi1hLNRrxU_C2WZrQgYUlS_Y6GrvO5uEWscdEe1wxZmXbuhJB4Yrgu6tQJimxG-T-kTS_tzYH_-cioZisEtjavYe6-z7wgOzefK4PCBJH1SehkFCeO_y1AZ3jb5hncnhD11dnT5TcmU6blhg7/s512/ResizePuzzles.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="421" data-original-width="512" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoIPc2o6-M1Gkx-HWALPyI6tbNDZ7oL6LQgRVPCiQdXqaVi1hLNRrxU_C2WZrQgYUlS_Y6GrvO5uEWscdEe1wxZmXbuhJB4Yrgu6tQJimxG-T-kTS_tzYH_-cioZisEtjavYe6-z7wgOzefK4PCBJH1SehkFCeO_y1AZ3jb5hncnhD11dnT5TcmU6blhg7/s320/ResizePuzzles.png" width="320" /></span></a></div><div><p><span style="font-family: arial;">So then I started to draw the final backgrounds! They took way longer than I was expecting, but I made a lot of progress. I started with some of the maps that were over the limits with my rough background sketches so I could remove any graphical glitches from the game.</span></p>
<p><span style="font-family: arial;">The process I went through was that I drew the tiles in Photoshop, then I took those into a software called Tiled and placed the tiles. That way I didn’t have to line everything up manually in Photoshop while working on repeating tiles. I started with Biggert City, which was one of the biggest of the maps and more complicated, so it was good to start there while learning the process.</span></p></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEsb19a_2RuHgG8VMu0b1xe2mjZ99z76wej77ZftwdTuJaWRRgVnxSOewIL47Icq6W3TK6f_rk6iFYrnJWQtheVN6EX7KH2UxRnCHzbGliVUsY6rYWVGIx5AbWCjNxSwpa915erK9K_q2DMIzvsVSx1QqAQvApcgAoODPMhxuZFAfDG1iKCUGJ5gRwZ2Wf/s1912/BiggertTiles.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1012" data-original-width="1912" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEsb19a_2RuHgG8VMu0b1xe2mjZ99z76wej77ZftwdTuJaWRRgVnxSOewIL47Icq6W3TK6f_rk6iFYrnJWQtheVN6EX7KH2UxRnCHzbGliVUsY6rYWVGIx5AbWCjNxSwpa915erK9K_q2DMIzvsVSx1QqAQvApcgAoODPMhxuZFAfDG1iKCUGJ5gRwZ2Wf/s320/BiggertTiles.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I continued to create the maps and as I imported them back into GB Studio, it was a huge relief to see the tile count going down under my limits! The Biggert City one (above) was actually too big, so I cut down on some tiles later, but ones like the Biggert Forest (below) were more simple with more repeating tiles, so they were faster to make and also way under the limit after using tiles more thoughtfully.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV9NlajcRnGQweWLVTA9WjUENvPKSv4A4qRx3YOCwcBMLVIOp6h2cvcyuMYuOe0I5mfCdiZcJZ-ykw801qyS8BejCFfULvTQhyL3IDoZRAb4BPv1Xjs3r07tvcmH5gYd7a-3Ieu0GKlCxNbnWkZVi8ln1M_1A-jJq433SpapAOhozgTAExSe1uRycz--5X/s956/BiggertForest.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="670" data-original-width="956" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV9NlajcRnGQweWLVTA9WjUENvPKSv4A4qRx3YOCwcBMLVIOp6h2cvcyuMYuOe0I5mfCdiZcJZ-ykw801qyS8BejCFfULvTQhyL3IDoZRAb4BPv1Xjs3r07tvcmH5gYd7a-3Ieu0GKlCxNbnWkZVi8ln1M_1A-jJq433SpapAOhozgTAExSe1uRycz--5X/s320/BiggertForest.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">I ended up making all of the forests in one day since I was able to reuse a lot of sprites for those. They became pretty quick to make once I had the process down and a larger palette of tilesets to use.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPXcGQEPNLCbI0aBkyMIv61kZac0bgEAfocyxePk03KEdCyJHsGwx8apXc1oKFVZ4mZ6vIOXjuAcItEbHc2AYBG6vKJuKpJYSd9LBazBSaYfVXAO4IraB0FLkbMIXKDVcQOKfw2JUaorrheoijGwfINQLhBOMSPytsOYz1cFzhB4YXE32HPaKaIBfbYojx/s740/RealmOfMagic.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="740" data-original-width="510" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPXcGQEPNLCbI0aBkyMIv61kZac0bgEAfocyxePk03KEdCyJHsGwx8apXc1oKFVZ4mZ6vIOXjuAcItEbHc2AYBG6vKJuKpJYSd9LBazBSaYfVXAO4IraB0FLkbMIXKDVcQOKfw2JUaorrheoijGwfINQLhBOMSPytsOYz1cFzhB4YXE32HPaKaIBfbYojx/s320/RealmOfMagic.png" width="221" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I went through and continued to make most of the tiles, including inside of caves, Tag World, New Lady World, and just all of the outside of mind ones (other than Frosty Falls and Timeless Abyss).</span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixrjcS_vIGT93tlQIkcp2Tp53XQgvzVwCukEFv0Wn9D5YSrUvdffaOhpOEIkxPsy-9wbfODDvG69uS2ut-Ns-ECn8fPUV0VDhfWUELLJ1aELqel9mK9e088arE89fcPtlt8tv54Bq-dqOrdkD1Fp7vAREfj9QKCnf5kaaSZyFtgq4fcB3drh5NKxpZG4B-/s1172/IshiCavern.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="657" data-original-width="1172" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixrjcS_vIGT93tlQIkcp2Tp53XQgvzVwCukEFv0Wn9D5YSrUvdffaOhpOEIkxPsy-9wbfODDvG69uS2ut-Ns-ECn8fPUV0VDhfWUELLJ1aELqel9mK9e088arE89fcPtlt8tv54Bq-dqOrdkD1Fp7vAREfj9QKCnf5kaaSZyFtgq4fcB3drh5NKxpZG4B-/s320/IshiCavern.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">I saved most of the backgrounds that are inside of minds for last because if I ended up needing to keep any as abstract and less detailed, those ones would make most sense.</span></div><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS5p4kuQmjW6ZuecxQQK2ODMRI8R0tfPx78Hk-IxF8GjjQT9Zra0ibYhJQnvPbeFafK_PBPvY1V2OBxZt3kBUgVFnI_3Sy-A1pH45tEE2Cqp-kd09M-KbQdg6UnrobvvtQA0_R3FU2jmOaymsKnXkdN8ZbQwuEhPKJZnYiY8ahH87BEq8aZz0y7Yz0dv8Y/s1097/SlumberFalls.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="512" data-original-width="1097" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS5p4kuQmjW6ZuecxQQK2ODMRI8R0tfPx78Hk-IxF8GjjQT9Zra0ibYhJQnvPbeFafK_PBPvY1V2OBxZt3kBUgVFnI_3Sy-A1pH45tEE2Cqp-kd09M-KbQdg6UnrobvvtQA0_R3FU2jmOaymsKnXkdN8ZbQwuEhPKJZnYiY8ahH87BEq8aZz0y7Yz0dv8Y/s320/SlumberFalls.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">And then finally I finished all 87 of the backgrounds!! I got the process down and a bunch of tiles drawn that can be reused. I did switch back and forth and make new ones as I built them in Tiled though.</span></div><div><span style="font-family: arial;"><br /></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTGJ8WUGcukvKHnhZCEhtMb-l1TpBQbVr6MnxkkP_u-hjdIj2WCnQfeMEfvawAYP90jz0346Ymwpz4qe4hvYkeU6PThEZHDt3ly5YvfEHTPS2yeSqvD4Hcu5ipnNqZ5WJGJlKeUBDXS5jiPY7SnLmM63z1xOOzXVjLhAlFfJTa7FPWsNdRW4U6QTt6nKXt/s1045/NewLady.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="450" data-original-width="1045" height="138" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTGJ8WUGcukvKHnhZCEhtMb-l1TpBQbVr6MnxkkP_u-hjdIj2WCnQfeMEfvawAYP90jz0346Ymwpz4qe4hvYkeU6PThEZHDt3ly5YvfEHTPS2yeSqvD4Hcu5ipnNqZ5WJGJlKeUBDXS5jiPY7SnLmM63z1xOOzXVjLhAlFfJTa7FPWsNdRW4U6QTt6nKXt/s320/NewLady.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">For next time, my goal is to get all of the collisions in there as well as test all of the puzzles (with the new art and coordinates set up). If I have time to add the talking animations in there and start on the logo/title art, that would be ideal. I will be out of town for most of that time, so progress will get much slower and I can’t make too many promises.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">My hope was to have the entire game finished by the end of next month, but we’ll see how it goes! I do have another project I need to work on in the months to come that takes priority, so luckily there are a couple of months after that before my latest due date on this one.<br /></span><div style="text-align: center;"><br /></div></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-68210654696940367682024-02-04T10:00:00.000-05:002024-02-04T10:00:00.252-05:00The Nays Origins Devlog 4: MVP, Ability Puzzles, and Character Art<p><span style="font-family: arial;">For this update, I mostly worked on getting the MVP in there, so all characters are moving in scenes that they should be. That part is done, though I’m still working on the MVP of the ability puzzles. And then other than that, I finished all of the character sprite art! So I got a lot done!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXz8k890aJz5TIC-J8j6EW1eY5iX3JmB3EqRDbz4dtmdSUyHRmM-NsxDrHrTAc1qXOCTDZ4HjY5IM0iGcIb_ejhhVduuYd_E-ZeNAVo9-9bNsJ6ZLIIZX_L79oOep_ZRyR6HKF0wA0VSCYZ3juElJlmoiHRS0bcKOZH5vQBw6MCjp2wKemN29E3vC8ksNI/s1920/Devlog4.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXz8k890aJz5TIC-J8j6EW1eY5iX3JmB3EqRDbz4dtmdSUyHRmM-NsxDrHrTAc1qXOCTDZ4HjY5IM0iGcIb_ejhhVduuYd_E-ZeNAVo9-9bNsJ6ZLIIZX_L79oOep_ZRyR6HKF0wA0VSCYZ3juElJlmoiHRS0bcKOZH5vQBw6MCjp2wKemN29E3vC8ksNI/s320/Devlog4.png" width="320" /></span></a></div><p><span style="font-family: arial;">I started by troubleshooting the abilities that I was having issues with prior. I just had to update how some of them work. Previously, the abilities for Xalt, Meushi, and Fegg weren’t working because I was trying to use triggers for those. I updated them to use actors instead (which does unfortunately use more of my limits up), but they work now. I may just need to rework some of my puzzles due to this. But they’re all working from Scripts now.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcYgHo4gLHDO1ubGS0nWmLev7EuCivS_N0n48IRvysPclR7RGf70wpR6NT-DIdvu_x9l3SAxO0UoUXHnHcNn2VznRGDs3mpwkgeL02jjvZ_o208Tu5J5YFmYVTrFoiDfm-nTIR_ZMs8KuFaPoodTxzUFcKSHsMY3Ma0FfOzcyDCgm5hXACJRn_eVp3ZOPd/s1323/AbilityFixes.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="931" data-original-width="1323" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcYgHo4gLHDO1ubGS0nWmLev7EuCivS_N0n48IRvysPclR7RGf70wpR6NT-DIdvu_x9l3SAxO0UoUXHnHcNn2VznRGDs3mpwkgeL02jjvZ_o208Tu5J5YFmYVTrFoiDfm-nTIR_ZMs8KuFaPoodTxzUFcKSHsMY3Ma0FfOzcyDCgm5hXACJRn_eVp3ZOPd/s320/AbilityFixes.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I also started to think about what I wanted to do for dialogue boxes some more. I found <a class="notion-link-token notion-focusable-token notion-enable-hover" data-token-index="1" href="https://github.com/Y0UR-U5ERNAME/gbs-plugin-collection#dialogue-with-name-taglarge-avatar-plugin" rel="noopener noreferrer" style="cursor: pointer; overflow-wrap: break-word; text-decoration: inherit;" tabindex="0"><span class="link-annotation-unknown-block-id--2142707613" style="border-bottom: 0.05em solid rgba(55, 53, 47, 0.4); border-color: rgba(55,53,47,0.4); border-left-color: rgba(55, 53, 47, 0.4); border-right-color: rgba(55, 53, 47, 0.4); border-top-color: rgba(55, 53, 47, 0.4); opacity: 0.7;">this really nice plugin</span></a> that allows you to type a name that goes above the dialogue box instead, which will save me a lot of space! It also has the option to show portraits, and I thought about adding them for a bit. I feel like that may take up too much space in the dialogue boxes, but I wasn’t sure if it would be worth it to show which character is talking a bit more, so I decided to not go that route. But at least I have the option to think about it if I want to revisit this idea.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjeWn1Epx8EcaCLp1KyaVHAuOeBb1aTPAxrbzOA5aDXjml9ebZmMin59exkwq_BZ2UBc4iXgFm9yrdAiyKoytCda9Esuf-dwpjjKf7hknCT-d_CmE0CMDLNygwl35tgJLy8MzECHzLL5L7Z-Yu5gI0ZpAczbAk91lLA7VG8I6vkTkRdogszRlWkx3fh-46/s914/Plugin.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="584" data-original-width="914" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjeWn1Epx8EcaCLp1KyaVHAuOeBb1aTPAxrbzOA5aDXjml9ebZmMin59exkwq_BZ2UBc4iXgFm9yrdAiyKoytCda9Esuf-dwpjjKf7hknCT-d_CmE0CMDLNygwl35tgJLy8MzECHzLL5L7Z-Yu5gI0ZpAczbAk91lLA7VG8I6vkTkRdogszRlWkx3fh-46/s320/Plugin.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">And then I decided to figure out how to flash sprites. I wasn’t able to find an option in GB Studio, so I found a workaround where I can just set one of the sprites in the spritesheet to be a white overlaid version with a black outline. So that’s probably what I’ll be doing.<br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkCr6aMeWdm6b01_akPAAyWseJxddo0vfYdN4Q9QoiZVDkknlGxHnX5AaBoMVlawRh7JCJNqfQ0bq-1a8Z4Szd9a_reU3_Fb6JP7fDuAurEKc6o8O3Bhlv-jYnymxF73cfaBTwmfYe-KXYMeH0GwHkiNUrbaz1Ihw4hVjcNFytGDZnQrfBLcMqDVAfpYyK/s969/FlashSprite.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="785" data-original-width="969" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkCr6aMeWdm6b01_akPAAyWseJxddo0vfYdN4Q9QoiZVDkknlGxHnX5AaBoMVlawRh7JCJNqfQ0bq-1a8Z4Szd9a_reU3_Fb6JP7fDuAurEKc6o8O3Bhlv-jYnymxF73cfaBTwmfYe-KXYMeH0GwHkiNUrbaz1Ihw4hVjcNFytGDZnQrfBLcMqDVAfpYyK/s320/FlashSprite.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">After that, I went through my script and started to finalize some character movements in my game progression. While doing this, I also updated all of the dialogue boxes that I already added to be the new plugin.</span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/yVuIs5s3was" width="479" youtube-src-id="yVuIs5s3was"></iframe></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I was having a weird bug where text would overwrite itself in dialogue boxes even if there were only 3 lines, and after doing some research, I found out that only happens if you don’t have Color Mode enabled. So I decided to take the leap to turn this into a GBC game so I could expand my limits a bit. I turned everything to the original GB colors for now though just because I’m not ready to add color, so this just means it takes a little longer to compile for the time being, but I think it’ll be worth it.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoimYc93-iA441PcWHuVJqyJ02rcc0zN3rxfL8r44ZgCCh77QZhY1A_7Y48GF6OEK8KZQGWmA-g88KhE9JF_mmycF2meuElZ_oREeDYfq3NEsCbX1Pq267AUh5fQsBtF7dlkd2zgX1Zq-lEsxS6d0fIsptnncDkTjHKAd76B_MrYA4fq8jT0pvJeOkp9xF/s789/ColorMode.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="481" data-original-width="789" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoimYc93-iA441PcWHuVJqyJ02rcc0zN3rxfL8r44ZgCCh77QZhY1A_7Y48GF6OEK8KZQGWmA-g88KhE9JF_mmycF2meuElZ_oREeDYfq3NEsCbX1Pq267AUh5fQsBtF7dlkd2zgX1Zq-lEsxS6d0fIsptnncDkTjHKAd76B_MrYA4fq8jT0pvJeOkp9xF/s320/ColorMode.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I finally started to draw some character sprites! I started with Rotle and Xalt to get one animal character and one human-like character figured out. And both of them walk in all 4 directions, so I wanted to make sure I had a good grasp on making the more detailed ones first.<br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><span style="font-family: arial;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRnAT4vsHy2cgj0GlcgY4EtVdfKBo687ghdRNRsy7eVYKhDjQqXqN_CFg8mPJ30N3-xx9W8uZ5OqanwHhaBhC3NW2tfMNBKx6nKtuoGwnohYy9oi5B_yBQyJdYL_BuGNg23XnPg6iDUD2XrIRpa_jOKAJnJYKz7_sPP3wvAtVmCS-EV75FyJ8U3gcA9gNO/s128/rotle.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="16" data-original-width="128" height="16" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRnAT4vsHy2cgj0GlcgY4EtVdfKBo687ghdRNRsy7eVYKhDjQqXqN_CFg8mPJ30N3-xx9W8uZ5OqanwHhaBhC3NW2tfMNBKx6nKtuoGwnohYy9oi5B_yBQyJdYL_BuGNg23XnPg6iDUD2XrIRpa_jOKAJnJYKz7_sPP3wvAtVmCS-EV75FyJ8U3gcA9gNO/s1600/rotle.png" width="128" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXt6M78eBguiYVicSlrQjlVre-JRqoya11ZJiofA4Lrd79HwU_fZc1Pbssknz_aKH-jM8elSf0WMtlCQJ_68boMzZEGzdS-GwENkKJSMo3z_UkFCbtHBUSOaEwMNKQJt-5JWqgX2YqsEGxASyVQBKjg7PJClVMdzX2tzUtgoJaFHBaAUIQzGny5vTW9Gew/s128/xalt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="16" data-original-width="128" height="16" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXt6M78eBguiYVicSlrQjlVre-JRqoya11ZJiofA4Lrd79HwU_fZc1Pbssknz_aKH-jM8elSf0WMtlCQJ_68boMzZEGzdS-GwENkKJSMo3z_UkFCbtHBUSOaEwMNKQJt-5JWqgX2YqsEGxASyVQBKjg7PJClVMdzX2tzUtgoJaFHBaAUIQzGny5vTW9Gew/s1600/xalt.png" width="128" /></a></div></span></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I tested out a new idea for adding dialogue! I didn’t want to take up too much space on the screen, so I debated with a few ideas. I thought about making a portrait in the text box, but that would mean my text boxes would get pretty long because I already have a lot of text. Then I thought about adding a bubble sprite on the top to indicate they’re talking. But I ultimately decided to go with an animation that looks like they’re opening and closing their mouth. They also face forward to better show who’s currently talking. This way players will be able to match the names with the sprites more easily!<br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1E8K8efjubojG3KPdgi5DG4vec-mXM6G6Pdf3PUjYnZ82H_uRbHdnP7TmQOG6UZxrQQeB5ywzU0titfE97MWsaGF4juH1zlZNKkyyhwYnBKSGhL-FLfUM5x7LRcmWO7kyDlOIp_YQBi_N30sLPGIsbT2NjC8Jbg-RxI4aP89rsFgDqZZNPjOPv3Fut41M/s466/TalkingTest_repeat.gif" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="421" data-original-width="466" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1E8K8efjubojG3KPdgi5DG4vec-mXM6G6Pdf3PUjYnZ82H_uRbHdnP7TmQOG6UZxrQQeB5ywzU0titfE97MWsaGF4juH1zlZNKkyyhwYnBKSGhL-FLfUM5x7LRcmWO7kyDlOIp_YQBi_N30sLPGIsbT2NjC8Jbg-RxI4aP89rsFgDqZZNPjOPv3Fut41M/s320/TalkingTest_repeat.gif" width="320" /></span></a></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Then I continued to make more character sprites! All of the R Nays are finished (all directions). Adding all of these animations into their sprites is making them take up a lot more resources in my scenes though, so I might need to figure out more efficient ways to conserve on those… Even just 7 of them in the same scene already exceeds what I have available.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvSiGPeSZKGmugZx2Lb1K9wcxPTQhvNH_ViruH9LhCYHoQYH0ZVRZ2rcISNKZfBgfgL44d-54uzkSr6rdmgpBtIsO7f4BEPH2S8Brt0kHPTW7N6bYPLxY2CcCCWT2O2KIlsNndRBUhaqToVv09FAJplfCCRz2eIV27KTsKFyA17ZXxhhz7Gx8cniKuoaet/s630/RNaySprites.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="629" data-original-width="630" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvSiGPeSZKGmugZx2Lb1K9wcxPTQhvNH_ViruH9LhCYHoQYH0ZVRZ2rcISNKZfBgfgL44d-54uzkSr6rdmgpBtIsO7f4BEPH2S8Brt0kHPTW7N6bYPLxY2CcCCWT2O2KIlsNndRBUhaqToVv09FAJplfCCRz2eIV27KTsKFyA17ZXxhhz7Gx8cniKuoaet/s320/RNaySprites.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">So I ended up doing a lot of troubleshooting to split some of these spritesheets out into multiple so that I could just strategically switch between them if a character needs to move or face a different direction. I really only did this for the First Generation Nays since they’re really the only ones who are all in the scene at the same time for flashbacks. This was a little disappointing since I was looking forward to using the Animation States, but there are just some character sprites that won’t work out for.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLJGEIyetuR-UiDNTAUPddOBl4_TGU--l_XJEtPs_tc-wlfOEbzLzkb1VZK9Z-xQdjALagSEwJ4AMQUyTIuuzAIgZZfh4A4yBmopbZ_0KCFQCGuiP34AKwAD2KSizYsHz1urOmTc0wDYcNX8w3T_mIHdycMS65dNVvB1GYsFqusi4KgLVhAvYBQIyrfzqk/s512/PearlStates.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="134" data-original-width="512" height="84" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLJGEIyetuR-UiDNTAUPddOBl4_TGU--l_XJEtPs_tc-wlfOEbzLzkb1VZK9Z-xQdjALagSEwJ4AMQUyTIuuzAIgZZfh4A4yBmopbZ_0KCFQCGuiP34AKwAD2KSizYsHz1urOmTc0wDYcNX8w3T_mIHdycMS65dNVvB1GYsFqusi4KgLVhAvYBQIyrfzqk/s320/PearlStates.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I ran into even more limitations. When creating a really long cutscene, I ran into an error about “object files too large to fit in bank”. It turns out you can only have about ~100 event commands in a single object, so I ended up having to break up my scene into multiple scenes to manage those. It kind of worked out anyways because I needed to do that for a couple of scenes that had too many sprites moving around anyways. It’s kind of awkward that it’ll flash in the middle of the scene, but I tried to make them at natural stopping points to look more intentional.<br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcBROogCmOaZUn8s_yxvLgiHafJfHJ2lETEplIamcIpKZ5Uij-1o7PLLbF0LAvWEODNkiOvtv24LSsCYLs51gZ4dwujynfm6SlEnuMFM58sYT4zoXaT7kjnpE89JDO5WNMUlybgz_edjJPpuVmSNjk0oY8QJXfTownDUEiaqOFvGDrKptL3cIhz97Tnr3b/s1121/Cutscenes.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="629" data-original-width="1121" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcBROogCmOaZUn8s_yxvLgiHafJfHJ2lETEplIamcIpKZ5Uij-1o7PLLbF0LAvWEODNkiOvtv24LSsCYLs51gZ4dwujynfm6SlEnuMFM58sYT4zoXaT7kjnpE89JDO5WNMUlybgz_edjJPpuVmSNjk0oY8QJXfTownDUEiaqOFvGDrKptL3cIhz97Tnr3b/s320/Cutscenes.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">And so then I also reorganized my Notion a bit to create a new <a class="notion-link-token notion-focusable-token notion-enable-hover" data-token-index="1" href="/b5f3ae45c0574b5089ef3677da13673b?v=5fcab05c58904b73b3e20866397aee28&pvs=25" rel="noopener noreferrer" style="cursor: pointer; overflow-wrap: break-word; text-decoration: inherit;" tabindex="0"><span class="link-annotation-unknown-block-id-1122725672" style="border-bottom: 0.05em solid rgba(55, 53, 47, 0.4); border-color: rgba(55,53,47,0.4); border-left-color: rgba(55, 53, 47, 0.4); border-right-color: rgba(55, 53, 47, 0.4); border-top-color: rgba(55, 53, 47, 0.4); opacity: 0.7;">calendar</span></a> of smaller tasks I need to do. This’ll help me get more on track since I was getting a little lost where I was previously.</span></div><div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgirQ6cmPTsUG4gMqEsJFzqFFNC75_tYr0o0DA7M_QYEiqu7yWUw39Bpl4NXGDwJJoxRkTT5kLuTK_vBjOMt64UXZVsR9Owrofsz4u_w9p4EpQhJbUoY-UxpaSy7U09jUbmfc9MgHtFqGYJjju4cjiOcpwuXiaATWdBgL5WLLM9lEa-pUiqA9yyU33hF4D9/s1150/NotionCalendar.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="643" data-original-width="1150" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgirQ6cmPTsUG4gMqEsJFzqFFNC75_tYr0o0DA7M_QYEiqu7yWUw39Bpl4NXGDwJJoxRkTT5kLuTK_vBjOMt64UXZVsR9Owrofsz4u_w9p4EpQhJbUoY-UxpaSy7U09jUbmfc9MgHtFqGYJjju4cjiOcpwuXiaATWdBgL5WLLM9lEa-pUiqA9yyU33hF4D9/s320/NotionCalendar.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">And then I made a new <a class="notion-link-token notion-focusable-token notion-enable-hover" data-token-index="1" href="/1292a299e0824af7ac5223e5bae55e45?pvs=25" rel="noopener noreferrer" style="cursor: pointer; overflow-wrap: break-word; text-decoration: inherit;" tabindex="0"><span class="link-annotation-unknown-block-id--1984397499" style="border-bottom: 0.05em solid rgba(55, 53, 47, 0.4); border-color: rgba(55,53,47,0.4); border-left-color: rgba(55, 53, 47, 0.4); border-right-color: rgba(55, 53, 47, 0.4); border-top-color: rgba(55, 53, 47, 0.4); opacity: 0.7;">database</span></a> to hold all of the outstanding bugs that I need to fix so I can keep track. I like to write them down as I’m playtesting, so in a database, it makes it easier for me to remember which ones I fixed and which ones are still left to go back and fix.<br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqS6oqizu_nTDTeR6hv1JMHOLq06JYqv1PzSZNOXPtHaVJFZbFPU5Y0gWSm7pXuO3vy4AxgmwTKtig9rYnFamhYCwmsR0hdxpE8C_ZrKofRYVbfC08Ei0S6XoNqpo7Vt_oEOHRt3F5Y1JptEKUYOuWpswMsMhxt-k6LTFVsY7Eg0gSsb_iypZ4tWHkA1yf/s1215/NotionBugs.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="704" data-original-width="1215" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqS6oqizu_nTDTeR6hv1JMHOLq06JYqv1PzSZNOXPtHaVJFZbFPU5Y0gWSm7pXuO3vy4AxgmwTKtig9rYnFamhYCwmsR0hdxpE8C_ZrKofRYVbfC08Ei0S6XoNqpo7Vt_oEOHRt3F5Y1JptEKUYOuWpswMsMhxt-k6LTFVsY7Eg0gSsb_iypZ4tWHkA1yf/s320/NotionBugs.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I finished all of the basic movements in the cutscenes. I still need to finish adding all of the dialogue, but I at least have movements in there where they need to be! I’m sure there will be a few more days of just importing dialogue once I get there. I would show one of the longer ones, but I don’t wanna spoil too much here. So here’s the previous cutscene updated with character sprites:</span></div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/JaAVdMtOKgI" width="475" youtube-src-id="JaAVdMtOKgI"></iframe></span></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I worked on creating the puzzles! These had some more new limits because I was adding a lot of sprites and actors. Who knew that the sprite limits would be where it’d get me! I thought for sure it’d be actors. But so I ended up modifying a few of my dungeons so they could fit into these limitations, and I also had to edit a few more of the spritesheets to remove states to help account for this.<br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5F4U3ZHD6MhtGgDCpzDxAGDN1sBKS_LmxmkFLbcIKAftWyAmr9_XqdicXYk8iryAUwsq_6CztlD5rTS074PtPruJG4smFtptEl4TowKLaXaUX6SbHkR-4RLasFfVp9MmwPHwAdmSSEKfKOU5F4e-_Mr9_BjLb46DIKfB6mFk1o9ZVSX9x44QC2x4k_lcJ/s1146/Puzzles.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="593" data-original-width="1146" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5F4U3ZHD6MhtGgDCpzDxAGDN1sBKS_LmxmkFLbcIKAftWyAmr9_XqdicXYk8iryAUwsq_6CztlD5rTS074PtPruJG4smFtptEl4TowKLaXaUX6SbHkR-4RLasFfVp9MmwPHwAdmSSEKfKOU5F4e-_Mr9_BjLb46DIKfB6mFk1o9ZVSX9x44QC2x4k_lcJ/s320/Puzzles.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">And then I made a little proof of concept video to show it working on the GBA. You’ll be able to see the Meushi puzzle in action at the end of the video after the intro (on the GBA!).<br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/3iPXFCUoNDg" width="508" youtube-src-id="3iPXFCUoNDg"></iframe></span></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">For next time, my goals are to have all of the puzzles finished and then also most of the backgrounds. I may be a bit busier though so we’ll see how far I can get! But that’s next on the list of what I want to do!</span></div><div><br /></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-1233368401904322612024-02-01T10:00:00.008-05:002024-02-01T20:20:51.764-05:00Biggert City Battle Show: Global Game Jam 2024 Devlog<p><span style="font-family: arial;">Last weekend was another year doing the Global Game Jam! This was my 9th year and we got super ambitious with this one. We got a game up and running on the page by Sunday, but I did admittedly spend a couple of days after just fixing bugs and polishing up because I really liked our project and wanted it to be the best it could be! So I'm going to go through what our process was and how it was made.</span></p><p style="text-align: center;"><span style="font-family: arial;"><b>💾 Download and play the game here:</b></span></p><p style="text-align: center;"><span style="font-family: arial;"><iframe frameborder="0" height="167" src="https://itch.io/embed/2498683?bg_color=883000&fg_color=f3f9ae&link_color=c8d900&border_color=a2b300" width="552"><a href="https://thegek.itch.io/biggert-city-battle-show">Biggert City Battle Show by The Gek Games, Michelle Rakar</a></iframe><span><br /></span></span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4h582nmQkkXxNWC_PbmwwszS5AtJoizp9UrgVVL-OnICKh2mopiHP-8TEehEGAISA0INvCF6wz-a9LTQxZEju4zQHlYd1q_arDI5GTXrra2K9CildKNiJ_t_T9Vuab6rQ9ATUCXoDN9oqaeOEc5Ez5j89R5GHzvdmldoMgQNW0qKZlWELh29LbAibh27f/s1920/BattleShow.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4h582nmQkkXxNWC_PbmwwszS5AtJoizp9UrgVVL-OnICKh2mopiHP-8TEehEGAISA0INvCF6wz-a9LTQxZEju4zQHlYd1q_arDI5GTXrra2K9CildKNiJ_t_T9Vuab6rQ9ATUCXoDN9oqaeOEc5Ez5j89R5GHzvdmldoMgQNW0qKZlWELh29LbAibh27f/s320/BattleShow.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><h4 style="text-align: left;"><span style="font-family: arial;">Monday - Wednesday: Concepts & Project Setup</span></h4><div><span style="font-family: arial;">The theme (Make Me Laugh) was announced on Saturday before the GGJ so that gave us more time to think on it. We honestly had this game idea a bit earlier and it's something we've been wanting to make, so we just had to make some tweaks to fit it into the theme! At first we weren't sure about the theme, but we quickly started coming up with ways to incorporate it into our idea and it started to be a lot of fun and pretty fitting.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">At work I've been learning a bit more about GitHub, so I started by making a GitHub repository for our project. We never shared an RPG Maker project over GitHub before, so this was going to be a learning experience for us, but I thought it'd be easier than Google Drive, since that's just how we transferred our projects in the past.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi66p8pF1C49booDk7upjGfKFZepCCAos-oyU3HqndZKulng3DXawdfyt00SUdsHGL9O0VoqqduVUWvbXDCJSGfw37yeb20LFgLMCktZkHQyLGs7YtQOkk75zUrxDaccxWGoHxSPybUHYQeBbgMNxmKVr9RaO9Na4UQ6sdJtIl7qa1MKTqVZtxHq1Z3XRTZ/s1887/GitHub.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="859" data-original-width="1887" height="146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi66p8pF1C49booDk7upjGfKFZepCCAos-oyU3HqndZKulng3DXawdfyt00SUdsHGL9O0VoqqduVUWvbXDCJSGfw37yeb20LFgLMCktZkHQyLGs7YtQOkk75zUrxDaccxWGoHxSPybUHYQeBbgMNxmKVr9RaO9Na4UQ6sdJtIl7qa1MKTqVZtxHq1Z3XRTZ/s320/GitHub.png" width="320" /></span></a></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Then we started brainstorming in documents and sending inspirations to each other over Discord text chat in our GGJ channel. Some ideas were ones I thought up before bed or in the shower, but we both started building off of each other's ideas as they came to us.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJVmUsZbdpl50KgNELxR4U3MdA0ERBMzMqIsq7pQmrzCZq77VxgtgKD1NgBFxLbmNoYSr-i8_FKqjfMMKmFqVFoGbV01VPp15Fs7e2VAZZivHCeZ897vbvhaSW7SkYGh-WpTsLf0E7zLh9EMzn29GaLvrMT1v2wmwLPNfxKCTHGBR_IjBhr5GhNctC-VAa/s1090/Brainstorming%20Doc.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="778" data-original-width="1090" height="228" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJVmUsZbdpl50KgNELxR4U3MdA0ERBMzMqIsq7pQmrzCZq77VxgtgKD1NgBFxLbmNoYSr-i8_FKqjfMMKmFqVFoGbV01VPp15Fs7e2VAZZivHCeZ897vbvhaSW7SkYGh-WpTsLf0E7zLh9EMzn29GaLvrMT1v2wmwLPNfxKCTHGBR_IjBhr5GhNctC-VAa/s320/Brainstorming%20Doc.png" width="320" /></span></a></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">After we exchanged ideas over text chat for a bit, I got really inspired to start sketching some ideas! So I got my sketchbook out after dinner on Tuesday and decided to sketch out some of the ideas we had for some of the UI, menus, and scenes in general. I really liked the idea of this being a TV show and focused on the overall performance, because I thought that'd add more of a whimsical touch and keep it more lighthearted.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimAfkiaKsyFft-jRvrYueXcVOH18RuZPoVcphAK1_6OtjC7r81FxVgQKjiPaJlDYhluXqjgIZ64Y8i7fcNPxmNL-FrwSazRT-_usBjVzsdiInYdJqPdKFeiS7R4BCp17GRxNBoGt8-DMd1YMX7dh7nJZ0TdkdP7aipxPc5PkMLx0dINBhhnxYbU5pwnW2b/s3033/SketchbookConcepts.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3033" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimAfkiaKsyFft-jRvrYueXcVOH18RuZPoVcphAK1_6OtjC7r81FxVgQKjiPaJlDYhluXqjgIZ64Y8i7fcNPxmNL-FrwSazRT-_usBjVzsdiInYdJqPdKFeiS7R4BCp17GRxNBoGt8-DMd1YMX7dh7nJZ0TdkdP7aipxPc5PkMLx0dINBhhnxYbU5pwnW2b/s320/SketchbookConcepts.png" width="247" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Then I set up the RPG Maker project, mostly just adding plugins that we might want to use. I started to look through potential plugins and make sure the most updated versions were in the project folder. I also have been wanting to get back to making a custom title screen for our games, which we haven't done since we upgraded to MZ. I never knew of any good MZ plugins for custom title screens, but I discovered that <a href="https://mogplugins.wordpress.com/rpg-maker-mz/" target="_blank">Moghunter</a> actually updated the title plugin from MV for MZ, so I went ahead and imported that in. I put some placeholder old art I had done and some extremely quick assets just to get something in there to make sure it was all working properly with MZ.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7JEdISpGQUxBGCLnLTSUbItryU20Nzcrr9TP5Mtefd0eQagG7g4CMetSZ6K7RNindYAnpQOVwYvu7TxCmAQGSd2NGgC2TRTA77Oh77bKCjKObWupx_ySPmzUkCIVBqlbHgYVJkSuOhaX6UapD2nYeYdsdmcf2kgkhHORqu0nbz5WYPW125lX4deGuc37V/s1913/TitleBase.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1036" data-original-width="1913" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7JEdISpGQUxBGCLnLTSUbItryU20Nzcrr9TP5Mtefd0eQagG7g4CMetSZ6K7RNindYAnpQOVwYvu7TxCmAQGSd2NGgC2TRTA77Oh77bKCjKObWupx_ySPmzUkCIVBqlbHgYVJkSuOhaX6UapD2nYeYdsdmcf2kgkhHORqu0nbz5WYPW125lX4deGuc37V/s320/TitleBase.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><h4 style="text-align: left;"><span style="font-family: arial;">Thursday: Brainstorming Session</span></h4></div><div><span style="font-family: arial;">Thursday night we got on a call and talked through some of our ideas and tried to figure things out. We were still having a hard time figuring out what we wanted the battle system to be, but were starting to understand what we wanted for the recruiting system. We wanted it to be different from a class turn-based RPG, but still have support abilities. We didn't end up talking quite as long as usual, but we got some basic ideas brainstormed.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpp0ZKk_RDGlLaPy35qxhyphenhyphenDOgtFjcrVsGj4QCjJyyp0PKItotV6LQTjc5A431wddethnn6Hk0ykQuFTNS-dLTSYFNQzK9RxAaFXSudUaEq5p1Vqt9ijPYudwk32b5QCf4A3oUqfVWh7wRq-pFC-VQo_E80cI-FW-lEXxuAYvddGHOdwL-qUES5t9WhFajq/s1018/MeetingNotes.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="680" data-original-width="1018" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpp0ZKk_RDGlLaPy35qxhyphenhyphenDOgtFjcrVsGj4QCjJyyp0PKItotV6LQTjc5A431wddethnn6Hk0ykQuFTNS-dLTSYFNQzK9RxAaFXSudUaEq5p1Vqt9ijPYudwk32b5QCf4A3oUqfVWh7wRq-pFC-VQo_E80cI-FW-lEXxuAYvddGHOdwL-qUES5t9WhFajq/s320/MeetingNotes.png" width="320" /></span></a></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">We knew our main character was going to be Lupita, so I was trying out a bunch of different styles with pixel art, but nothing was quite turning out how I wanted. I tried a few different styles, views, colors, etc. but nothing was really turning out how I wanted. We decided that</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4lRqoX9vIgjtzoJF7dwAzN6208NbTzxAxrVRdW4-WjEqRrKIxwv4kKL6SdnPGvgU9PI4DhesmwiRDA0F0tuwZhMmqhHeazzxi-K1qr0Dwoahdtrb3VOsBEYF6_9KMvnoAAjR2qzyJeCf0XLkjr2K4CsklOFCR0h_k2BudCMLhfb6gXg5blKp420053Fjw/s603/Lupita%20Concepts.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="416" data-original-width="603" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4lRqoX9vIgjtzoJF7dwAzN6208NbTzxAxrVRdW4-WjEqRrKIxwv4kKL6SdnPGvgU9PI4DhesmwiRDA0F0tuwZhMmqhHeazzxi-K1qr0Dwoahdtrb3VOsBEYF6_9KMvnoAAjR2qzyJeCf0XLkjr2K4CsklOFCR0h_k2BudCMLhfb6gXg5blKp420053Fjw/s320/Lupita%20Concepts.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;">We decided that maybe pixel art won't be the way to go since it was taking me longer to figure out what style to go with, so we might just go with a more simplified drawn style because we have a lot of characters to make.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;">Then I started on making a spreadsheet for the audience members that you can collect. I was mostly just coming up with attack names and who we wanted. I put 18, which we won't have time to make all of them.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9oZFnUw9vWrj3L16h0sONCeqIDhPj1Xr4xs0hRSqUqbxtTpzyTXXtSDP0CSdTEYIyZaMWGPsQ4ltJ275ZihRfDZqjiquKwdIYFj6t7OGKG1iBPbag7JaXMvQxwB2GrWApGwi9GdktEb1Z3LIswdVsTMCudCyv4INBKeiHD_rlwaO4IWInmB748c-_m0KP/s1718/AudienceStart.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="732" data-original-width="1718" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9oZFnUw9vWrj3L16h0sONCeqIDhPj1Xr4xs0hRSqUqbxtTpzyTXXtSDP0CSdTEYIyZaMWGPsQ4ltJ275ZihRfDZqjiquKwdIYFj6t7OGKG1iBPbag7JaXMvQxwB2GrWApGwi9GdktEb1Z3LIswdVsTMCudCyv4INBKeiHD_rlwaO4IWInmB748c-_m0KP/s320/AudienceStart.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div><h4 style="text-align: left;"><span style="font-family: arial;">Friday: Art Assets & Battle System Coding</span></h4></div><div><span style="font-family: arial;">Friday was the first full day of development! I took the day off of work so I could get a head start on some of the asset creation, since that usually takes awhile. To start, I mocked up what the battle screen could look like digitally so I could figure out how big each character should be on the screen. I used an old drawing I made for last year's GGJ just to figure out placements.</span></div><div><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzXMUq3TN-Qr7vsh_XRMMMQrcGZw_0BtKSII-kG2-EBYrs9TJF6LHcX-y-WTNhlCOvRz0LygKc1-70TyfGUAABKMEHBp72wxrqb9lxmP5TOiGGaq3FnXf27UjEJELz97CQdhmXVZyuhHKiVloPrgdhpDdKkgqXId_aMaOE9bA_ykGp8Q0ZzkOoP42hJviZ/s1920/RoughLayout.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzXMUq3TN-Qr7vsh_XRMMMQrcGZw_0BtKSII-kG2-EBYrs9TJF6LHcX-y-WTNhlCOvRz0LygKc1-70TyfGUAABKMEHBp72wxrqb9lxmP5TOiGGaq3FnXf27UjEJELz97CQdhmXVZyuhHKiVloPrgdhpDdKkgqXId_aMaOE9bA_ykGp8Q0ZzkOoP42hJviZ/s320/RoughLayout.png" width="320" /></span></a></div></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Then I worked on a style/look test. </span><span style="font-family: arial;">One idea we came up with is to use pre-rendered 3D backgrounds, so I tested drawing Lupita overtop an existing 3D background my brother made previously. I also added a few Photoshop effects to make it look more "drawn" to fit in with the style. And I added a stroke around the character to make it stand out a bit more too.</span></div><div><span style="font-family: arial;"><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMIrFpOqWAvSQu2WBa_th2tkfx3BivpgYm9cDyViHF-4siQndRZim3dDC_3U0iITV2DeEn1vlLOzOjP1_d8mO09JskWc46d6GLS3TPM5UpLZW58e6KgQOfzr9XGNfCwzDkxQRAkO807T7qDw6pCU-229Zvpk0sVki5CWiKpbsBQiipzgwZ2GwR0MSbc5rd/s1920/Lupita%20In%20BG.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMIrFpOqWAvSQu2WBa_th2tkfx3BivpgYm9cDyViHF-4siQndRZim3dDC_3U0iITV2DeEn1vlLOzOjP1_d8mO09JskWc46d6GLS3TPM5UpLZW58e6KgQOfzr9XGNfCwzDkxQRAkO807T7qDw6pCU-229Zvpk0sVki5CWiKpbsBQiipzgwZ2GwR0MSbc5rd/s320/Lupita%20In%20BG.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div>Then I drew Lupita in all 4 directions with some movement animation. I wanted to keep it fairly simple. I then wondered if there was a way to make spritesheets more quickly than I usually do, so I found <a href="https://www.youtube.com/watch?v=o_IWUxd1ps4" target="_blank">this video</a> which directed me to <a href="https://gist.github.com/jessefreeman/870172" target="_blank">this Photoshop script</a>. It worked pretty well but now 100% how I needed the spritesheet to be for RPG Maker, so I did a little manual work, but it was still a lot quicker than the usual method!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTfnn9ltLqS12zG6BnZvLsTj1piPkkKG8YTp3LKyXpaLggQQCWIeyZftHnvGDuqYXl9dAGFlRx9Ee22f1EVCYeMv44qXW4IftNkr_P9yYn2-OhRcyTzsjLBSkEeAu35Uez3GOro2tdNxgY1L4lzwB5FJ0RqJ0IF7FpsFG1HBlXXmVijlIqTDNG8ei3KJGZ/s1959/$Lupita.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1959" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTfnn9ltLqS12zG6BnZvLsTj1piPkkKG8YTp3LKyXpaLggQQCWIeyZftHnvGDuqYXl9dAGFlRx9Ee22f1EVCYeMv44qXW4IftNkr_P9yYn2-OhRcyTzsjLBSkEeAu35Uez3GOro2tdNxgY1L4lzwB5FJ0RqJ0IF7FpsFG1HBlXXmVijlIqTDNG8ei3KJGZ/s320/$Lupita.png" width="176" /></a></div><div><br /></div><div>I imported that spritesheet into RPG Maker and got him walking around the test scene!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj90gYK3AdnG7fE-aazbLo0M5leULAIQH_ABdmQQCA2n6bPZy6vWWcJKGRXuaJc1WQwiuzN1yuj29ZdTD5zHu-HYDgZeSHd8ZOu2p7-cCZ0FYubHfZcr3hGGKNHZvl6MLIZ9GJtsFwAA_-c1THGgOY1aEgJ4C6uGjuGoKD7CqaTZvdC7JE9wG5LZhxSIPT-/s1582/StyleTest.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="907" data-original-width="1582" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj90gYK3AdnG7fE-aazbLo0M5leULAIQH_ABdmQQCA2n6bPZy6vWWcJKGRXuaJc1WQwiuzN1yuj29ZdTD5zHu-HYDgZeSHd8ZOu2p7-cCZ0FYubHfZcr3hGGKNHZvl6MLIZ9GJtsFwAA_-c1THGgOY1aEgJ4C6uGjuGoKD7CqaTZvdC7JE9wG5LZhxSIPT-/s320/StyleTest.gif" width="320" /></a></div><div style="text-align: center;"><br /></div></span></div><div><span style="font-family: arial;">Then I drew a few more characters. I finished the sprites for Chiz and then finished the linework for Josinda's as well.</span></div><div><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUbmNxSXJvzMWLmQG8bLKh00ko3eOc1n3rkBCdKFFzhp_VPaOKTyR3SFOgIenli9ooEI6DrFjsO9N5gm1hMZ2ykBO5g1tvdd_F6l0mwpRrhpqjfkaJiTa_5fbmFlp_SIpT5izJkULgCgX4xcf-QbgWBt46JNA10u64EyM-JCNsSqiS_7mWwkFjggAc5A6m/s520/Chiz.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="520" data-original-width="400" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUbmNxSXJvzMWLmQG8bLKh00ko3eOc1n3rkBCdKFFzhp_VPaOKTyR3SFOgIenli9ooEI6DrFjsO9N5gm1hMZ2ykBO5g1tvdd_F6l0mwpRrhpqjfkaJiTa_5fbmFlp_SIpT5izJkULgCgX4xcf-QbgWBt46JNA10u64EyM-JCNsSqiS_7mWwkFjggAc5A6m/s320/Chiz.png" width="246" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbBWjzJybW79ZPBurMLEFEgPk5Fs9gXB-XLcwo4SpAPZvACIAMg92B3uDchHqL8wxKHH-waO6GaXfBUyRO66-zMSWeOPAN_wNI0mtCL8ebCxjTxcBwAGeJwb-OIfvbFmltwAfO3meS_sN5D4HyQRI1vueMXGJLY_eopdWf1hsW7EZuU5R26cZQlRbU3_WG/s520/Josinda.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="520" data-original-width="400" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbBWjzJybW79ZPBurMLEFEgPk5Fs9gXB-XLcwo4SpAPZvACIAMg92B3uDchHqL8wxKHH-waO6GaXfBUyRO66-zMSWeOPAN_wNI0mtCL8ebCxjTxcBwAGeJwb-OIfvbFmltwAfO3meS_sN5D4HyQRI1vueMXGJLY_eopdWf1hsW7EZuU5R26cZQlRbU3_WG/s320/Josinda.png" width="246" /></a></span></div></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Next, I decided to dive into the actual programming and game parts. I started with the main part of the game: The Battle Show. I created the basic loop for the battle that initializes the variables and then goes through each character. At the beginning, it takes information from the Actor Database and puts that into variables so it can be replaced with the specific characters that are on your team.</span></div><div><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO5RGlkBL5iQSh2M0V0rBlMI4hSANoHOz2HnrydagTcLlRe1IoeWParjfTe8tjzIeqsiDP55wYi2FaxVgGRd3WbUfmx1g8Qv9rpRcntCNcpvpxmmB_x7DCB8qFcybJRktINClk7DLVgqg3ZrMfnrZPdEcXMasgGGu19W3LK0H7V3YPeN5xOXPsuxjtqDkw/s1239/Events1.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="778" data-original-width="1239" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO5RGlkBL5iQSh2M0V0rBlMI4hSANoHOz2HnrydagTcLlRe1IoeWParjfTe8tjzIeqsiDP55wYi2FaxVgGRd3WbUfmx1g8Qv9rpRcntCNcpvpxmmB_x7DCB8qFcybJRktINClk7DLVgqg3ZrMfnrZPdEcXMasgGGu19W3LK0H7V3YPeN5xOXPsuxjtqDkw/s320/Events1.png" width="320" /></span></a></div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I put some basic scripts together to show specific sprites based on those variables, then play a specific sound clip for the character when they attack. All that's really left is to add Ben's commentary and then to make the attacks actually do something in battle. I have the basics of a health bar set up from one of my other games that I can mostly reuse the same ideas for though.</span></div><div><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8IF2p59VMxuTXRXSUB5ENk-54f6awLrkgDw6dhSnNz7UDKEQ8qoeiQs6G_fF6-7yBf0QGQ8nHU49AVLWja7JiYNXEDvpayEkSJpfMXmh2TC83ydzkWADugMFwONm002Ig61uWt3NecGW15k1l0A88_5OymGBwUAQ6uoKzisjsFn9urT6l3dQCfrTX0iV2/s1245/Events2.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="775" data-original-width="1245" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8IF2p59VMxuTXRXSUB5ENk-54f6awLrkgDw6dhSnNz7UDKEQ8qoeiQs6G_fF6-7yBf0QGQ8nHU49AVLWja7JiYNXEDvpayEkSJpfMXmh2TC83ydzkWADugMFwONm002Ig61uWt3NecGW15k1l0A88_5OymGBwUAQ6uoKzisjsFn9urT6l3dQCfrTX0iV2/s320/Events2.png" width="320" /></span></a></div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Then I imported my brother's 3D model background into the game and imported a few of the super rough border templates in just to get the layout. I also got all of the buttons clickable with a plugin so saving and viewing the options is done with some of the defaults, and then the others pull up a common event for the time being.</span></div><div><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhah1WuA5t4CEw93fzA_ACjYvInXSLKv7Il3LbpCXFJm2I600bsCqaYWf6zbY_OIbqH7OklzDJ5ZekMAxDJp3lkHH_GWXQlnaRJSjMHLESBUhOc4pBUnaS1hEYABoFBlEkfQmIEfcSofqEg1NKgoc37Oey6Qgz5HoS8p_BHc9YuybEeFvFZRNUpfOg2v5It/s1920/Geekzales_withBorder.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhah1WuA5t4CEw93fzA_ACjYvInXSLKv7Il3LbpCXFJm2I600bsCqaYWf6zbY_OIbqH7OklzDJ5ZekMAxDJp3lkHH_GWXQlnaRJSjMHLESBUhOc4pBUnaS1hEYABoFBlEkfQmIEfcSofqEg1NKgoc37Oey6Qgz5HoS8p_BHc9YuybEeFvFZRNUpfOg2v5It/s320/Geekzales_withBorder.png" width="320" /></span></a></div></div><div><span style="font-family: arial;"><br /></span></div><div><h4 style="text-align: left;"><span style="font-family: arial;">Saturday/Sunday: Character Sprites & Game Dev</span></h4></div><div><span style="font-family: arial;">As usual, Saturday and Sunday always blend together a bit because we stayed up all night into Sunday and didn't go to bed until about 6pm.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">So I spent all day Saturday (until 4am) drawing all of the characters and animations for our game. We planned a lot of characters and at the time thought they'd be extra and not implemented... but we actually did it surprisingly.</span></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrLcHp8DsfSiwdigND5Vx0vtkfhVLuPaD2J0sWUIWjTfnUjGK4hN2vMAjsCCA1WuxiYS4_2UVKLCqtdmY07d5mRFNi96y-XgU3vDTo1c-ur4Tu0bkYK0f3enw4YdPreCxdyfEVTdNplARFo2LYRTg6HGt7FLtiRL52XIs2RMMmh89i6-hOS8VkMH6dPdnJ/s2607/Charsets.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1613" data-original-width="2607" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrLcHp8DsfSiwdigND5Vx0vtkfhVLuPaD2J0sWUIWjTfnUjGK4hN2vMAjsCCA1WuxiYS4_2UVKLCqtdmY07d5mRFNi96y-XgU3vDTo1c-ur4Tu0bkYK0f3enw4YdPreCxdyfEVTdNplARFo2LYRTg6HGt7FLtiRL52XIs2RMMmh89i6-hOS8VkMH6dPdnJ/s320/Charsets.png" width="320" /></span></a></div></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">So after a lot of drawing, I came back to the RPG Maker project and worked on the Battle Show portion. It was Sunday morning and we honestly still didn't know what the mechanics of this part were. I was getting kind of nervous and just started filling in random attack names and descriptions in the Database so that Ben could commentate it at least.</span></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKCjc-cpYcpq-l9CDRuoTa6Y3Vfa7_0L-aKNkamkBxityJhPMYJq24W3TTmUZibNpP9mMnYgwFxtmN7L4r8oNgJlibJAmLFFSLWGmS9aXX4i2_hDttaXnCOfnz-C5wwaDohKM-dCqZzdMm-JiGJI5mJvFI9gLS3SSxMiBfyAG1kEUJqTAUDLZoJ740cqgY/s1204/AttackDatabase.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="752" data-original-width="1204" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKCjc-cpYcpq-l9CDRuoTa6Y3Vfa7_0L-aKNkamkBxityJhPMYJq24W3TTmUZibNpP9mMnYgwFxtmN7L4r8oNgJlibJAmLFFSLWGmS9aXX4i2_hDttaXnCOfnz-C5wwaDohKM-dCqZzdMm-JiGJI5mJvFI9gLS3SSxMiBfyAG1kEUJqTAUDLZoJ740cqgY/s320/AttackDatabase.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">So then we both paused what we were doing and got into Google Sheets and just started to hash out the mechanics. We decided it would be a point system that we could balance. So basically the characters that are harder to recruit would be higher ranked and stronger in battle. So we started with a ranking of A, B, and C to figure out what they would all be.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNG9fAnbAf28OULwqquiOK6dNhwIW-3mQidEcDQntloRU8MTUhOq9BrOurLsz_2RQskLE_b45o22NfOZUwCN9vIjPBwABiaow0ly0-mKvc9bgMonEufVH5wLteX93C4rTycIojLx9mwgbTrOhlmSGz8pu47polhmnSZA2fBK8eI45TwzuTOpRAitt6kabd/s1145/AudienceAbilities.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="533" data-original-width="1145" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNG9fAnbAf28OULwqquiOK6dNhwIW-3mQidEcDQntloRU8MTUhOq9BrOurLsz_2RQskLE_b45o22NfOZUwCN9vIjPBwABiaow0ly0-mKvc9bgMonEufVH5wLteX93C4rTycIojLx9mwgbTrOhlmSGz8pu47polhmnSZA2fBK8eI45TwzuTOpRAitt6kabd/s320/AudienceAbilities.png" width="320" /></span></a></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">From there, I actually implemented this battle system into RPG Maker and made use of the "MP Cost" to be their attack power from the skills, since it was an easy to edit and read number. It wasn't that difficult to implement and I just was focusing on getting something playable.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Vm6wPlfuC77wp-lPyobFo47_enGVikfIr11TVKmK6b3aaS2z1AH5xQZqgPeO07dDAnsYpXPLgHJDukm_vNpmyz4lpsEM0IJl4gDa-5vfIJmhABPw6VFJwJxY_0QgTmrPW_WeIySaXwtS4z-h1K7hYFs-pqusMfkHvhSpJeebuUhfNnFCdoZEc_rA3Ymp/s1267/MPCostVars.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="796" data-original-width="1267" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Vm6wPlfuC77wp-lPyobFo47_enGVikfIr11TVKmK6b3aaS2z1AH5xQZqgPeO07dDAnsYpXPLgHJDukm_vNpmyz4lpsEM0IJl4gDa-5vfIJmhABPw6VFJwJxY_0QgTmrPW_WeIySaXwtS4z-h1K7hYFs-pqusMfkHvhSpJeebuUhfNnFCdoZEc_rA3Ymp/s320/MPCostVars.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">So we ended up really working up until the deadline on this one and it was all hands on deck at the end. My brother was hashing out 3D backgrounds, fixing the story, and just really doing whatever we had time to do while I tried to finish up this battle system. We didn't even test the game before uploading it. Sure we had tested parts, but we had no idea if it was beatable (or even playable) or fun. So this was a weird game jam.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">The group we were part of (<a href="https://globalgamejam.org/jam-sites/2024/columbus-college-art-design-ggj-2024" target="_blank">COGG/CCAD</a>) had a live stream at the end of the event, and they were nice enough to play through our game on the stream and they were having a lot of fun with it and I think they all enjoyed it. So it was really fun seeing them enjoy it, and I'm really glad it was playable enough for them to play part of the game at least (until they couldn't beat the first battle). So that was a really good end to the night.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_qTK5BIWcK3UMM9yP-zLLO5gEqgRifAlcztD9-zUVjKIv6R6Sk74DtNjVwoHeFCWeMRRpTEDN6YJc_hx-uHMaCKUw5ZLh83zY7kntmrMwz5rYl0PDgxp5dFOffaZOmDIeRzkQs7UxXIp8h3CVJAv6BMA6PJdVZETYv6Bw9Vy3zdV0KIr8awIjqAGtMV_j/s1327/CoggPlay.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="832" data-original-width="1327" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_qTK5BIWcK3UMM9yP-zLLO5gEqgRifAlcztD9-zUVjKIv6R6Sk74DtNjVwoHeFCWeMRRpTEDN6YJc_hx-uHMaCKUw5ZLh83zY7kntmrMwz5rYl0PDgxp5dFOffaZOmDIeRzkQs7UxXIp8h3CVJAv6BMA6PJdVZETYv6Bw9Vy3zdV0KIr8awIjqAGtMV_j/s320/CoggPlay.png" width="320" /></span></a></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><h4 style="text-align: left;"><span style="font-family: arial;">Monday: Polish & Bug Fixes</span></h4><div><span style="font-family: arial;">So the next day, I woke up around midnight and couldn't sleep so I decided to keep working on our game to fix the bugs and things we wanted to fix. I started out by making a title screen for our game. I really wanted to work on a custom title screen for this one so I spent some time using mostly assets we already had, but really making it look a lot different. I like how it came out (and it's better when it's animated!).</span></div><div style="text-align: center;"><span style="font-family: arial;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq4DkDibnF9cZu__2pcrDtYL826gPDe72RJg-tNZD6IshxzR3Hkzn1J2uxeA9NEbkuDe_6H3xqF68pqiLJjhr5KxgNLA49dBJw-rPLURcPuopoNqhPTYP79ZcocFQzgRDq1e1fbC0O2wNZv4ulBWvxAGy0Rg6mTSKMFHvtHusbZ2Uw-1cRmtYgFR9qCPJi/s1920/Title.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq4DkDibnF9cZu__2pcrDtYL826gPDe72RJg-tNZD6IshxzR3Hkzn1J2uxeA9NEbkuDe_6H3xqF68pqiLJjhr5KxgNLA49dBJw-rPLURcPuopoNqhPTYP79ZcocFQzgRDq1e1fbC0O2wNZv4ulBWvxAGy0Rg6mTSKMFHvtHusbZ2Uw-1cRmtYgFR9qCPJi/s320/Title.png" width="320" /></a></div></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">With that, I also added a new options screen to have keyboard controls in there, since I noticed the person playing our game didn't know which buttons to press. I always forget this when making an RPG Maker game, but I need to get better about implementing those.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDtmZF2w4jiBfRdTi7jZ5lbV0DtTifi2O7KYMUUMc9IqG76_smicMML2iMzkuSdQWrymfWNlnbCcHEWGHA535b48-X_6E-TWFkK-suPPOOU5qA5ZaIZ-hpcVhyphenhyphenOR-t3_3Xg6BLGxDZo2fPQjBzB15VZX_lWzVtNHN1Mid4gP-LI5j7CDe_Fz7xSNux-07P/s1920/Options.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDtmZF2w4jiBfRdTi7jZ5lbV0DtTifi2O7KYMUUMc9IqG76_smicMML2iMzkuSdQWrymfWNlnbCcHEWGHA535b48-X_6E-TWFkK-suPPOOU5qA5ZaIZ-hpcVhyphenhyphenOR-t3_3Xg6BLGxDZo2fPQjBzB15VZX_lWzVtNHN1Mid4gP-LI5j7CDe_Fz7xSNux-07P/s320/Options.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">And I also customized the save screen a bit more. I noticed during the playthrough that he thought the game didn't save because it was an empty image when it saved. So I have it populate with a general background image now, and it shows your current team. I made facesets for all of them to show that in there now.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvqfJxyHzCvxPoivDrBGtdHRCLVo-sdeBVPBSaizvcb2GSfF3tDUVTo6JhqdsPADFKs4T39xZgiJGV_ShUIYOX5445jUio-zFnHCHAsLtfqruEbflvfQN6JJ-a5cdAmDY_1UmIy6RtEty8V97b8a-5IoiRX78qPAfRxSa8phSgaW36KlpqJDfdTQphulHP/s1920/Save.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvqfJxyHzCvxPoivDrBGtdHRCLVo-sdeBVPBSaizvcb2GSfF3tDUVTo6JhqdsPADFKs4T39xZgiJGV_ShUIYOX5445jUio-zFnHCHAsLtfqruEbflvfQN6JJ-a5cdAmDY_1UmIy6RtEty8V97b8a-5IoiRX78qPAfRxSa8phSgaW36KlpqJDfdTQphulHP/s320/Save.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">Then I added more tutorial content to teach the players how to play the game. This included more about the audience and actions. I noticed our playtester didn't try to recruit anyone, and it's no wonder, because we didn't previously mention anything about it! So I added more to our intro and a new path if you lose the first battle, to tell you even more.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZqoydhCCOFjc6ze5I6OPNJCjjqeTvuLdP_oXe7BN2PcXl_kcd77U-brM2cOdGJGMpb_kePL514CFLESoAuiFGrq2fU_hVk_193pOrG4p2pCUlJtHA9YpJy2Cqrn7hX72bw1HfCYPAFqzow8UGzaTap4l5E1Wj1YaV__YKT2r6HwQm4rL8gbCiWpLHujzu/s1920/ExplainAud.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZqoydhCCOFjc6ze5I6OPNJCjjqeTvuLdP_oXe7BN2PcXl_kcd77U-brM2cOdGJGMpb_kePL514CFLESoAuiFGrq2fU_hVk_193pOrG4p2pCUlJtHA9YpJy2Cqrn7hX72bw1HfCYPAFqzow8UGzaTap4l5E1Wj1YaV__YKT2r6HwQm4rL8gbCiWpLHujzu/s320/ExplainAud.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">I then took a break from game dev to draw all of Pobuck's ugly drawings. They're meant to be ugly and abstract, so I was able to get through all of them fairly easily. I scribbled those down and imported them into the game so there's now a purpose to actually talk to Pobuck. Though we don't currently have ways to get money or tickets (other than the default that it gives you), so they're all free.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg36zfpA4C66MR4FQ8uQ6dpZeO1sYqOqrVGwCFAcnlIXmPzq4JTTCcge6-7OqxqgpDrVllVUp3Dr5EZn1LXa6eXYzdN8JR0Pvtfd2RhH2aW9rRAocyDdx45Yqgjbs2eiHkWTERofg_vyiFxfD7TLdugYnJAb_h1UrhP1TfA1jcFuY5mXZ7YWUYmleIC2-WV/s1920/Pobuck2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg36zfpA4C66MR4FQ8uQ6dpZeO1sYqOqrVGwCFAcnlIXmPzq4JTTCcge6-7OqxqgpDrVllVUp3Dr5EZn1LXa6eXYzdN8JR0Pvtfd2RhH2aW9rRAocyDdx45Yqgjbs2eiHkWTERofg_vyiFxfD7TLdugYnJAb_h1UrhP1TfA1jcFuY5mXZ7YWUYmleIC2-WV/s320/Pobuck2.png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">We also had a lot of issues with interacting with characters because the sprites are a lot bigger than the 48x48 tiles, so I made Region IDs for all of the characters and set those up on all of the maps.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF33ux13Lnp_5iwl_H1GUdOomoMLqwMH_424WDt6JJyLJGDcWcA4DhFW_4rd-ggzPNOulKz7ml68K-aHh4wUPmWdQsSix9OKfPwf8A2xTy_hHr6Win9lm7c9F9rFaiR3Tmnh8kgzjrVI0ea2kZq5Tjlmwt6gWmPgnAGtpkuhwB_Xd-qu76dR83TLRKAQun/s1911/RegionIDs2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="917" data-original-width="1911" height="154" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF33ux13Lnp_5iwl_H1GUdOomoMLqwMH_424WDt6JJyLJGDcWcA4DhFW_4rd-ggzPNOulKz7ml68K-aHh4wUPmWdQsSix9OKfPwf8A2xTy_hHr6Win9lm7c9F9rFaiR3Tmnh8kgzjrVI0ea2kZq5Tjlmwt6gWmPgnAGtpkuhwB_Xd-qu76dR83TLRKAQun/s320/RegionIDs2.png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Additionally, there were a couple of characters that just weren't achievable (Lev and Question), so I made some new pathways to add them to your team. I also did some small fixes like fixing text boxes and word wrapping. I also updated our map image to fit into the UI better. And I added shadows for the characters who are in each area to help more.</span></div><div style="text-align: center;"><span style="font-family: arial;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV9XmQs0n_TI3ZY7xatjGjVzki_GDc1tmyLJ8zx14b8AmAiKRjDb5dJ6-VdbvJuA80q2P19yzLAgyKuwWHijUv1LKGKpNWvuDYsV_0pqw7AhU9ZsaauxPmb2bvSIyQatvstVMLrAA7_CWmMxKYTQgTa7mv4j6n6Wz4PTtqL553uLEUvaHxvxeMzz-P0xND/s1920/Map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV9XmQs0n_TI3ZY7xatjGjVzki_GDc1tmyLJ8zx14b8AmAiKRjDb5dJ6-VdbvJuA80q2P19yzLAgyKuwWHijUv1LKGKpNWvuDYsV_0pqw7AhU9ZsaauxPmb2bvSIyQatvstVMLrAA7_CWmMxKYTQgTa7mv4j6n6Wz4PTtqL553uLEUvaHxvxeMzz-P0xND/s320/Map.png" width="320" /></a></div></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">After that, I started to balance and actually plan out the Battle Show better. I randomized their teams and who was in which slots previously, but I spent time working in a spreadsheet to better plan and scale the difficulty. I even changed the point system around and added new D and S* ranks to further balance all of it. I had a lot of fun doing this!</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRD05RpafbalqI2gFrUkzNHukOlBdCQdKUXgc-y4VZevvRjVkq1s9dvuuChxqJD9D0184uVhcwvWcip2Xam_-sAPR8_Q5jqdHbTeHhulc1vCrGdGet4qPOnHQfSEL3lVSGDXUpTR9bImbI5SrVFkVSS8xDuUzmviNTLgsRQvtaXmXfvKS_KINeGGVi3G85/s881/BattleShowRescale.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="288" data-original-width="881" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRD05RpafbalqI2gFrUkzNHukOlBdCQdKUXgc-y4VZevvRjVkq1s9dvuuChxqJD9D0184uVhcwvWcip2Xam_-sAPR8_Q5jqdHbTeHhulc1vCrGdGet4qPOnHQfSEL3lVSGDXUpTR9bImbI5SrVFkVSS8xDuUzmviNTLgsRQvtaXmXfvKS_KINeGGVi3G85/s320/BattleShowRescale.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">I finally started playtesting, and ran into a lot of things to fix. I made a huge document (about 27 pages) with various things to fix and update as I was playing. Some of these included things like changing when the text boxes are up so it didn't flash between every line of dialogue and then some overlapping text and things too.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTDIwN_8BLdZbzr-mI0s1yctVKQlRDqT5RVfqbl6QcS0uM152sH4qQzBAqvOnY-YRPCq_MEr18hjg83E9dzwYfbTmUCCSbS_liYULYHTp58kcccLIQqA7ySxvsvf6nkPBwekyeEeaKqbBrx07_LsxA9vFarkerfeOFjKaFL16d_zhZu4_2NKujusD5Jm6y/s1217/BugDoc.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="724" data-original-width="1217" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTDIwN_8BLdZbzr-mI0s1yctVKQlRDqT5RVfqbl6QcS0uM152sH4qQzBAqvOnY-YRPCq_MEr18hjg83E9dzwYfbTmUCCSbS_liYULYHTp58kcccLIQqA7ySxvsvf6nkPBwekyeEeaKqbBrx07_LsxA9vFarkerfeOFjKaFL16d_zhZu4_2NKujusD5Jm6y/s320/BugDoc.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">I also added a new tutorial to the Pobuck part to better explain what that's all about as well. I fixed that map so you can't accidentally click off into another map too.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4wvP2cvVrdz8MV7133JM0zTPnYnyGCikqj-UU0FPmPO0DV4tu8ocochn9rgXb5TsJ2z8EQY_jkr6oJmNej9T3Yk94kpxZP-m4uTzoMIbJh9HJ6sSsm_ratuYjvdmCJzwPdMoJBCOQXJ3Ppbdtc0WVlgf4AawBNrHdHY_20Z6Id9DSWQWfXw9pllRIY34b/s1920/JokeClub.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4wvP2cvVrdz8MV7133JM0zTPnYnyGCikqj-UU0FPmPO0DV4tu8ocochn9rgXb5TsJ2z8EQY_jkr6oJmNej9T3Yk94kpxZP-m4uTzoMIbJh9HJ6sSsm_ratuYjvdmCJzwPdMoJBCOQXJ3Ppbdtc0WVlgf4AawBNrHdHY_20Z6Id9DSWQWfXw9pllRIY34b/s320/JokeClub.png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div>So then I playtested the entire game from start to finish! My save file said I was at about 2 hours, but I was admittedly taking notes and things during it. But that ended up being really long. And it was fun! I had a few things I wanted to polish up before posting it publicly, but it was getting very close!</div></span></div><div><span style="font-family: arial;"><br /></span></div><h4 style="text-align: left;"><span style="font-family: arial; font-size: 24px; font-weight: 700;">Tuesday: itch.io Page</span></h4><div><span style="font-family: arial;">So on Tuesday I had less time to work on it because I went back to work, but I did do some more final bug fixes. I added some new sound effects and music, and fixed various other things. And then I made some new icons to add to the team and actions menus.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq96XaijD7KMRJIpJeJ0GEqa9ozgejHTtNSRs_27xAuvovsK9D08CG0qxEpqSIKPqL5Z14uibQ_59SdaCZEgbcAhlPK6D-Ql5QkAubXUW2lhAUEe0j4W-fee46Dn9kwF0dEp4qFmodlJI6G5zLzNCZe8OSaxQhki7mZu_xJ-IngE7qhPeLpzkZxau06pI3/s1914/IconsCharacters.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1030" data-original-width="1914" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq96XaijD7KMRJIpJeJ0GEqa9ozgejHTtNSRs_27xAuvovsK9D08CG0qxEpqSIKPqL5Z14uibQ_59SdaCZEgbcAhlPK6D-Ql5QkAubXUW2lhAUEe0j4W-fee46Dn9kwF0dEp4qFmodlJI6G5zLzNCZe8OSaxQhki7mZu_xJ-IngE7qhPeLpzkZxau06pI3/s320/IconsCharacters.png" width="320" /></span></a></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">And then I finally made the itchio page! So it was officially live!</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6kwhJ4eeSE3-csL4xSRO6Uy1QOaCBXMideIcMm_YHrCOcczcMm1KK5a1aRd0_g4kUFlMH51Qn13KXqzKdFjdc4r9gyKMfvGOLJdbAGVZO4i1H4bQ66JiIyO_iLRgG01Snjxz2jyyRcFdrz4mwqHqgzoIfr1ef7LZWejnvgrb67NfcScj4y2Uisbl_AEcE/s1057/itchioPage.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="845" data-original-width="1057" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6kwhJ4eeSE3-csL4xSRO6Uy1QOaCBXMideIcMm_YHrCOcczcMm1KK5a1aRd0_g4kUFlMH51Qn13KXqzKdFjdc4r9gyKMfvGOLJdbAGVZO4i1H4bQ66JiIyO_iLRgG01Snjxz2jyyRcFdrz4mwqHqgzoIfr1ef7LZWejnvgrb67NfcScj4y2Uisbl_AEcE/s320/itchioPage.png" width="320" /></span></a></div><span style="font-family: arial;"><br /></span><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><h4 style="text-align: left;"><span style="font-size: 24px; font-weight: 700;"><span style="font-family: arial;">Wednesday: Final Playtest</span></span></h4><div><span style="font-family: arial;">And then on Wednesday, I did some final playtesting! Jinny playtested through the game and was able to beat it, even if there were some pretty noticeable visual bugs (and Mellichin's weird glitch with his stats). So then I did some final fixes and hopefully fixed all of the bugs! One of her suggestions was to add their stats to the team selection screen, so that was something new that I implemented in addition to just fixing bugs.</span></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVQFj-gPe-TVdZbCJ2H4DeN-I4arZp8UbOx8UV6SLegZCHv4gAq-BrxVYHxfqVoXHqA7zvoiInMr9HVrwdL9FkshqdJ3h5aLCLjBrKF7emQQ5hlEyjgJZFF8-O2yqSeM-_Z6zsmO6fJfT1Pe5HWortLDHPxKTZmXIXbbZUfQzs4gLXMLK_Gj2RdPNm22HF/s1920/Slots.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVQFj-gPe-TVdZbCJ2H4DeN-I4arZp8UbOx8UV6SLegZCHv4gAq-BrxVYHxfqVoXHqA7zvoiInMr9HVrwdL9FkshqdJ3h5aLCLjBrKF7emQQ5hlEyjgJZFF8-O2yqSeM-_Z6zsmO6fJfT1Pe5HWortLDHPxKTZmXIXbbZUfQzs4gLXMLK_Gj2RdPNm22HF/s320/Slots.png" width="320" /></span></a></div><div><span style="font-size: 24px; font-weight: 700;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: 24px; font-weight: 700;"><span style="font-family: arial;">Post-Mortems</span></span></div><div><span style="font-family: arial;">I intended to spend more time writing up my thoughts and reflections for this year, but this post is already getting pretty long, so I'm gonna keep this part kind of shorter than I originally intended. I might write another post later after I've reflected a bit more on it.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">But this year, our project was huge and ambitious! We had a pretty big one last year, but this year it scaled up a lot. I really liked the idea and we had a lot of fun with it, but it meant we didn't have time to playtest it and do bug fixes really before the deadline, so I did spend a lot of time the week after just fixing things up and polishing it in a better spot.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I know for a lot of our older GGJ projects, we had a lot of ideas for more characters and mechanics to add if we had time, but we focused a lot more on the core mechanics and MVP, whereas this year we kind of got carried away with adding a lot to it, so it ended up being a little too big for a one-weekend project.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">We still did it and I'm happy with what we put out there, but I guess what I'm saying is that maybe next year we can tone it back a little so we can have more time for polish and playtesting during the weekend itself. While I didn't mind doing extras on it this week, I do still wish it was a little closer to the level it's at now on Sunday instead.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">But overall I had a lot of fun with this project! I think it was one of the more gameplay focused and less story-focused games, which was interesting to make. I learned a lot and had the most fun balancing mechanics and working on the actual Battle Show parts. With more time I would've liked to balance even more and maybe let you progressively unlock things instead of being able to unlock it all at any time, but that'd be if we decided to come back to this project and add more to it.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I'm happy with how it came out, considering how much we accomplished and the little time we had to do it. So again, GGJ continues to be one of my favorite weekends of the year. This post got really long, so also thanks for reading all the way through if you're still here, and I hope you had as much fun playing my game as I had making it!</span></div><div><br /></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-16725617133548027032024-01-21T10:00:00.016-05:002024-01-21T10:00:00.126-05:00The Nays Origins Devlog 3: Music, Game Progression, and Placeholder Art<p><span style="font-family: arial;">I made a lot of progress on my game this time! I started with music, then worked on some game progression, and got some placeholder art assets in there to help with the progression and testing.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg83vG97jBpnxiFdPm_FQrlcvXREvTnmdMd5abu-t4LAG9GmZdFzSSiREs7UMm-yn8Gvy8-GwnDKg26jlKG3iDIL0fh3-KaQ-aSj2NiEQPusD7ciE2IMHR84K-oL8GaLzgv8SR5IYL2yX9ayrD9gV5xJ0AyomP9a6x37hnMvH4KfEzk3Sj_CyMQ4NAhkg/s1920/Devlog3.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg83vG97jBpnxiFdPm_FQrlcvXREvTnmdMd5abu-t4LAG9GmZdFzSSiREs7UMm-yn8Gvy8-GwnDKg26jlKG3iDIL0fh3-KaQ-aSj2NiEQPusD7ciE2IMHR84K-oL8GaLzgv8SR5IYL2yX9ayrD9gV5xJ0AyomP9a6x37hnMvH4KfEzk3Sj_CyMQ4NAhkg/s320/Devlog3.png" width="320" /></span></a></div><p><span style="font-family: arial;">So I started out by proofreading the script and sorting some parts of it. So the script is officially ready to go!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRk1uXiT7QB6RN2EVkaxEQrZnBMJSlUqTYLBYyVQUjDM3LXZfGgEPUHh2zi7iyNSmW_dzBSkqb4P8AGTX25uvDULmW8U7mnjw5uhTI_vnHHny5PlJkNUZE88Su7QbJKxGjGUPWx6Zscp3-G3t28PezcfzOBAn4NQ_JvuyZAbB1HzY8Xc8Nn2Y1ekTY5A/s1247/ScriptProofread.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="741" data-original-width="1247" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRk1uXiT7QB6RN2EVkaxEQrZnBMJSlUqTYLBYyVQUjDM3LXZfGgEPUHh2zi7iyNSmW_dzBSkqb4P8AGTX25uvDULmW8U7mnjw5uhTI_vnHHny5PlJkNUZE88Su7QbJKxGjGUPWx6Zscp3-G3t28PezcfzOBAn4NQ_JvuyZAbB1HzY8Xc8Nn2Y1ekTY5A/s320/ScriptProofread.png" width="320" /></span></a></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">Then I actually decided to make some music, because there were a few parts that just didn’t sound right with the songs I had. I found this free online MIDI site that has a basic piano roll (<a class="notion-link-token notion-focusable-token notion-enable-hover" data-token-index="1" href="https://signal.vercel.app/edit" rel="noopener noreferrer" style="cursor: pointer; overflow-wrap: break-word; text-decoration: inherit;" tabindex="0"><span class="link-annotation-unknown-block-id-2095649736" style="border-bottom: 0.05em solid rgba(55, 53, 47, 0.4); border-color: rgba(55,53,47,0.4); border-left-color: rgba(55, 53, 47, 0.4); border-right-color: rgba(55, 53, 47, 0.4); border-top-color: rgba(55, 53, 47, 0.4); opacity: 0.7;">https://signal.vercel.app/</span></a>). It ended up being really useful! I made three of the songs that I wanted to make. I might come back and edit them later, but for now they’re good to go. </span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-z9ANl8oNZLiJvAzTasnL8pewDG9AqMmVwEubbLhLxy-Wub_JSXpDJhuDVIwJtCDvX2D5bZHPv7974O3Fu6vcsKByK2dFo9ojFRQH4UZAwLl8587E8QU6_TQN_Ic7Zcxb8D14NlaPZ3CxYMTT_XvChStw2EZePy37qI6_DNKvvzbb3n5-bjob6pwUg/s1903/SignalVercelApp.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="864" data-original-width="1903" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-z9ANl8oNZLiJvAzTasnL8pewDG9AqMmVwEubbLhLxy-Wub_JSXpDJhuDVIwJtCDvX2D5bZHPv7974O3Fu6vcsKByK2dFo9ojFRQH4UZAwLl8587E8QU6_TQN_Ic7Zcxb8D14NlaPZ3CxYMTT_XvChStw2EZePy37qI6_DNKvvzbb3n5-bjob6pwUg/s320/SignalVercelApp.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">The first one I made was Rotle’s "private times" song. This was based on a song I used to hum as a kid when playing with toys. I started with this one:<br /></span><p style="text-align: center;"><span style="font-family: arial;"><iframe allow="autoplay" frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/1511583982%3Fsecret_token%3Ds-8CwQW2d4Brl&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true" width="100%"></iframe></span></p><p></p><p><span style="font-family: arial;">I didn’t really like how it came out, so I tried again. I used my MIDI keyboard to make a basic melody and then cleaned it up a bit and it improved.</span></p><p style="text-align: center;"><span style="font-family: arial;"><iframe allow="autoplay" frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/1512424249&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true" width="100%"></iframe></span></p><p></p><p><span style="font-family: arial;">I also ended up converting this into a MOD with Open MPT to use in GB Studio! I made some discoveries about the template.mod file. It was adding all of these weird sound effects, and I found out if I delete the noise instruments from the template, those aren’t added to the final GB Studio version, which is good. So I just edited the template that I use for converting. I still need to play around with them a bit more because my MOD files are sounding weird in GB Studio still in some ways.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY7gx0StW-I5mO9yu5cirkZ-HvJvQ-FuUsLDB7DuVxwWfa2oyZd5TM0tUrOyZMxOUE8X6UaPTWoXJ1oAtXn-bwFNyF4ab62lXfPA8wAikEmeaD-uqgZ8NtuqZ4sZ2tNhadpSymxjqeBrc8P7b4pB3zzdbMIGDzaJ0tiiReZerKLkEiRwVPjVYrP07Q6g/s510/DeleteSamples.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="510" data-original-width="382" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY7gx0StW-I5mO9yu5cirkZ-HvJvQ-FuUsLDB7DuVxwWfa2oyZd5TM0tUrOyZMxOUE8X6UaPTWoXJ1oAtXn-bwFNyF4ab62lXfPA8wAikEmeaD-uqgZ8NtuqZ4sZ2tNhadpSymxjqeBrc8P7b4pB3zzdbMIGDzaJ0tiiReZerKLkEiRwVPjVYrP07Q6g/s320/DeleteSamples.png" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p><span style="font-family: arial;">I also made a few other songs. One was for when Rotle meets The Gek.</span></p><p style="text-align: center;"><span style="font-family: arial;"><iframe allow="autoplay" frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/1515790150&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true" width="100%"></iframe></span></p><p></p><p><span style="font-family: arial;">And then the other one is for some of the parts involving Pearl.</span></p><p style="text-align: center;"><span style="font-family: arial;"><iframe allow="autoplay" frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/1513509016&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true" width="100%"></iframe></span></p><p></p><p><span style="font-family: arial;">I made all of the base image files that I'll need (copying template files) for all of the backgrounds and character art. That way I can add the templates in and then just replace the art files to upload them. With that, I can start to prototype more quickly without needing to worry about the art yet.</span></p><p><span style="font-family: arial;">So with that, I laid out every scene in GB Studio! I used my script and sketchbook layouts as a guide for where to place them so it would make sense with where they connect.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiLwwYnpetfPZPQayA_J1IhrHlAAkQtwZWdDeAbsFp8bxdjoBt79mktZOIEnptD0-bOSeW0OwqHCnt60qLBwZ1oelEyHnK_1I1bm-63YUr3QpeRdK3gu_h1xYsFtKIs6kFrcBgL1ujAp1vKW6AVP61uiDyLFSLFGBAeACnniDjLbbx5Oz4UWDwygLYxQ/s1903/GBStudioLayout.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1012" data-original-width="1903" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiLwwYnpetfPZPQayA_J1IhrHlAAkQtwZWdDeAbsFp8bxdjoBt79mktZOIEnptD0-bOSeW0OwqHCnt60qLBwZ1oelEyHnK_1I1bm-63YUr3QpeRdK3gu_h1xYsFtKIs6kFrcBgL1ujAp1vKW6AVP61uiDyLFSLFGBAeACnniDjLbbx5Oz4UWDwygLYxQ/s320/GBStudioLayout.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p><span style="font-family: arial;">And then I started to actually create the events in GB Studio! I’m basically just connecting all of the scenes and putting them in order so that they can transition, using my script and sequence of events as a guide. This is so I can start putting together my MVP. I was able to get the whole game progression done so I can play through the whole game from start to finish, in terms of progressing through scenes at least.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTFyUtrVKN0BqUqrBsjFqTLkSACtMDL9q-l1tLuAhKJpUoKiXUcObEqDgueRivNpuxFOep422Kn_5ltOrFW5PuoBH_i_kpZOArEp1DcKNUJ1mBqJw32ZYviNxO7pSEO-ZrmePKiaZITuXraxHJxGue50G2hIEhTVkmFOeFyzAPa_s5LlR9U7Zay9VagA/s1540/Events.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="907" data-original-width="1540" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTFyUtrVKN0BqUqrBsjFqTLkSACtMDL9q-l1tLuAhKJpUoKiXUcObEqDgueRivNpuxFOep422Kn_5ltOrFW5PuoBH_i_kpZOArEp1DcKNUJ1mBqJw32ZYviNxO7pSEO-ZrmePKiaZITuXraxHJxGue50G2hIEhTVkmFOeFyzAPa_s5LlR9U7Zay9VagA/s320/Events.png" width="320" /></a></div><p><span style="font-family: arial;">While I was laying out the levels and the MVP, I realized it was a little hard to test the progression through the puzzles with the default backgrounds. So I decided to translate my sketchbook layouts into very rough placeholder digital art that I could use as backgrounds during my tests. This way I could lay out the triggers in the scenes a little better. I still have some work to do on layouts and figuring out the size of them, but the placeholders have been helpful for this stage. </span></p><p><span style="font-family: arial;">Some of them have too many unique 8x8 pixels because I haven't optimized them yet, and some are actually just too big, so when I've been testing, they do turn into some weird glitches, but that'll be fixed when I have the actual art in there.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3AP8YUC0vc84lmw16YKAAIE03c5Wy5_NYcRVMulAu3qpyRGemkAsWYafp1Q_StECpOJXva0aY5To1NuzR54cU1XTWOMibYnDu2P_He5JGyrRuaX7hnEUYsKAX7BnVCkB5MnrFf9kDwIVvyjkHp_c2clpQuIQPnOWLlo7sasRcT9G_DBdMInI9ocU2w/s1213/PlaceholderArt.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="827" data-original-width="1213" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3AP8YUC0vc84lmw16YKAAIE03c5Wy5_NYcRVMulAu3qpyRGemkAsWYafp1Q_StECpOJXva0aY5To1NuzR54cU1XTWOMibYnDu2P_He5JGyrRuaX7hnEUYsKAX7BnVCkB5MnrFf9kDwIVvyjkHp_c2clpQuIQPnOWLlo7sasRcT9G_DBdMInI9ocU2w/s320/PlaceholderArt.png" width="320" /></a></div><p><span style="font-family: arial;">I have been trying to resize some of the maps though to fit better with how the player travels around them. I’m mostly cropping some of the bigger ones and making them smaller, especially for some of the flashbacks that the player doesn’t move on. That way I can simplify them a bit. I’m also measuring how big sprites will be in them so parts of the backgrounds aren’t overly huge.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnfkRGi4bL9Bhc7Cf9FZL9MMuhMkiN7YeOxUt1oMZgzm5HqF6P0eexhv5NtrUc6uJ3VwLSKJBzoxyy3-vc5pa_tF8rd3-gF1S7m_kzp9gNKogZwaAlCBt9zmfPY4u_9CUyN2Oo86sySo2e1MmDbVGya9uLQq2mlzvAh2IrpTjbJInDnSNojLFA1aejfA/s256/flashback_tagforest.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="256" data-original-width="256" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnfkRGi4bL9Bhc7Cf9FZL9MMuhMkiN7YeOxUt1oMZgzm5HqF6P0eexhv5NtrUc6uJ3VwLSKJBzoxyy3-vc5pa_tF8rd3-gF1S7m_kzp9gNKogZwaAlCBt9zmfPY4u_9CUyN2Oo86sySo2e1MmDbVGya9uLQq2mlzvAh2IrpTjbJInDnSNojLFA1aejfA/s1600/flashback_tagforest.png" width="256" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_E8NjZ2uAl2TQE9V_Aedopp3uwDURxM8-M4dhgR3EqiAxKMFgzBQMDb9ONYTj2dhZ1uy2LKP_8A28imt60aMOOBnsOlcknd7_4KlabTSyBQ_vlATf94WvcP9wJLlZ-zhYJP6hsHT-nYgnI3XvcgfP1W8IzYfFk1XO1k72hdugI4CNKHDmEigF5UaXRg/s160/flashback_tagforest.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="144" data-original-width="160" height="144" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_E8NjZ2uAl2TQE9V_Aedopp3uwDURxM8-M4dhgR3EqiAxKMFgzBQMDb9ONYTj2dhZ1uy2LKP_8A28imt60aMOOBnsOlcknd7_4KlabTSyBQ_vlATf94WvcP9wJLlZ-zhYJP6hsHT-nYgnI3XvcgfP1W8IzYfFk1XO1k72hdugI4CNKHDmEigF5UaXRg/s1600/flashback_tagforest.png" width="160" /></a></div><p></p><p><span style="font-family: arial;">To do this, I made a template that has a border around it that I can drag on the maps. I also have a default textbox in there to see what areas will be covered during the dialogue, and a 16x16 square to know how big the character sprites will look on there.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_6U9ze7OveUyJlATWYLd27N0rxdCDr6hN4Lre5kgohrJSjJnIjKegHTupxCryJshb1sTXTGuFQwL577oo1AbSGKLG8sElqzYxcNCs1YqoIQ9LUSho5nUx73NdZ_bWHhwWiw2SrLjM8MKE43N0GQFh-38P18zOdS5cyKsoeGjNThwIhRTfMuH8qr-lA/s162/BG_Template.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="146" data-original-width="162" height="146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_6U9ze7OveUyJlATWYLd27N0rxdCDr6hN4Lre5kgohrJSjJnIjKegHTupxCryJshb1sTXTGuFQwL577oo1AbSGKLG8sElqzYxcNCs1YqoIQ9LUSho5nUx73NdZ_bWHhwWiw2SrLjM8MKE43N0GQFh-38P18zOdS5cyKsoeGjNThwIhRTfMuH8qr-lA/s1600/BG_Template.png" width="162" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcfw82bMHRgocbZCtyYFzOVfi2LiQIL8iNf2Ozu4PVAQPs8-amE_-2FJONxP99-Vts54xRKAkjq9gnAARCRLjcz7lkVmPysy08RYccJhrNOU6ynyIwLBX2wr14IGOPO4h1U6jm5YyjrVLO7svEUPrOzTwsDNWIwqtFmZksSWwU0BepMorhac4P28gF-w/s224/time_garden.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="224" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcfw82bMHRgocbZCtyYFzOVfi2LiQIL8iNf2Ozu4PVAQPs8-amE_-2FJONxP99-Vts54xRKAkjq9gnAARCRLjcz7lkVmPysy08RYccJhrNOU6ynyIwLBX2wr14IGOPO4h1U6jm5YyjrVLO7svEUPrOzTwsDNWIwqtFmZksSWwU0BepMorhac4P28gF-w/s1600/time_garden.png" width="224" /></a></div><p><span style="font-family: arial;">I also got my old GBA from my parents' house so I finally got to try out the EZ Flash Junior. It was pretty easy to set up and I was able to actually get my demo project working on the physical GBA! It was exciting to see, even if I am still in the rough stages with default sprites.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zO4uH84aTcuNbEPnRPyyLsXaZKfFu-hJpdsnsOgFK5i93t-_qjWk3zzJF0kIXnAt46dZ98sg1ZBPwFRmr5JV6fjMTJcYrXS42aPY_brbIjT4sKhrhET7imBi0lNcgWZ1woSDHdLaqDUn_i6xf_EnNHDXR1IzvnD59wFhwPUNs5J4wE-8e1Lk771nkg/s3578/IMG_20230529_234351887.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2286" data-original-width="3578" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zO4uH84aTcuNbEPnRPyyLsXaZKfFu-hJpdsnsOgFK5i93t-_qjWk3zzJF0kIXnAt46dZ98sg1ZBPwFRmr5JV6fjMTJcYrXS42aPY_brbIjT4sKhrhET7imBi0lNcgWZ1woSDHdLaqDUn_i6xf_EnNHDXR1IzvnD59wFhwPUNs5J4wE-8e1Lk771nkg/s320/IMG_20230529_234351887.png" width="320" /></a></div><p><span style="font-family: arial;">So overall I made a lot of progress this month! There’s still a lot to do, but I’ve also come a long way and I have enjoyed seeing things come together.</span></p></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-6017402132537826222024-01-14T10:00:00.114-05:002024-01-14T10:00:00.146-05:00The Nays Origins Devlog 2: Music, Writing, and Level Concepts<p><span style="font-family: arial;">I finally came back to this project after about a month and a half. It's been awhile, but I'm getting back onto this project! I ordered the EZ Flash hardware and I'm planning to get one of my old GBAs from my parents' house when I visit next week so I can start to do some hardware testing. But for now, I worked on the writing, level designs, and made some music discoveries.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6ycCqNHGTV_L6l3dR-b6RL4FENfkLzpOBKeAcFf6mCk9W5KinbDUev68smQ62s4rHFzUkM9qXBGEUJwKvKjpxDcpTwKOQZLjiGA7_5Ykw_4LE3SLWDSbKedzG9H1agkYm_rrH0XICbJD6qwr37doqjATbdkTVLxRDmz1GLN_H0-YHnRb74u7exKs97g/s1920/Devlog2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6ycCqNHGTV_L6l3dR-b6RL4FENfkLzpOBKeAcFf6mCk9W5KinbDUev68smQ62s4rHFzUkM9qXBGEUJwKvKjpxDcpTwKOQZLjiGA7_5Ykw_4LE3SLWDSbKedzG9H1agkYm_rrH0XICbJD6qwr37doqjATbdkTVLxRDmz1GLN_H0-YHnRb74u7exKs97g/s320/Devlog2.png" width="320" /></a></div><p><span style="font-family: arial;">So to start out, I was looking at my plans and where I left off. During that time, I did do some planning though. On a plane ride that I took, I planned out the <a href="https://www.notion.so/michellerakar/The-Nays-Origins-Rough-Ideas-3f791075ce5a4559947b24eb28978565">entire backstory of The Worlds</a>, including information about Malik, Sagun, and Jesper (formerly known as The Man Who Does Not Speak). I also came up with CourtNay, and was able to bring her in to play a major role in the intro to the story for this game. I talked a little bit about this on my </span><a href="https://michellerakar.blogspot.com/2023/04/cupdate-42-nays-brainstorming-rewriting.html" style="font-family: arial;">CUPdate post here</a><span style="font-family: arial;">.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ3YGfafp_RCtOIrVQh71yEmNJ_M85Y6JcPSMk8rxOd25V8-79JzfLqZ6FRJngf6aS1NnGpd4RepjlbFph_vY3LcpF3vO5pXEVzL5OV-CyfEx00dzNT0uxf-tMNM-VOJ3mKB4AuF5ccW4-4iERNxOVSUfWZpZ2d_cPm0GU5XJvvxd_PiCkMqQpGtlt8A/s1330/PlaneThoughts.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="880" data-original-width="1330" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ3YGfafp_RCtOIrVQh71yEmNJ_M85Y6JcPSMk8rxOd25V8-79JzfLqZ6FRJngf6aS1NnGpd4RepjlbFph_vY3LcpF3vO5pXEVzL5OV-CyfEx00dzNT0uxf-tMNM-VOJ3mKB4AuF5ccW4-4iERNxOVSUfWZpZ2d_cPm0GU5XJvvxd_PiCkMqQpGtlt8A/s320/PlaneThoughts.png" width="320" /></a></div><p><span style="font-family: arial;">After that, I decided to actually flesh out the story a bit more. I updated my sequence of events <a href="https://www.notion.so/michellerakar/Script-Story-e36bc560aa3d48ad93e8b89b9886c5e7" target="_blank">script page</a> and put some of the notes I had in there. Because my notes were kind of all over the place, I organized them into that page so I could better figure out how all of those ideas fit into the storyline.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgigAYGpxzLQTIy9_Jk-7mzaxfOxDuwKrS1vvIlFvyKy3ZkPruLh_fqySmTvOAxzIhDdlqxi3WvbjFzql7TG7TzVIH_B80xB7-YdE_PNppsiX4FMROI6WXAwaqbLcKKVdHv-juCDCtZ1gmidORl3TMK_Y6C49JhtFl0Hu9kM67O58nyNkOnJmb-jZCO_g/s1074/ScriptNotion.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="906" data-original-width="1074" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgigAYGpxzLQTIy9_Jk-7mzaxfOxDuwKrS1vvIlFvyKy3ZkPruLh_fqySmTvOAxzIhDdlqxi3WvbjFzql7TG7TzVIH_B80xB7-YdE_PNppsiX4FMROI6WXAwaqbLcKKVdHv-juCDCtZ1gmidORl3TMK_Y6C49JhtFl0Hu9kM67O58nyNkOnJmb-jZCO_g/s320/ScriptNotion.png" width="320" /></a></div><p><span style="font-family: arial;">And because I was coming up with story, I was about ready to start writing. But before that, I had to find some music. I can't write without music to set the mood, so I decided to take a sidetrack and find GB Studio-compatible music. So I did what I would normally do with an Eventure, and wrote some key story moments in a Notepad txt file and started to listen through GB Studio community assets (found <a href="https://github.com/DeerTears/GB-Studio-Community-Assets" target="_blank">here</a>) to figure out what would fit with each scene.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg59WR6HmoK_Ntzu3on6ghAPXC6QcHUtRMHY99V9GNNd2PZv7mlzQS5bFY6bkSAzGjC68rrdScH0UdiTTMu6gjEU5nJI923FX0y4gXDhZM-QEdrR_w3z96P66ZFHBRTmokBIfygwqjx49eCqx_2u7Qeh6wlBY9-tM_PyYcI-BOVibiatJiTVqDxg7B1CA/s805/MusicPlanning.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="434" data-original-width="805" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg59WR6HmoK_Ntzu3on6ghAPXC6QcHUtRMHY99V9GNNd2PZv7mlzQS5bFY6bkSAzGjC68rrdScH0UdiTTMu6gjEU5nJI923FX0y4gXDhZM-QEdrR_w3z96P66ZFHBRTmokBIfygwqjx49eCqx_2u7Qeh6wlBY9-tM_PyYcI-BOVibiatJiTVqDxg7B1CA/s320/MusicPlanning.png" width="320" /></a></div><p><span style="font-family: arial;">I ended up being able to find music for most moments, but there were a few moments that just didn't sound right. For example, the Timeless Abyss. I've always associated the Timeless Abyss with Gymnopedie, so I found a <a href="https://bitmidi.com/gymnopedie-no-1-mid" target="_blank">midi</a> of it online. The song is public domain, so the good news is that it can be used in The Nays media officially.</span></p><p><span style="font-family: arial;">I discovered that midi files can be converted to mod files (thanks to <a href="https://www.youtube.com/watch?v=4AxZqK9_jKE" target="_blank">this video</a>!), which can be used in GB Studio. This was great news, and I felt a bit more hopeful that I could find more songs (or even make my own?) that I could use, outside of the community assets that most people are probably using in their GB Studio games. The process is pretty manual, so I ended up writing my own steps (<a href="https://www.notion.so/michellerakar/GB-Studio-Notes-53dc2329b0ea45b49bc3e3801d0e6729" target="_blank">here</a>) so I could remember them more easily for next time.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXOVXxcsdEeb3Sfw07_uy0weyjmTLkwAYdJNe33W3gtu_YATw9IECF8D4LreE3irjPiTcYjoo7cAoDMxzx3n9cO1wEcNLjfuoAeWtpMB3Rgy_R3qKzfKt2I-WkbX95C1FfL4MiCXdUhOWL61q83MlP9BzNQOgwy6hH8S4WhDYasR05qlpYYIepmdzaAw/s869/OpenMPT%20Steps.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="775" data-original-width="869" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXOVXxcsdEeb3Sfw07_uy0weyjmTLkwAYdJNe33W3gtu_YATw9IECF8D4LreE3irjPiTcYjoo7cAoDMxzx3n9cO1wEcNLjfuoAeWtpMB3Rgy_R3qKzfKt2I-WkbX95C1FfL4MiCXdUhOWL61q83MlP9BzNQOgwy6hH8S4WhDYasR05qlpYYIepmdzaAw/s320/OpenMPT%20Steps.png" width="320" /></a></div><p><span style="font-family: arial;">So I ended up converting the Gymnopedie midi to a mod file and was able to get it working in GB Studio! I have to change the music format to use mod files, which means I can't use the built-in UGE editor, but it'll be worth it if I can use all of the external resources that I found. I may even be able to find a midi music creator that I can learn to create my own if I end up doing that for any. Because of the conversion process though, some of the instruments and notes are a little off, so I do still have to play around with it at some point.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW_iXz16J4nHrlL0nVOMhDOJMNLd1F36SyC1PtlMC3IkvzRvjAZiS65NzJxaakRzQzgbR2XZSEVMUWiJYxws2SspUVvPHc6FP49EZLLPmfElUm_6kox0V85-1tesVyAi-vW8VPTG4-EadQlUJp1sOg3_p1L-yM6bFzLzbzRWkeLwA_x9hV5wGijB8fvA/s353/ModInGBStudio.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="156" data-original-width="353" height="141" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW_iXz16J4nHrlL0nVOMhDOJMNLd1F36SyC1PtlMC3IkvzRvjAZiS65NzJxaakRzQzgbR2XZSEVMUWiJYxws2SspUVvPHc6FP49EZLLPmfElUm_6kox0V85-1tesVyAi-vW8VPTG4-EadQlUJp1sOg3_p1L-yM6bFzLzbzRWkeLwA_x9hV5wGijB8fvA/s320/ModInGBStudio.png" width="320" /></a></div><p><span style="font-family: arial;">I also ended up learning more about how OpenMPT works. Previously I had only ever used this software to convert midi files to mp3s so that I could use them in my Twine stories. But now I understood the interface and how to edit songs. So I created an unsettling remix of Gymnopedie using that midi by playing the patterns in reverse order. This was made for an unsettling scene with CourtNay that I planned out. I might still mess around with it a bit more, but it gets the overall mood I was aiming for.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUA3S76vr2Xo8CU5tD1IO4kKRxxI9C4TTeCITLWsNaS4b-6l1Ur8bS6vLAYz7R5c--AjPg5tZGeayUKz1-1NeMJxuwdymZfk4nNQdy8hSw1hdHHvkLiEFq9MHCmouf8DcjhHRxl0U7OBUfALHmfCJ0py0QoZ4OO2pvb4hNYFu-tZJ8FNcfgFwxMcDqBQ/s987/GymnopedieRemix.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="698" data-original-width="987" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUA3S76vr2Xo8CU5tD1IO4kKRxxI9C4TTeCITLWsNaS4b-6l1Ur8bS6vLAYz7R5c--AjPg5tZGeayUKz1-1NeMJxuwdymZfk4nNQdy8hSw1hdHHvkLiEFq9MHCmouf8DcjhHRxl0U7OBUfALHmfCJ0py0QoZ4OO2pvb4hNYFu-tZJ8FNcfgFwxMcDqBQ/s320/GymnopedieRemix.png" width="320" /></a></div><p><span style="font-family: arial;">Then after I found the music, I was finally ready to start writing! I decided to do this where it feels most familiar: in mIRC! I spent the first night writing the whole intro (which includes 2 dungeons) and the first R Nay character's dungeon as well. So I made a lot of good progress!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPX70Hs_ME7kUQlO4KHPMXKe0anmwFrQ2CGnMIbRIgKjGcj5Ykvc1e_pJICRMDd7Doc1A8uoGz4tAydJzcXYl639w-LiByN0arcczf7ZYljxsHsK3q3hXbvxMsU5ZlIMDbhUX_tTYEHrfvfIWoHTtWLLBMmLv5x6GytukiMsZEsW0czo9v0D03_aC9UQ/s1913/mIRCWriting.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1036" data-original-width="1913" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPX70Hs_ME7kUQlO4KHPMXKe0anmwFrQ2CGnMIbRIgKjGcj5Ykvc1e_pJICRMDd7Doc1A8uoGz4tAydJzcXYl639w-LiByN0arcczf7ZYljxsHsK3q3hXbvxMsU5ZlIMDbhUX_tTYEHrfvfIWoHTtWLLBMmLv5x6GytukiMsZEsW0czo9v0D03_aC9UQ/w320-h173/mIRCWriting.png" width="320" /></a></div><p><span style="font-family: arial;">Then I continued to write these parts throughout the week and ended up finishing the whole story. It ended up being pretty long (~12,500 words), so I'm hoping I can actually fit all of this into the game!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_jyCD1HtFFgWYuQpeWpvSn0qseJBq6YY_dJ8-bA9JDxuzJ_UbOllWRJV7QmkR3rbHR114aTCHCExaJzXcg02paxkxF-26vdW2QcFSbCcDSwJVpb8XsWcPGggCpLSLdDwgUUKe-L6PweYcDoxQzA6NIuGOPF6xzjFPnhl79l__ShXJasNGs2md82jlkw/s1897/GoogleScript.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="923" data-original-width="1897" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_jyCD1HtFFgWYuQpeWpvSn0qseJBq6YY_dJ8-bA9JDxuzJ_UbOllWRJV7QmkR3rbHR114aTCHCExaJzXcg02paxkxF-26vdW2QcFSbCcDSwJVpb8XsWcPGggCpLSLdDwgUUKe-L6PweYcDoxQzA6NIuGOPF6xzjFPnhl79l__ShXJasNGs2md82jlkw/s320/GoogleScript.png" width="320" /></a></div><p><span style="font-family: arial;">I also did a lot of quick doodles for ideas of the levels for the whole game. I made these really quick prototype layouts in my sketchbook just to get the basics on where things are located. This helped me stay really loose and only show the MVP, which was really helpful to know the bare minimum on what's there. I designed every map that I'm planning on having in the game, which actually comes out to quite a lot (~90).</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7vxfPG7abEFO-Ovvi604dkWLFhg1U8acnFWjyhTHvB4IfZQLELTGBiEoY0i8-MMvQPeK3wm0wBiGzrAAVN3Zx26pEL4AVFr_xROX-ehoyNnnBCc8KT8j1J5_Vx3BqVEtAEybh_Vxsh3z19V8NQrSHcC7G2VCLXxf2-rC1lYr6HhSgISupbafLSHzCXw/s3548/LevelConcepts1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3548" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7vxfPG7abEFO-Ovvi604dkWLFhg1U8acnFWjyhTHvB4IfZQLELTGBiEoY0i8-MMvQPeK3wm0wBiGzrAAVN3Zx26pEL4AVFr_xROX-ehoyNnnBCc8KT8j1J5_Vx3BqVEtAEybh_Vxsh3z19V8NQrSHcC7G2VCLXxf2-rC1lYr6HhSgISupbafLSHzCXw/s320/LevelConcepts1.jpg" width="211" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJAQgkyDYb1sTZc8t5bytLq0Seh_oI3zleDzgCtdOzNs2FEoaZMJjcZTPJz_5E5MqGrd4-1MRt1uv5f0sGgPaMpZafq_MMvV4mr5bOUfei21Jdz9Qzlz7M-zieyehN51L9mJpr2fp5iDRvv-kNazyxCXGaRhzwdgMIVnMjI-h2j8JGCzruOELIxXGr0A/s3165/LevelConcepts2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3165" data-original-width="2280" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJAQgkyDYb1sTZc8t5bytLq0Seh_oI3zleDzgCtdOzNs2FEoaZMJjcZTPJz_5E5MqGrd4-1MRt1uv5f0sGgPaMpZafq_MMvV4mr5bOUfei21Jdz9Qzlz7M-zieyehN51L9mJpr2fp5iDRvv-kNazyxCXGaRhzwdgMIVnMjI-h2j8JGCzruOELIxXGr0A/s320/LevelConcepts2.jpg" width="231" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEW23zdwVVJuVqfLAGSrw-4O7ba_QzpWFfvVIwPjk0hjcE2nJ0Hi2rd7ZELCqyjRWIsiGSnSnaAu_EO0VBhUfvPPWbwJyiOvMEAPSWTSRuXjOjAnJvGkVexMFvIWzuEEZAm7U8cfzon_Zef74PyBL2I7JjdPHxt28ClDMFKXVvLyHeNcl6wWZYECMAJA/s3404/LevelConcepts3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3404" data-original-width="2196" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEW23zdwVVJuVqfLAGSrw-4O7ba_QzpWFfvVIwPjk0hjcE2nJ0Hi2rd7ZELCqyjRWIsiGSnSnaAu_EO0VBhUfvPPWbwJyiOvMEAPSWTSRuXjOjAnJvGkVexMFvIWzuEEZAm7U8cfzon_Zef74PyBL2I7JjdPHxt28ClDMFKXVvLyHeNcl6wWZYECMAJA/s320/LevelConcepts3.jpg" width="206" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Yy5claRF76koTQXTeLGCNf7fQVz2cXNlbU6hQIgL_C277ASkvh9U7_X4VdYSwmEzJTipUOwJlMb3ZGfYjKWfs7oskISIDdmqxI0l_i-A3YzpkY-CfLuc6dk7KE3OYj8L1wpHZ3rkQ6WhJRdhI8fHLcqnmlsl-E8Do2X48H-Jxiehzy6-XLMnHS62Qg/s3248/LevelConcepts4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3248" data-original-width="2148" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Yy5claRF76koTQXTeLGCNf7fQVz2cXNlbU6hQIgL_C277ASkvh9U7_X4VdYSwmEzJTipUOwJlMb3ZGfYjKWfs7oskISIDdmqxI0l_i-A3YzpkY-CfLuc6dk7KE3OYj8L1wpHZ3rkQ6WhJRdhI8fHLcqnmlsl-E8Do2X48H-Jxiehzy6-XLMnHS62Qg/s320/LevelConcepts4.jpg" width="212" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMlEJLtVwQAIlN2xyI6hE5s8YdV4bLVr56PaIHWC5wtBn8JG_SW0-SYWAplukSxfFS5YI1fZ3uupR1oJ6vRnIap9Z3W8GXQA8sxND5lrTkMgAHTWwybZymUSjbpmiOP6Ptmy5gWHGkfIHcJ_M6Z2JJAoICbLvPEUm0ldNOoE3QvqSsGfV2ySe8z1p7A/s3285/LevelConcepts5.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3285" data-original-width="2148" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMlEJLtVwQAIlN2xyI6hE5s8YdV4bLVr56PaIHWC5wtBn8JG_SW0-SYWAplukSxfFS5YI1fZ3uupR1oJ6vRnIap9Z3W8GXQA8sxND5lrTkMgAHTWwybZymUSjbpmiOP6Ptmy5gWHGkfIHcJ_M6Z2JJAoICbLvPEUm0ldNOoE3QvqSsGfV2ySe8z1p7A/s320/LevelConcepts5.jpg" width="209" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX63qbMX9BuDMV1FrYGM_CTb0TVbM2atEPDeoT4DrPgsgheZioh0CgHSbLU8UgL-8V7WJyntYGJnmdacIboQqt-6craFcDedTxOuh8jShPRvlrwb0OiZfMoHDTR_ggsXqd0ij1vpkaKwVyNvOBLRwoABA6aaCxvWOJlz_hw9iRvh9SPv7jGWVtVx5CFw/s3035/LevelConcepts6.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3035" data-original-width="2124" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX63qbMX9BuDMV1FrYGM_CTb0TVbM2atEPDeoT4DrPgsgheZioh0CgHSbLU8UgL-8V7WJyntYGJnmdacIboQqt-6craFcDedTxOuh8jShPRvlrwb0OiZfMoHDTR_ggsXqd0ij1vpkaKwVyNvOBLRwoABA6aaCxvWOJlz_hw9iRvh9SPv7jGWVtVx5CFw/s320/LevelConcepts6.jpg" width="224" /></a></div><p><span style="font-family: arial;">With all of the story written and levels designed, I also made an <a href="https://www.notion.so/michellerakar/Asset-List-16f8f933fa05420db9e25f6b6a369f91" target="_blank">asset list</a>. There are a lot of assets, but I'm hoping since these are tiny GB sprites that it'll be a lot quicker to make a lot of these. I can also reuse in a lot of places.</span></p><p><span style="font-family: arial;">And that's all for this devlog! With the story and level designs in a good spot, next I'll likely work on starting to create some blank scenes using the story and sequence of events as a guide. I also may start working on some art from my asset list, but if I don't get to that until next month, I'll still be working on it according to schedule.</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-42061161647925524572024-01-07T10:00:00.002-05:002024-01-07T10:00:00.136-05:00The Nays Origins Devlog 1: Learning and Planning with GB Studio<p><span style="font-family: arial;">Welcome to the devlogs for The Nays Origins! These were written last year as I was creating the game, but I haven't publically posted these until now. So you'll get to see what I was thinking back when I started this project. </span><span style="font-family: arial;">I originally wrote these in Notion just to present during CUPdates.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNfuaLS-RcDocWNhuwuWDQyNBgLUmfAKEADG1zFbv3R9v_4lsjD09uYOgho_tCrdFDzvspyojL7p1d2fQWdG78vPpi1UfPyRTl3CIy4L_YU4p3NPmh22psaWDW0qZ1zrIU3LtGoVsIWQI4PpdumI1On3azboW2Rxohrg7gRXuPdnGUrLsjrQctqvY-XQ/s1920/Devlog1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNfuaLS-RcDocWNhuwuWDQyNBgLUmfAKEADG1zFbv3R9v_4lsjD09uYOgho_tCrdFDzvspyojL7p1d2fQWdG78vPpi1UfPyRTl3CIy4L_YU4p3NPmh22psaWDW0qZ1zrIU3LtGoVsIWQI4PpdumI1On3azboW2Rxohrg7gRXuPdnGUrLsjrQctqvY-XQ/s320/Devlog1.png" width="320" /></a></div><p><span style="font-family: arial;">As I may have mentioned in a previous CUPdate, one of my goals for this year [2023] is to create a GameBoy game and actually port it to a real cartridge. So far I’ve been learning GB Studio and basically trying to figure out how I can use it to create a game.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4lg6_lx7YhdBbxRVyVgTSMNJj_Bsh2t8TLubLGxQfLqmWzFLdKCzBxdzbaaLUAWUckDOzlrtTN_uRp_ResaA_tz_cn5xsC_lbgXxDOw8_0KL7F7EiKLX0XRKAcuxdKBQgfPM3N8pXe6X6iKkIuM8edEhkTWEtZZ1lMuGzHy9lceCIl0Of7VzvGrvckQ/s472/NaysDetectiveGame.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="454" data-original-width="472" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4lg6_lx7YhdBbxRVyVgTSMNJj_Bsh2t8TLubLGxQfLqmWzFLdKCzBxdzbaaLUAWUckDOzlrtTN_uRp_ResaA_tz_cn5xsC_lbgXxDOw8_0KL7F7EiKLX0XRKAcuxdKBQgfPM3N8pXe6X6iKkIuM8edEhkTWEtZZ1lMuGzHy9lceCIl0Of7VzvGrvckQ/s320/NaysDetectiveGame.png" width="320" /></a></div>
<p><span style="font-family: arial;">One of the first things I did (other than reading the documentation and <a href="https://www.notion.so/GB-Studio-Notes-53dc2329b0ea45b49bc3e3801d0e6729">taking notes</a>) was that I found some of my old RPG Maker 2003 games and tried to recreate a few scenes from them in GB Studio. This was a fun exercise to help me learn the engine and compare it to something that’s familiar: RPG Maker. So I started with The Nays Detective Game and Intense Nay Eventure.</span></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKTP_3FmF1_XWbobSv06TTh7uAPYhaNanPyGiFoBNdH5nBX_SXDZ3-xLO1KCA3L0j5mLJODFsKCTDvzjX_YAPTG0B-r5IwNMRoKuYnSU9NmJGnHxj8beSTSjPpwI5Vvb1oB2SUQRU4E14qNuWoMFRsquS_nia2KH-C3HgcO72DxQLsd_LS1egd3T-fNg/s480/IntenseNayEventure.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="436" data-original-width="480" height="291" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKTP_3FmF1_XWbobSv06TTh7uAPYhaNanPyGiFoBNdH5nBX_SXDZ3-xLO1KCA3L0j5mLJODFsKCTDvzjX_YAPTG0B-r5IwNMRoKuYnSU9NmJGnHxj8beSTSjPpwI5Vvb1oB2SUQRU4E14qNuWoMFRsquS_nia2KH-C3HgcO72DxQLsd_LS1egd3T-fNg/s320/IntenseNayEventure.jpg" width="320" /></a></div><br /></div>
<p><span style="font-family: arial;">I also started to plan some ideas. I had about </span><a href="https://www.notion.so/Brainstorming-Ideas-2ce111a89ff3474386fda8d392c93363" style="font-family: arial;">20 different ideas</a><span style="font-family: arial;"> for games I could make when I was just writing down ideas and looking back at my old game idea documents. One idea I came up with was actually what turned into our GGJ project, </span><a href="https://thegek.itch.io/tag-world-roots" style="font-family: arial;">Tag World Roots</a><span style="font-family: arial;">. That was too complex so I didn’t end up going with that for this GB project.</span></p>
<p><span style="font-family: arial;">The idea I started concepting is a game called <a href="https://www.notion.so/3f791075ce5a4559947b24eb28978565">The Nays Origins</a>. This is a game about The R Nays and The First Generation Nays, and exploring what happens with those characters before they’re introduced in The Nays.</span></p>
<p><span style="font-family: arial;">Right now I’m leaning towards this being more of a puzzle adventure game where you unlock characters with unique abilities that will allow you to progress through levels. I got inspiration from Dragon Ball Z: Buu’s Fury on GBA, where you’d need characters to be at a certain level to be able to break down specific doors. I originally was thinking of doing something similar, but the action battle system is more of a secondary idea for this game that I’m not sure if I’ll have the time to actually implement, so I figured abilities and puzzles might work out better.</span></p>
<p><span style="font-family: arial;">I started by concepting some menu ideas on paper, I was trying to go with a really simplified layout because creating in GB Studio comes with a lot of limitations. So I started pretty simple.</span></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsQpt9EeGx5AoOMGmkNQTVR5NOYamvorXsAipHKj-v0F8VfoNDD9VUjqj265C-0SZ6GaeJjWQ7d7R_dbW1GuQcMLys9sDK_3YhOlq6iXYa8kEOATiXhaHXyzPQCYgAuS3RVGAeF4vY9k91kM333XeNy_HB90XfjVnGahpO9E3yRR56Whork82vTBUGIA/s3120/Menus.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2661" data-original-width="3120" height="273" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsQpt9EeGx5AoOMGmkNQTVR5NOYamvorXsAipHKj-v0F8VfoNDD9VUjqj265C-0SZ6GaeJjWQ7d7R_dbW1GuQcMLys9sDK_3YhOlq6iXYa8kEOATiXhaHXyzPQCYgAuS3RVGAeF4vY9k91kM333XeNy_HB90XfjVnGahpO9E3yRR56Whork82vTBUGIA/s320/Menus.png" width="320" /></a></div>
<p><span style="font-family: arial;">And even with those simple designs, some were a little harder to accomplish than others. I started with the easy built-in menu. I wish I could center this or customize it a little more, but this might have to do for now. I at least laid out the different options available (though First Generation Nays was too long so I changed that to just Origins). I’m not sure if I’ll need an Items screen yet, but I did get the rest of them started.</span></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjal8ZuALpew5A77wOayCKlfu-e7TLbitkwS146IayXAsbU52IBfqfABzY3DqHe2poySlze2OMBnrr4FOs-d90_rAXEs-r3ZXL4FkykiyGA661epa7peBVXV4k5pt1nmwcjI3AG1e5sJfUpw2L1NBObYG_rfogdQirPCLugr3iN1FoamqtKyLMCGfiqFA/s474/BasicStartMenu.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="423" data-original-width="474" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjal8ZuALpew5A77wOayCKlfu-e7TLbitkwS146IayXAsbU52IBfqfABzY3DqHe2poySlze2OMBnrr4FOs-d90_rAXEs-r3ZXL4FkykiyGA661epa7peBVXV4k5pt1nmwcjI3AG1e5sJfUpw2L1NBObYG_rfogdQirPCLugr3iN1FoamqtKyLMCGfiqFA/s320/BasicStartMenu.png" width="320" /></a></div>
<p><span style="font-family: arial;">Then I started to figure out how the individual menus worked. I started with just a series of choices, but you can only have up to 8 choices, so that wasn’t exactly going to work for the R Nays or Origins menus. So I decided to make it more visual. I figured out how to add one background picture to a menu that you can technically navigate, but I haven’t figured out how to change that background image based on variables or which is selected, so I might just have to switch between different scenes depending on which is selected. I’m not sure if that will be too wasteful of resources that I don’t have a lot of though, so I’m still working on that. Once I figure it out, I can duplicate it and turn it into the R Nays menu as well.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCqV9Q-OeWWbBViBHGKZvjWWhNZNop6pqLLGP1lhdFeaGVPy5UHcYtRMCwbL7o27eHhWm25J2i2gqv88RBxtwD8pkNuj4Oo5oO_wRxfVHjDSn-e4Qhs4UVPkqh-keY8WPsJVUZaRhcUoTPvW2L1wgqAkj2hV61x-OsBCCtJfJ7DePQedD8AOBcKnzYhw/s480/PearlMenu.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="426" data-original-width="480" height="284" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCqV9Q-OeWWbBViBHGKZvjWWhNZNop6pqLLGP1lhdFeaGVPy5UHcYtRMCwbL7o27eHhWm25J2i2gqv88RBxtwD8pkNuj4Oo5oO_wRxfVHjDSn-e4Qhs4UVPkqh-keY8WPsJVUZaRhcUoTPvW2L1wgqAkj2hV61x-OsBCCtJfJ7DePQedD8AOBcKnzYhw/s320/PearlMenu.png" width="320" /></a></div><p></p>
<p><span style="font-family: arial;">I also made a mockup of the Worlds menu though. This one was easier and more straightforward.</span></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguJJeHBDWAifIaY_lVDhvOQ7jKfeLmVhquJiktdHRryKM_1gphgiEKyAbMLnEiWr3ABeXJ3t9ZWuvKqSD8x6VAWehevoS7yU_gEkJs_MOYiSoLMFvQFYnFt86HZQmT_C1KeksE7uLX7_e4IU8sAir7Z1cR4YmIkmE_a1-yvb_mIDA1QKN8YJK3lXtgBA/s477/WorldsMenu.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="428" data-original-width="477" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguJJeHBDWAifIaY_lVDhvOQ7jKfeLmVhquJiktdHRryKM_1gphgiEKyAbMLnEiWr3ABeXJ3t9ZWuvKqSD8x6VAWehevoS7yU_gEkJs_MOYiSoLMFvQFYnFt86HZQmT_C1KeksE7uLX7_e4IU8sAir7Z1cR4YmIkmE_a1-yvb_mIDA1QKN8YJK3lXtgBA/s320/WorldsMenu.png" width="320" /></a></div>
<p><span style="font-family: arial;">Then I wrote out a detailed <a href="https://www.notion.so/e36bc560aa3d48ad93e8b89b9886c5e7">sequence of events</a>, where I detail out each scene and the progression of the game. There are a few parts I’m still figuring out, storywise, but I’m sure I’ll get there! For now, I at least know the progression that I’m planning. I also read through some related Eventures to get inspiration for this game, so I could get some of the facts correctly related to the story.</span></p>
<p><span style="font-family: arial;">I also started to program some of the mechanics. So I started with coming up with a basic plan for what a map could look like that has all of the abilities in it. This was just a quick doodle layout and I ended up changing a few of the abilities later anyways, but it was just a quick idea.</span></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzXIz08Ae-KytTRziT-C-N8yQuv0gWZYQEipxdIs4QnhENodm7mEO21UuvosWI0TIjhIjM7Nn_a5q4SSEz3jhQcQa3g-xTytb2PzfAm9Nw25w5TJSCczkuvJmIgYG_s59U3dTP9uoGYqtJPmxUS2SDgRIa7pH3LwrdeF2QgAuQf0ISgjC4AoDaKyKGXA/s3688/Abilities.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2872" data-original-width="3688" height="249" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzXIz08Ae-KytTRziT-C-N8yQuv0gWZYQEipxdIs4QnhENodm7mEO21UuvosWI0TIjhIjM7Nn_a5q4SSEz3jhQcQa3g-xTytb2PzfAm9Nw25w5TJSCczkuvJmIgYG_s59U3dTP9uoGYqtJPmxUS2SDgRIa7pH3LwrdeF2QgAuQf0ISgjC4AoDaKyKGXA/s320/Abilities.png" width="320" /></a></div>
<p><span style="font-family: arial;">I also originally concepted some ideas for HUDs while you’re playing the game, but because I’m limited to only 20 actors per scene, I don’t think I want to waste half of those just with HUD elements. So instead I’m going to make the start sub-menus be a bit more detailed to save on some screen space and actor limitations.</span></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVQH1aEsx4TkDTtVBZPabGRK7EwhDAUiSD3qqnvmNtzxw6vn8Bz_iqtZ4hjNVOVIO-9tT-hiwVG1CB5S6HG6WSQ25DpPclDisJQtz2UOEC74QFI9SE_BtxeJPtfpdxt7n5R-JC0Y9pN8I1x7zTQ8qJEAjBBONWv4YtvjC7-MMLjUCU4DdNvjqtRaKIlA/s3120/HUD.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1643" data-original-width="3120" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVQH1aEsx4TkDTtVBZPabGRK7EwhDAUiSD3qqnvmNtzxw6vn8Bz_iqtZ4hjNVOVIO-9tT-hiwVG1CB5S6HG6WSQ25DpPclDisJQtz2UOEC74QFI9SE_BtxeJPtfpdxt7n5R-JC0Y9pN8I1x7zTQ8qJEAjBBONWv4YtvjC7-MMLjUCU4DdNvjqtRaKIlA/s320/HUD.png" width="320" /></a></div>
<p><span style="font-family: arial;">I did a little test on how I want to set up the abilities for each character, and set up some variables for each of them. Some are triggers and others are actors, so that will actually be a good way to make use of resources more efficiently! I was able to get scripts set up for all of the ones that had actors, but wasn’t able to figure out how to get the scripts to work for the triggers, so I might have to just copy and paste those events and hope I don’t need to change anything big for those!</span></p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/h2SyEE6Txdk" width="320" youtube-src-id="h2SyEE6Txdk"></iframe></div><p></p><p><span style="font-family: arial;">Then I started creating a name box for the dialogue. I didn’t get far on this though, so that’ll probably be a post for next time!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-89409381187548203802024-01-01T14:40:00.006-05:002024-01-01T14:53:22.248-05:002024 Plan<p><span style="font-family: arial;">It's time to talk about my 2024 plans!</span></p><p><span style="font-family: arial;">This post expands upon what I went over in my 2023 Recap blog post <a href="https://michellerakar.blogspot.com/2023/12/2023-recap.html" target="_blank">here</a>. You can read that first to learn about the context around some of these goals.</span></p><p><span style="font-family: arial;">Before I get into goals, here's my updated art improvement image (open the image in new tab to zoom in and view it fully):</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMwxqsRAp6eKxtwpxx8LiNLXGBaT3j0JuCeWSzqS0KF9R_AxeNK3fZBYrkQsDBQF-bXBAVulH20PGrwVL3Pw1d8U1gwyd_cN7mV5AYluQJuf-iKvkztqN-kDA82dzsncdXg41Zumlp6sga5YMI_KsBdxAYbmb_mj88NpE0RvPsIsP0KhFHPUcKEdaTgpip/s5935/Improvement%20Meme%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="5935" data-original-width="850" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMwxqsRAp6eKxtwpxx8LiNLXGBaT3j0JuCeWSzqS0KF9R_AxeNK3fZBYrkQsDBQF-bXBAVulH20PGrwVL3Pw1d8U1gwyd_cN7mV5AYluQJuf-iKvkztqN-kDA82dzsncdXg41Zumlp6sga5YMI_KsBdxAYbmb_mj88NpE0RvPsIsP0KhFHPUcKEdaTgpip/s320/Improvement%20Meme%202023.png" width="46" /></a></div><p><span style="font-family: arial;">So as I mentioned in my previous post, my goals will be less drawing-focused than they may have used to be. A lot of my goals still involve drawing, but I won't have any goals like drawing daily or posting drawings monthly.</span></p><p><span style="font-family: arial;">My goals this year will focus a lot more on projects overall. I want to keep working on The Nays as usual, so I want to again try to make at least 2 Twines this year. If I get farther, great, if not, at least 2!</span></p><p><span style="font-family: arial;">I also really want to write more Eventures again. Now that I'm on track and have proofread all of the existing ones, I'm hoping I can dive in and start to rewrite more and finish more of those beginning ones. At minimum, I want to write Complex.net and potentially the Frank Lady Eventure. Obviously I'll want to do more.</span></p><p><span style="font-family: arial;">During our bi-weekly Nay Days, we usually don't actually work on The Nays, but instead play games or talk. I'd like to organize those a little better and maybe get back into talking about The Nays and maybe writing or at least planning Eventures during those if we can. If we can do more full day chats where we write, that'd be great, but life will likely get busy again like last year so I'm not promising anything.</span></p><p><span style="font-family: arial;">And then now that I've read all of the Eventures, I'd like to really dive in and connect more moments and check on overall consistency as much as I can. I would also like to go back and write the scripts for every Eventure Trailer. This will help me recap myself on where the story was at so I can rewrite parts more quickly without having to reread everything every time that I want to write. I might even record some of the voice overs for them after I've written them.</span></p><p><span style="font-family: arial;">While I know I said I wasn't making drawing-based goals, I do want to revisit my Nay-A-Day project where I draw full body drawings of characters that I don't have a detailed drawing of yet. I'm not committing to how often I'll do them or anything (certainly not every day), but I do want to do at least a few more of these throughout the year. So my goal can just be to try and do a few of these when I feel like drawing something! And then I do also want to just sketch for fun without it being a project. So I'll try to draw when I'm feeling motivated to!</span></p><p><span style="font-family: arial;">And then I really want to work on games more, so the rest of my goals will be game dev-related. First, I want to just work on a game this year. That could be a whole game on its own, which I've been brainstorming ideas for, or it can just be to revisit Compass Nays and make progress on that. I'll have more information about this after I make a decision.</span></p><p><span style="font-family: arial;">Going along with games, I've been working on a game dev portfolio and resume, so I'd like to finish those. I've been making game dev vlogs that I'm putting on there, so I'll continue to make these when I'm motivated as well. This goes into my goal of wanting to talk about my projects more. I'm not really going to make it a goal of a certain number I want to finish or anything, but I'll want to make a few throughout the year.</span></p><p><span style="font-family: arial;">And going along with talking about my projects, I'd like to attend more game dev meet-ups and talk to people about games. There's a local game conference called GDEX that I'm thinking I might try to attend this year. I basically just want to talk about games. Usually I'd be pressured into attending these for job hunting, but because I'm in a position with a stable job that I enjoy, I'd like to get back into this more with a different perspective and how I wished networking was. I'd like to genuinely make friends and connect with people who make games for fun, rather than the stress of asking for a job.</span><span style="font-family: arial;"> This might force me to talk about my projects more with people too. So my hope is that I'll be able to attend one at least this year!</span></p><p><span style="font-family: arial;">I also have been wanting to publish a game on Steam. So my thought is that I can go through the process and learn how it works by taking one of my Global Game Jam projects and put it on there for free. I basically just want to have a game on Steam and know how it all works. That way, if I ever sell a game in the future, I'll have this part under my belt.</span></p><p><br /></p><p><span style="font-family: arial;">So overall, here are the goals I'm working towards:</span></p><p></p><ul style="text-align: left;"><li><span style="font-family: arial;">Write at least 2 Eventures.</span></li><li><span style="font-family: arial;">Create at least 2 Twines.</span></li><li><span style="font-family: arial;">Write (all of?) the Eventure Trailer scripts.</span></li><li><span style="font-family: arial;">Draw a few Nay-A-Day drawings.</span></li><li><span style="font-family: arial;">Make a game (either progress on Compass Nays or a new game finished).</span></li><li><span style="font-family: arial;">Finish game dev portfolio and updated resume.</span></li><li><span style="font-family: arial;">Create a few game dev vlogs.</span></li><li><span style="font-family: arial;">Attend GDEX (or another local game convention).</span></li><li><span style="font-family: arial;">Publish a game on Steam.</span></li></ul><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I know this looks like more than last year and I said I'd try to do less, but most of these are fairly straight-forward and not super intensive. This will just help guide me to creating projects and continuing to work towards my life goals now that I'm in my 30s.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">So anyway, I'm looking forward to 2024! I feel a lot more focused and I know what I want to do, so I'm excited to make progress on my projects with this plan.</span></div><p></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-57988255520445533762023-12-31T02:12:00.001-05:002023-12-31T02:12:09.823-05:002023 Recap<p><span style="font-family: arial;">It's that time of year: the year is ending so I'll recap how my year went and what I accomplished. I plan to make a post tomorrow that goes over more of my goals for 2024, while this one focuses on reflecting how it went and if I accomplished the goals I set up at the start of the year.</span></p><p><span style="font-family: arial;">First, this might be an indicator on how my drawing goals went, but here's my 2023 art summary:</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQIh7GgO3BZNP2GVm9dMdDCKdDLFX5ZL-Xj2AI-AW0M519YURtIeUOr-I17XT_MtvinuUWoxgg3Ux-lW7m0rkSk2zgVVw6hmGhO4_279qxUUnzmlawbsprBVyfWLTHy9Oxc0W9Jrl-ynKIzD5pKmN5MYBJjQDe2Qs3QNi17xWafLpdghVLOPuq6wENHWD-/s970/2023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="970" data-original-width="970" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQIh7GgO3BZNP2GVm9dMdDCKdDLFX5ZL-Xj2AI-AW0M519YURtIeUOr-I17XT_MtvinuUWoxgg3Ux-lW7m0rkSk2zgVVw6hmGhO4_279qxUUnzmlawbsprBVyfWLTHy9Oxc0W9Jrl-ynKIzD5pKmN5MYBJjQDe2Qs3QNi17xWafLpdghVLOPuq6wENHWD-/s320/2023.png" width="320" /></a></div><p><span style="font-family: arial;">I'll be honest, I didn't draw a whole lot this year. I'll get into that more during this post, but basically I've been doing a lot of thinking and after a lot of thought, I've decided to change my focus, professionally and in my personal life. I spent the last decade or so focusing on character design, digital illustration, and animation. And while I do love those things and am very passionate about them, I discovered that there was something I was more passionate about all along, and it's something that started my entire art journey in the first place. Game design.</span></p><p><span style="font-family: arial;">I was always in this weird limbo of not wanting to let drawing and 2D art go, but wanting to work on games. This year (and the past few) has been a rollercoaster of learning more about game development and making games. And finally I listened to my inner voice and realized it's what I've actually wanted this entire time.</span></p><p><span style="font-family: arial;">I'm working on some projects relating to this focus so I'll talk more about it at that time, but I figured this would be a good time to first surface it. I've put a lot of thought into it and it's been in my head for pretty much this whole year, I just never really knew how to bring it up until I fully made up my mind.</span></p><p><span style="font-family: arial;">This doesn't mean I'm going to stop drawing or working on my personal projects by any means though. It just means that instead of spending hours practicing figure drawing or creating daily goals of drawing, I'll be analyzing games, making games, and everything else that goes into it.</span></p><p><span style="font-family: arial;">But anyway, before I get too deep into this topic, I do want to go through how this year went and what I did accomplish.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilrZN1czYq2uHwzSUiOCXNKGsfqOl9NCn_kEu8AV-eDKHj4Mq9A6gHQEs8QHDteAMgl-YpBiyQL9QTlUK-g-LGFvdYSDZ6yhOY2TEx28jrxqv6eyI31HcnXMNA6eiPB7JjGWLvJ7X_8-iV0DcEGzAypxSu0eZA2foT_VnS7_xbi_ZQiF3cXusLS97-uRmB/s1920/2023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilrZN1czYq2uHwzSUiOCXNKGsfqOl9NCn_kEu8AV-eDKHj4Mq9A6gHQEs8QHDteAMgl-YpBiyQL9QTlUK-g-LGFvdYSDZ6yhOY2TEx28jrxqv6eyI31HcnXMNA6eiPB7JjGWLvJ7X_8-iV0DcEGzAypxSu0eZA2foT_VnS7_xbi_ZQiF3cXusLS97-uRmB/s320/2023.png" width="320" /></a></div><p><span style="font-family: arial;"><a href="https://michellerakar.blogspot.com/2023/01/2023-plans.html" target="_blank">Here were my plans</a> from the start of 2023. I'm going to refer back to these as I go through how the year went. One of my goals for last year was to create 2 Twines, and I accomplished that! Something that really helped with this was that I got a head start and got a lot of this done early in the year.</span></p><p><span style="font-family: arial;">I started out the year by finishing the lineart for the Stinky Girl Eventure, so I was about halfway done by January.</span></p><p style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ii282TnJB0qkzglG9RoDbKyGr2KTgtO56hKwbr7fNebYSPDmbeGj6LH9dBQWjknZKmDmILYFmSIFBQ7GAokAfT9yv0RprBmXhTfwi_rPQfiNEY-869RDJosQYhOT6KJ-PJ-DsPZ4-jhIr5uV9otVeB95VA-wbZotKDs4iwFMyKxw31k7Rhhl1YI4ed_D/s3364/Lines.png" style="font-family: arial; margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1975" data-original-width="3364" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ii282TnJB0qkzglG9RoDbKyGr2KTgtO56hKwbr7fNebYSPDmbeGj6LH9dBQWjknZKmDmILYFmSIFBQ7GAokAfT9yv0RprBmXhTfwi_rPQfiNEY-869RDJosQYhOT6KJ-PJ-DsPZ4-jhIr5uV9otVeB95VA-wbZotKDs4iwFMyKxw31k7Rhhl1YI4ed_D/s320/Lines.png" width="320" /></a></p><p><span style="font-family: arial;">I also was very inspired to draw early on. I was doing a Colors Live drawing almost every day. I had a goal to draw every day, so this was about the closest I got to it. I also did some drawing events during the first bi-weekly Nay Days that I had with my brother.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFN9FbDHsSkrPxujXQaIF49GGCjXdRCocdHLD0xg3hqjJZAosjT6-VLdlheOR8H0gmx3oCmwWh_gT9QJayD7yewpwQ33hEks6h4-QXWUMf8DSiKvnsfIdZpwPQKFOrQ1GcJvSXYi3AoMnE_KiH8uBJtlfRqRqEOGqTo5LmBWZ20JuQCJql9RaibY4CeHi_/s3023/January%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3023" data-original-width="3000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFN9FbDHsSkrPxujXQaIF49GGCjXdRCocdHLD0xg3hqjJZAosjT6-VLdlheOR8H0gmx3oCmwWh_gT9QJayD7yewpwQ33hEks6h4-QXWUMf8DSiKvnsfIdZpwPQKFOrQ1GcJvSXYi3AoMnE_KiH8uBJtlfRqRqEOGqTo5LmBWZ20JuQCJql9RaibY4CeHi_/s320/January%202023.png" width="318" /></a></span></div><p></p><p><span style="font-family: arial;">So drawing was happening, but amongst that, my health was still in a pretty bad spot. I decided to make a big decision to get surgery on my spine in January. It turned out really well and I'm so happy I did it. While it took a couple of months to recover, I've since then pretty much completely recovered and am no longer in pain every day anymore. Because I decided to prioritize my health, that did mean that I was bedridden during the Global Game Jam. We still made a game and I actually focused mostly on the programming side, with just sketches and concepts that I made for the art. I actually really enjoyed it and this may have been what got me thinking more about my game design focus.</span></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/rfr3uBysYus" width="525" youtube-src-id="rfr3uBysYus"></iframe></div><p><span style="font-family: arial;">Then I started on my next big game project and the biggest one of 2023. I started to learn GB Studio and create a Game Design Document for my project <a href="https://michellerakar.itch.io/the-nays-origins" target="_blank">The Nays Origins</a>. I didn't work on it much because I wanted to still focus on The Nays a bit more before diving deep in, so I was mostly just thinking of ideas, brainstorming, and learning GB Studio when I wasn't working on The Nays.</span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcwybzUFQD9r3aX1EVCqrCqqbTJvj7bWhlvHd_RXcUIActiRCxuTWbawVB6WdMUc6Sp-bZlvpRzkWhAxZ8IZ6nN-U2kMO1wY9hTPcPHiPA6Ef0SY4KVxT-UIgpca0vbexjpadVjexmZOo36o0BdjBH6uX6SB_h0qz5RtMu_k0rAU8oJ01j1KLCSFyN7EGx/s805/MusicPlanning.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="434" data-original-width="805" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcwybzUFQD9r3aX1EVCqrCqqbTJvj7bWhlvHd_RXcUIActiRCxuTWbawVB6WdMUc6Sp-bZlvpRzkWhAxZ8IZ6nN-U2kMO1wY9hTPcPHiPA6Ef0SY4KVxT-UIgpca0vbexjpadVjexmZOo36o0BdjBH6uX6SB_h0qz5RtMu_k0rAU8oJ01j1KLCSFyN7EGx/s320/MusicPlanning.png" width="320" /></a></span></div><p></p><p><span style="font-family: arial;">I started reading Eventures again because I was recovering from surgery and bedridden, so I couldn't really draw. I even ended up rewriting an Eventure because I was inspired at this time. When I was at my computer, I was mostly sketching story moments.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJd-ie_-3fKfSyEQQmtIkx1w0k6yyWny6QA5ien_r4d6d6AFL-exM4Q4NUIbw8AbJp0rQq642Uz3L3xwh_Flp47TXibw_D5bRIujkeyExzADzwaCZmKDbt-6vM5bCff-QWWVA52BgWE7nQDhaZ10S4RW-Q02NmH_148TUxQztN67qdYy6JcK4qeIIIhhC/s3000/February%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3000" data-original-width="2037" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJd-ie_-3fKfSyEQQmtIkx1w0k6yyWny6QA5ien_r4d6d6AFL-exM4Q4NUIbw8AbJp0rQq642Uz3L3xwh_Flp47TXibw_D5bRIujkeyExzADzwaCZmKDbt-6vM5bCff-QWWVA52BgWE7nQDhaZ10S4RW-Q02NmH_148TUxQztN67qdYy6JcK4qeIIIhhC/s320/February%202023.png" width="217" /></a></span></div><p></p><p><span style="font-family: arial;">Once I was able to sit up more, in March, I continued to work on my Twine storyboards. So I sketched the rough layouts for The Nays Eventure and finished the base colors for the Stinky Girl Eventure.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOxYpLVS98n1xEqRdpowl1c9XrkcAluHZo3oLU_7g16PN85OEOmV7r9Woh6GyHpGw4EX7wT1Tw7FqiFbBkjdbafIoFnMwf5T2sGnAyv4Gf6zXudMzlLzQ5dCy_b2ZG9XsHnLoJxOES5w5LxlmX0A7_0weQveTkCO8AH1bXMFy4hHmL8Ux4MKXG42fYfzR/s1724/StinkyGirlColors.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1013" data-original-width="1724" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOxYpLVS98n1xEqRdpowl1c9XrkcAluHZo3oLU_7g16PN85OEOmV7r9Woh6GyHpGw4EX7wT1Tw7FqiFbBkjdbafIoFnMwf5T2sGnAyv4Gf6zXudMzlLzQ5dCy_b2ZG9XsHnLoJxOES5w5LxlmX0A7_0weQveTkCO8AH1bXMFy4hHmL8Ux4MKXG42fYfzR/s320/StinkyGirlColors.png" width="320" /></a></div><p><span style="font-family: arial;">I did more rewriting, making music playlists, and overall just getting through a lot of proofreading for The Nays. I also started to get some of the base abilities set up in my GB Studio project and did a lot of sketches on paper in my sketchbook for UI and levels.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvmhkgoaAwvMA0ub7vNQlldZCxC47BAbd-3-pXv403H77cfwJf-PIc2uHvbOyUQahYf7qSoO8nT97JR05iicjHNnqPIoumXM-wV-yKbxiBpNfliPkvF1OQe6niaoWkVADZaH228W3Ra9GqKjmendwznAZ5l3-q2hPS-SfIF7jVhVRi8gHxzHKfJ5zGwi3p/s3165/LevelConcepts2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3165" data-original-width="2280" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvmhkgoaAwvMA0ub7vNQlldZCxC47BAbd-3-pXv403H77cfwJf-PIc2uHvbOyUQahYf7qSoO8nT97JR05iicjHNnqPIoumXM-wV-yKbxiBpNfliPkvF1OQe6niaoWkVADZaH228W3Ra9GqKjmendwznAZ5l3-q2hPS-SfIF7jVhVRi8gHxzHKfJ5zGwi3p/s320/LevelConcepts2.jpg" width="231" /></a></div><p></p><p><span style="font-family: arial;">By the end of April, I was done with the Stinky Girl Eventure drawings and the Twine itself. So at this point I did a lot more reading and writing for The Nays. I also went on a weeklong trip where I got COVID again, but I had a lot of time on the flights to think and brainstorm, so that's when I came up with most of the story for The Nays Origins.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvzlbLDH8nFfzmYoY_0Jbv1ClfudJUXmEB1-ZzmvLZORSXwuR7d3KfFVSXTk4W3dvaSap4wRitf_F_wrrl6-uvU1nw3PPkoIdGFkOBTbosYGt_oFASaHGrQkMQjdr70VaSAUVAFNmOYuW9-8gRfyr2pW3ZkuEik4dEqwDuUZdG-sfNyMVNNdSQHxUuxw2_/s1366/StinkyGirlTwine.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="905" data-original-width="1366" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvzlbLDH8nFfzmYoY_0Jbv1ClfudJUXmEB1-ZzmvLZORSXwuR7d3KfFVSXTk4W3dvaSap4wRitf_F_wrrl6-uvU1nw3PPkoIdGFkOBTbosYGt_oFASaHGrQkMQjdr70VaSAUVAFNmOYuW9-8gRfyr2pW3ZkuEik4dEqwDuUZdG-sfNyMVNNdSQHxUuxw2_/s320/StinkyGirlTwine.png" width="320" /></a></div><p><span style="font-family: arial;">From there, I really started to dive into The Nays Origins. In May, I mostly stopped drawing and focused all of my energy into game development. This was honestly a really rough month for me though. A lot of stressful things happened at work that led to overtime and just a lot of negative interactions. So most nights at the beginning, I was reading Eventures and didn't have a lot of motivation to do much outside of that. It was keeping me inspired despite all that was going on.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiESQv2uxCHvF6g9WQ836jR42kGg2vnFFy_nKBa72iw2EjKpXZ-5KDceDwxudhvzdSIm-V_1Y1350uvwbTyqMnDlHT0NUeaUY6YL7YHbTPgGOtCJjw2vhq9_v6zQFjrEQO7Yy_6ZkLu7umpHqYWzND-G87g6mZP9hxJNaYGye2DzQygeY__r0JNIxBY2QmL/s1330/PlaneThoughts.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="880" data-original-width="1330" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiESQv2uxCHvF6g9WQ836jR42kGg2vnFFy_nKBa72iw2EjKpXZ-5KDceDwxudhvzdSIm-V_1Y1350uvwbTyqMnDlHT0NUeaUY6YL7YHbTPgGOtCJjw2vhq9_v6zQFjrEQO7Yy_6ZkLu7umpHqYWzND-G87g6mZP9hxJNaYGye2DzQygeY__r0JNIxBY2QmL/s320/PlaneThoughts.png" width="320" /></a></div><p></p><p><span style="font-family: arial;">I did make a lot of progress on my game though. I wrote the whole script, finished planning the puzzles, and made the entire game prototype using default and rough art. I connected the whole game from start to finish and even made some music and tested the first iteration of my game on my GBA.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1m5aujrX4odG-ZkpnDpB0P4KpjIv1cLLKQuSyhWY2Cz2NWpgjOQpfeRiVP1hJwBxKHSxwXmG4vQ1v5CShYA2_knQqCW9RM6l942i8E19CPzC_ueWz4gaZWtY7mkmJPIUNU9oFeCjy2zx3Y-CCK_3xCpEByo_pff6HsgqRVzrKW9Lt_rPuwojrpJjsqViC/s3578/IMG_20230529_234351887.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2286" data-original-width="3578" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1m5aujrX4odG-ZkpnDpB0P4KpjIv1cLLKQuSyhWY2Cz2NWpgjOQpfeRiVP1hJwBxKHSxwXmG4vQ1v5CShYA2_knQqCW9RM6l942i8E19CPzC_ueWz4gaZWtY7mkmJPIUNU9oFeCjy2zx3Y-CCK_3xCpEByo_pff6HsgqRVzrKW9Lt_rPuwojrpJjsqViC/s320/IMG_20230529_234351887.png" width="320" /></a></span></div><p></p><p><span style="font-family: arial;">June and July ended up being my most productive months for my game. I made all of the art and finalized the game other than some final aspects. During this time, I even went to Seattle for a week and was playing a lot of new games that came out, so I'm surprised I was able to get all of that done.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi036nbZKAOwh8rfcxh55RoGmRum2Nyu_Aw5s19belfazg4KD9fgE8hoO6VHEnJQ1zmeTpCPYfgSj-jWIMRgn9c8tiZG60leqxR6sqeaQPs4rt_YQh7wQSBuQLejZVEjNCXJY-kRs-r89ux0ddFet14f7bd2wRNqziUNxGBCeL492z82n4f0vLQA1v6aUSO/s484/Biggert%20City.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="435" data-original-width="484" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi036nbZKAOwh8rfcxh55RoGmRum2Nyu_Aw5s19belfazg4KD9fgE8hoO6VHEnJQ1zmeTpCPYfgSj-jWIMRgn9c8tiZG60leqxR6sqeaQPs4rt_YQh7wQSBuQLejZVEjNCXJY-kRs-r89ux0ddFet14f7bd2wRNqziUNxGBCeL492z82n4f0vLQA1v6aUSO/s320/Biggert%20City.png" width="320" /></a></span></div><p></p><p><span style="font-family: arial;">In August, I wrapped up my game and did some of the finishing touches. This included the logo and title screen, importing dialogue, and making final art for the menus. I also added collisions, which meant a lot of playtesting. And during this time, I also went on a trip to Canada.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1HPRi8HoGS_DZii2qQ3HaStE36LOInyKNv3UlyMuhuOLQHY-fFvYCOPz65MP3IPd0MiEty33JXrw58uiLYuSaw1akKi7FIYLcXgmrdLpEnTgp63ZKSMzleOkUh2PKEJeJw5qB2cgQd6d2MLPHJcjbC0BITlSWyhmh0p_aOfmTWGs1XoYrvH1J0hUNIsn/s479/OriginMenu.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="432" data-original-width="479" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1HPRi8HoGS_DZii2qQ3HaStE36LOInyKNv3UlyMuhuOLQHY-fFvYCOPz65MP3IPd0MiEty33JXrw58uiLYuSaw1akKi7FIYLcXgmrdLpEnTgp63ZKSMzleOkUh2PKEJeJw5qB2cgQd6d2MLPHJcjbC0BITlSWyhmh0p_aOfmTWGs1XoYrvH1J0hUNIsn/s320/OriginMenu.png" width="320" /></a></span></div><p></p><p><span style="font-family: arial;">And because I was gone for a week at the end of August, that forced me to take a break from my Game Boy game and I switched gears when I came back. I finished the lineart, color, and Twine for The Nays Eventure, and finished up both of my Twines for the year.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_ItgwLvrlLTIuOOICJOQLw9c5NhnK8TV4N7beh06my2BxkmQ_IZgYUC2diJNYtdCakBqVdmlMIeVa9Co6R-lHixMOWm2-occeIhcBkznnQaV8mxcB-4EPvynee-Oi2AUlJ1LlCkLnpSeUOrbdtwa9bCPQUQJ7YwCUqP__J2AKRBoRzMmUAwzNTkpu5Wcr/s1309/TheNaysEventureTwine.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="898" data-original-width="1309" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_ItgwLvrlLTIuOOICJOQLw9c5NhnK8TV4N7beh06my2BxkmQ_IZgYUC2diJNYtdCakBqVdmlMIeVa9Co6R-lHixMOWm2-occeIhcBkznnQaV8mxcB-4EPvynee-Oi2AUlJ1LlCkLnpSeUOrbdtwa9bCPQUQJ7YwCUqP__J2AKRBoRzMmUAwzNTkpu5Wcr/s320/TheNaysEventureTwine.png" width="320" /></a></div><p><span style="font-family: arial;">I also started to make game dev vlogs for the game projects I've finished. This is when I really started to pivot and realize my focus for game design. I started a portfolio that's still in the works, but was rebranding my online presence. I also played around with GitHub pages in my free time and was learning how to use Unreal Engine 5 at work.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/ZPFQLVaGEHE" width="450" youtube-src-id="ZPFQLVaGEHE"></iframe></span></div><p></p><p><span style="font-family: arial;">In October, I was in the mood for earlier Eventures after just finishing those earlier Twines, so I wrote an Eventure and read a few. This was when I was inspired to work on The Nays more again. I also decided to do Inktober where I was drawing The Nays more and coming up with their attacks.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj11Za71PAzI0Kn9JGmxql4HXOQTVHfDqBNJUosc5vb_qKoRzTy3tUed_tCB3sj8M1yR7YwrDXtboqpj2qwZN79eyvr6lgtlOidncjHgT8uOfsX9lI5S-RgL2Lot5TIMVH6grgmVebo_RAbZ-_7aPpRSAyfis1gJik15gORqh3Jw3LbDcsOf3LMKUWwzZ-/s993/Inktober.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="825" data-original-width="993" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj11Za71PAzI0Kn9JGmxql4HXOQTVHfDqBNJUosc5vb_qKoRzTy3tUed_tCB3sj8M1yR7YwrDXtboqpj2qwZN79eyvr6lgtlOidncjHgT8uOfsX9lI5S-RgL2Lot5TIMVH6grgmVebo_RAbZ-_7aPpRSAyfis1gJik15gORqh3Jw3LbDcsOf3LMKUWwzZ-/s320/Inktober.png" width="320" /></a></span></div><p></p><p><span style="font-family: arial;">And then every year for the past few years I've participated in the CCAD mentorship program; this year I was paired with a game dev student and have really enjoyed it! So I started this around that time as well.</span></p><p><span style="font-family: arial;">Then I got back into my GB Studio project after a couple of months hiatus. I mostly worked on the physical aspects like the box art and instruction manual. I did a lot of print tests and playtesting, but finished it all by November.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBfNYE92mjO07yxwp_lUfw6g8IQcy6H8SwBMeBjmC2J0s57mxb4QxLUPCFp7hQhIy9mD6kAUKcX3eGbTBaXEdYlVtLK698CLiKTnRW3B-FNOCgLB2fRDcRyzBAeV18klJiHgmAYYHimdxZU-UQ1wh2ytqg3eXRgeEkp8ZDsHa-ZB15S3Uv9BET69wL9Bu3/s4368/BoxCover_IMG_1734.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2648" data-original-width="4368" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBfNYE92mjO07yxwp_lUfw6g8IQcy6H8SwBMeBjmC2J0s57mxb4QxLUPCFp7hQhIy9mD6kAUKcX3eGbTBaXEdYlVtLK698CLiKTnRW3B-FNOCgLB2fRDcRyzBAeV18klJiHgmAYYHimdxZU-UQ1wh2ytqg3eXRgeEkp8ZDsHa-ZB15S3Uv9BET69wL9Bu3/s320/BoxCover_IMG_1734.JPG" width="320" /></a></div><p><span style="font-family: arial;">And once the game was complete, I really dove back into The Nays. I was reading a lot of Eventures and coming up with plans for later parts. The Nays Origins really helped me see how I could end the story and I started to find areas I could connect plot points earlier on with it all as well. I did some spontaneous writing and started to sketch again.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM_pOO3ePhx6fypcYJzmTUb8q-0Fw4A7fqIhGubUKZNnI-PPKBXK_GpNLve3vMB-56ZJIG9dmf9LXT5GN78G5ICshWEk0CXS951rGOwGILYyg_Lk8E_2SpAM1K3a6J8MDcY2hG0HQI_0B_MYFmmoaShQa6HtU56qbdtgWcUuCsUekdkJBezRC6uu_HCNMo/s852/Eventure.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="776" data-original-width="852" height="291" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM_pOO3ePhx6fypcYJzmTUb8q-0Fw4A7fqIhGubUKZNnI-PPKBXK_GpNLve3vMB-56ZJIG9dmf9LXT5GN78G5ICshWEk0CXS951rGOwGILYyg_Lk8E_2SpAM1K3a6J8MDcY2hG0HQI_0B_MYFmmoaShQa6HtU56qbdtgWcUuCsUekdkJBezRC6uu_HCNMo/s320/Eventure.png" width="320" /></a></div><p><span style="font-family: arial;">So December started off pretty strong, but then it unfortunately turned out to be a really weird month with some unexpected change of plans pretty early on. Unfortunately I got sick with COVID again, which knocked me out for at least a week. I ended up having to cancel some plans to visit family which was unfortunate, but it was at least while my symptoms were mostly going away (other than a persistent cough) so I was able to at least work on some projects during the isolation. I was mostly reading Eventures and wrapping up the year, but it wasn't terrible to get my mind off of things. I also rewrote the PS Chat Eventure.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitLnZVUJ9sBJNL4WwPGpePgZscVulliWLJV-y62V-AlZa_gdzwZP2i0-g-BrT9B64IZuPvSVedEEDo-4UAbQLmDAHHa1Zz_9zoKBNS-kNIiJA2j86m5cT3uhcmB49fIIlluPcngmBFmuggZyDD277aBma2qfTP4VyREA6jDlgctOFFvmZuDEZhZoXujqdP/s1857/PSChat.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="911" data-original-width="1857" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitLnZVUJ9sBJNL4WwPGpePgZscVulliWLJV-y62V-AlZa_gdzwZP2i0-g-BrT9B64IZuPvSVedEEDo-4UAbQLmDAHHa1Zz_9zoKBNS-kNIiJA2j86m5cT3uhcmB49fIIlluPcngmBFmuggZyDD277aBma2qfTP4VyREA6jDlgctOFFvmZuDEZhZoXujqdP/s320/PSChat.png" width="320" /></a></div><p><span style="font-family: arial;">So overall, I accomplished a lot and made some big decisions this year. Based on last year's goals, here's where I ended up:</span></p><p></p><ul style="text-align: left;"><li><span style="font-family: arial;">❌ Draw every day/post monthly digital sketchbooks</span></li><li><span style="font-family: arial;">✅ Bi-weekly Nay Days</span></li><li><span style="font-family: arial;">✅ 2 Eventure Twines</span></li><li><span style="font-family: arial;">✅ Proofread all of The Nays</span></li><li><span style="font-family: arial;">❌ Record Eventure A Week video</span></li><li><span style="font-family: arial;">✅ Improve my health</span></li><li><span style="font-family: arial;">✅ Create a Game Boy game</span></li></ul><p></p><p><span style="font-family: arial;">I'd say I did pretty good with my goals! I really enjoyed focusing a lot on The Nays and the reading/proofreading aspect of it. Because now all of the Eventures are in a good spot and I'm happy with most of them (or otherwise have noted that I'll rewrite some). This will really set me up to continue to create at least 2 Eventure Twines a year, which is the goal. I calculated it out, and I'm hoping to do more or else I'll be creating those until I'm at least 87-years-old (because that's how long the story is).</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj53VIVpT-SbemmYFZoni4ArE43e8Sw26gd30z49zlPLgp5LAR19SygReY0uplbIixPPlKe53vIw78M1UIFJgkVG_T0VC87lYMU-4L6HFS5erxmKbXo5nnZ2hcnuKfCSv62ZOz7d6dxQcudMstYTNsN-DJKvfFBghp8NJNbTDNMLCEhTg2kzBLLNdRL6gVc/s1503/LifeGoals.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="910" data-original-width="1503" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj53VIVpT-SbemmYFZoni4ArE43e8Sw26gd30z49zlPLgp5LAR19SygReY0uplbIixPPlKe53vIw78M1UIFJgkVG_T0VC87lYMU-4L6HFS5erxmKbXo5nnZ2hcnuKfCSv62ZOz7d6dxQcudMstYTNsN-DJKvfFBghp8NJNbTDNMLCEhTg2kzBLLNdRL6gVc/s320/LifeGoals.png" width="320" /></a></div><p><span style="font-family: arial;">The bi-weekly voice chats with my brother were really helpful too. It was fun to connect and talk more, and we also got to do some activities. Though I will say that I wish we had more full days, but our schedules just don't really line up great which is unfortunate and doesn't give us much time to actually have a full day to write or work on a project together.</span></p><p><span style="font-family: arial;">As I mentioned a lot throughout this, I ended up falling off from drawing a lot but that's because I started to focus on game dev more. The summer was pretty much working on my game non-stop for 3-4 months, so I didn't really have much time to draw outside of the assets for that anyways.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBtk8cPZJ4-6l0dg66Oex_AYDecb8Q4MPDjDERnaLz9dFVBegbMCKVU50n2HyOxJHqAiqON3iZVltedY9o5od-PJta9M4Ml8_mtRbqowvjat7n42RDBUclurdlhyPFgQV5fUYK1_0LzuMqV6ddfy0Q5MMfAUq9j4px1ESekmS1BrqYWq-P8xzOn_ApDyVm/s956/BiggertForest.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="670" data-original-width="956" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBtk8cPZJ4-6l0dg66Oex_AYDecb8Q4MPDjDERnaLz9dFVBegbMCKVU50n2HyOxJHqAiqON3iZVltedY9o5od-PJta9M4Ml8_mtRbqowvjat7n42RDBUclurdlhyPFgQV5fUYK1_0LzuMqV6ddfy0Q5MMfAUq9j4px1ESekmS1BrqYWq-P8xzOn_ApDyVm/s320/BiggertForest.png" width="320" /></a></div><p></p><p><span style="font-family: arial;">The beginning and end of this year were my times where I was most in the mood for The Nays and writing. While I was working on The Nays Origins, I felt a little out of touch with the story and character aspects because it's about a different group of characters that aren't the main characters in the full story, but I learned a lot about the story and came up with a lot of ideas while working on it, so it really informed me a lot.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc5dy6OT-VV7jl_qVWirh3iKLRpQGsesjFHPei8LIoI1hrk9LHSImD1oVAUuPGBKoUtPrfop_kRIegxJypv8QEE_OBkY7aQilv4E05Le5m3bzifmuRBcZpKODtRiMdVWSHL-L-YUVoUdxI_kfSER6qj3PWBL1aIIHeQ9A-Xq1rcXLdZZaAe7Bvm5Otqhel/s1200/10.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc5dy6OT-VV7jl_qVWirh3iKLRpQGsesjFHPei8LIoI1hrk9LHSImD1oVAUuPGBKoUtPrfop_kRIegxJypv8QEE_OBkY7aQilv4E05Le5m3bzifmuRBcZpKODtRiMdVWSHL-L-YUVoUdxI_kfSER6qj3PWBL1aIIHeQ9A-Xq1rcXLdZZaAe7Bvm5Otqhel/s320/10.jpg" width="320" /></a></span></div><p></p><p><span style="font-family: arial;">I secretly had the idea of making a Game Boy game and I'm really glad I accomplished that goal. It was a tough challenge, but it really reawakened something in me to remember my love for game dev. For example, drawing those level thumbnails in my sketchbook was very nostalgic of when I used to draw levels for my fan spin-off Pokemon games in my notebook as a kid. It's really like I've come full circle with this.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio0T3BT0u0mO_1sI4WCIRRD9FKIcvwxAnMF6r3-bcgKosgvNNfOhRNoUhxx36MyV43SZzaHEkXYvn_3wZTwA7Ga5jzQiVW1UPk4raD3Z0SWE-NTB1WJ_5wWh-dDiCLkkjzzXgA53GHrCbFc2RRBBHImQ9IU1aG1byIrDmNm7EJYADvVT7dFWymepy6dLKG/s3285/LevelConcepts5.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3285" data-original-width="2148" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio0T3BT0u0mO_1sI4WCIRRD9FKIcvwxAnMF6r3-bcgKosgvNNfOhRNoUhxx36MyV43SZzaHEkXYvn_3wZTwA7Ga5jzQiVW1UPk4raD3Z0SWE-NTB1WJ_5wWh-dDiCLkkjzzXgA53GHrCbFc2RRBBHImQ9IU1aG1byIrDmNm7EJYADvVT7dFWymepy6dLKG/s320/LevelConcepts5.jpg" width="209" /></a></span></div><p></p><p><span style="font-family: arial;">While I've been making a game a year for Game Jams, this was really fun to finally work on something from start to finish for a longer period of time. I realize I've been slowly making an additional game over the years, but this was the most planning and full development that I've had. In 2019 I made a quick JavaScript game, in 2021 it was a Unity game, and last year was a month-long Game Jam in RPG Maker.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjHv-0uNBBdNvLBuN8YL9DE2-HGiw_NVYJPJu0hZlJfUJCprudukWIFx8OYiRdjvghrmYKvqJY_lWE-i91Wk47Rbt0d_ysjnDoguuCZ84ZXzw20dHIiKMuuzYaxc27BYVpjCBnIwucdO2Oa2q_3R5-skebnW-drq9xcMf8QUkCSNkv2vhG1uOAHPFzxuK6/s1132/SoloGames.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="405" data-original-width="1132" height="114" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjHv-0uNBBdNvLBuN8YL9DE2-HGiw_NVYJPJu0hZlJfUJCprudukWIFx8OYiRdjvghrmYKvqJY_lWE-i91Wk47Rbt0d_ysjnDoguuCZ84ZXzw20dHIiKMuuzYaxc27BYVpjCBnIwucdO2Oa2q_3R5-skebnW-drq9xcMf8QUkCSNkv2vhG1uOAHPFzxuK6/s320/SoloGames.png" width="320" /></a></div><p><span style="font-family: arial;">So this is something I really want to continue doing. I'll talk more about this in my next post, but I really like the idea of making two games a year: a game with a group for the Global Game Jam, and a solo one on my own throughout the year.</span></p><p><span style="font-family: arial;">I was also fairly ahead on my projects, which was really helpful. I was done with most of my projects by September, and everything after that was fairly supplemental. Usually I'm scrambling at the end of the year to finish everything on top of all of the traveling for the holidays and everything, so it was nice this year to be done early and have a relaxed finish (other than getting sick). It helped me pick up my motivation earlier than usual. Usually it doesn't happen until after Christmas, but this year it started in October or November.</span></p><p><span style="font-family: arial;">While I only wrote 6 or so Eventures this year (which is about 10 less than last year), I did do a lot of proofreading and small rewrites in documents along the way. So I'm happy with the progress I made there because it sets me up for more success in the years to come.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi63W83t3AlbLj5gNnApBwbV26IS2CTqiAaYiWa64ZP7roZ-XjhLyJRiVa3WdU_NYVLPkHro1Mv6zBmlLertxaEd0UGhxYKTqqG12UmaUTB0x5fBmakiNOaQzMRUvZNfaoszNczC_mALH-EXkjvMFyszDe3jfOFOCDrNiVdhR9hXDd7VUiGBMjv8Cx08i30/s1554/EventureProgress.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="857" data-original-width="1554" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi63W83t3AlbLj5gNnApBwbV26IS2CTqiAaYiWa64ZP7roZ-XjhLyJRiVa3WdU_NYVLPkHro1Mv6zBmlLertxaEd0UGhxYKTqqG12UmaUTB0x5fBmakiNOaQzMRUvZNfaoszNczC_mALH-EXkjvMFyszDe3jfOFOCDrNiVdhR9hXDd7VUiGBMjv8Cx08i30/s320/EventureProgress.png" width="320" /></a></div><p><span style="font-family: arial;">I also wanted to talk more about my art with the Eventure a Week series. I recorded ~70 of the 143 that I would've needed, so about half, so I did make some progress. I just didn't finish it. Maybe I'll finish it next year, but it also was just kind of a side project that I'm not sure if I want to continue. I feel like I replaced this in a way with my game dev vlogs, which are a lot more fun to create and kind of fulfill the goal for what I was trying to get at with that one. I did present my Twines at the CUPdates though, so I'm at least talking more about my story. I still need to work on that a bit more though, but won't make it a huge focus.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHsUSKn0Kk47924EtwdMjvC1yoD-3bAnDVYy-BuB4yhw_AruKqakufERHhcMP07v7Ifz0sZ18rf-nUWf29yjg_dms-NMliduRp23rWsM2wm6xVG3yQbu9jpjJVK56zWETf_SnYnjhdFren_6LwsZQts6tNe1Yw_AooHuXgpB7mDtk0CQ35zLaD5RXI3i3S/s1730/EventureAWeekVideos.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="1730" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHsUSKn0Kk47924EtwdMjvC1yoD-3bAnDVYy-BuB4yhw_AruKqakufERHhcMP07v7Ifz0sZ18rf-nUWf29yjg_dms-NMliduRp23rWsM2wm6xVG3yQbu9jpjJVK56zWETf_SnYnjhdFren_6LwsZQts6tNe1Yw_AooHuXgpB7mDtk0CQ35zLaD5RXI3i3S/s320/EventureAWeekVideos.png" width="320" /></a></div><p><span style="font-family: arial;">This year I created 2 games and 2 Twines. Plus all of the progress on The Nays in general. So a really productive year!</span></p><p><span style="font-family: arial;">I'll talk more about how I'm planning to incorporate all of this into goals in the next post. Thanks for reading this! I know I always have a lot on my mind towards the end of the year, so these are getting lengthier each year. But I really like reflecting on everything and finding ways to improve, as well as thinking about areas that worked really well more me. See you in the next post!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-49404152972210396242023-12-01T10:30:00.004-05:002023-12-01T10:30:00.141-05:00CUPdate 52: Digital Sketchbooks, Nay Events, Game Dev Vlogs, GitHub Pages, & Eventures<p><span style="font-family: arial;">Life has been busy so it's been a while since I've posted my CUPdates here! To catch up on some of the things I previously presented and just didn't formally put into a blog post, I'm going to compile those here.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDmB-2pu8t05JicXC5WU2cHw7PFAPkxwEVZtYMg1AmrRJ72LpcUOUZJBxVrbUw01PYmVZOGPsodP9qEom7M-R0WmMuxevI_IafGWQRmL6Gu7eP_z3wWzLCP9nfa7MuVOL7rocmSNXrfoq7oyKH8JaG7-8NHnPNz_KKXSx2_eJbqITyzSirUwCSWOtaN3uJ/s1920/CUPdates52.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDmB-2pu8t05JicXC5WU2cHw7PFAPkxwEVZtYMg1AmrRJ72LpcUOUZJBxVrbUw01PYmVZOGPsodP9qEom7M-R0WmMuxevI_IafGWQRmL6Gu7eP_z3wWzLCP9nfa7MuVOL7rocmSNXrfoq7oyKH8JaG7-8NHnPNz_KKXSx2_eJbqITyzSirUwCSWOtaN3uJ/s320/CUPdates52.png" width="320" /></a></div><p><span style="font-family: arial;">For June, I did a few sketches for my digital sketchbook. Some of these were for Nay Events.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkeunuBJ3YH5oXutCg-KJqWe51o1JAUKMVa532o1i-HyhZv6mjd67CZ638iadwhCIV8rzaIS1_orWBmznshgae4s7AFZXIH3g7Dd360g8uk8Hzb_oOANHLLVmqFtiVmjdSgFSYgBMRA1N7ALWwdemWC4m5FKIeESglM8k1JtEZcwp7GW1LSWWxuYeXFNiZ/s1760/June%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1760" data-original-width="1759" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkeunuBJ3YH5oXutCg-KJqWe51o1JAUKMVa532o1i-HyhZv6mjd67CZ638iadwhCIV8rzaIS1_orWBmznshgae4s7AFZXIH3g7Dd360g8uk8Hzb_oOANHLLVmqFtiVmjdSgFSYgBMRA1N7ALWwdemWC4m5FKIeESglM8k1JtEZcwp7GW1LSWWxuYeXFNiZ/s320/June%202023.png" width="320" /></a></div><p></p><p><span style="font-family: arial;">And then for July and August, I didn't really draw very much, so I combined those doodles into one small digital sketchbook page.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOINKRmsgK7GyAOpGQ1gFfKoG6QcCuXNivzOBngn9UI62WVirVtLJYTzXLzcPyDgAH1Vp0My8vPRpFE1GWgDYk5EUGYlsEOd0z6Q9Xe8LksywFfra20cpjBjzZxMVSwZgrwYNmgn25w1sBdERQOpGclkSylttbNOvD3I3Ds5sK2EAmJWYBqtigp39JkQ99/s1759/July-August%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="940" data-original-width="1759" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOINKRmsgK7GyAOpGQ1gFfKoG6QcCuXNivzOBngn9UI62WVirVtLJYTzXLzcPyDgAH1Vp0My8vPRpFE1GWgDYk5EUGYlsEOd0z6Q9Xe8LksywFfra20cpjBjzZxMVSwZgrwYNmgn25w1sBdERQOpGclkSylttbNOvD3I3Ds5sK2EAmJWYBqtigp39JkQ99/s320/July-August%202023.png" width="320" /></a></div><p></p><p><span style="font-family: arial;">I did a Nay Event where I watched a clip from the endings of games and drew one of The Nays in that scene. They were mostly sketchy and just to get back into drawing more. First was Scott in Wild Arms 3 and the second was Gair in Final Fantasy 3.</span></p><p><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSEan5dxbvl00XrQVb3KXgz6yEGnLJj8FeMP0zkcjRpHWaCYkB6hyIIwVM-TYlL6iceCSxCcYgJ_vEstIJ3u4dTcoEagtTpDJR025LKm_wPFuCvfpE2qakJpkpPjFO4hcF3s0J6qkg7HNC51-RVJAQmxiKIxyV6WH9J-nyPmtz2qLojyfq1eaXEfNC49vr/s1920/Scott%20WA3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSEan5dxbvl00XrQVb3KXgz6yEGnLJj8FeMP0zkcjRpHWaCYkB6hyIIwVM-TYlL6iceCSxCcYgJ_vEstIJ3u4dTcoEagtTpDJR025LKm_wPFuCvfpE2qakJpkpPjFO4hcF3s0J6qkg7HNC51-RVJAQmxiKIxyV6WH9J-nyPmtz2qLojyfq1eaXEfNC49vr/s320/Scott%20WA3.png" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwvsTOQ22MXy2bIzfCW-uKMYw1DwE5DcrAY9q7a2ZppQTQEjz2OjKKt72OIuRC-waA_8sXLAf5BXBQHGdhfmabAJwB1rpGQi8zqIBn-DQs6EzHHzi-wZ6NRbnqF576ql7CD13GCZ2lM-yf4fzXhXJbzD5CaJqoxjUMJd_PKMqIDt_qoHA_8qUAKOpvUr9U/s1920/Gair%20FF3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwvsTOQ22MXy2bIzfCW-uKMYw1DwE5DcrAY9q7a2ZppQTQEjz2OjKKt72OIuRC-waA_8sXLAf5BXBQHGdhfmabAJwB1rpGQi8zqIBn-DQs6EzHHzi-wZ6NRbnqF576ql7CD13GCZ2lM-yf4fzXhXJbzD5CaJqoxjUMJd_PKMqIDt_qoHA_8qUAKOpvUr9U/s320/Gair%20FF3.png" width="320" /></a></span></div><p></p><p></p><p><span style="font-family: arial;">I was also playing around with some GitHub pages, since that has free hosting. GitHub has always been kind of a foreign concept to me, so I'm trying to slowly immerse myself in it and figure out how it works. So I made a new page on my side account and uploaded an old website I made for a Nay Event a few years back called "Spriter's Homeland". I had a few issues at first, but after reading some of the guides and watching some videos, I was able to figure out how to get it fully hosted! Check out the <a href="https://speedvore.github.io/spritershomeland/index.html" target="_blank">site here</a> if you want to see it.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUR9PMjBn4UbhZoMW8X4c6Y5zVwsc5t75uleVdh4ISldi-osigHKeHA30dQYe45CzzSaDhceE9KBq6yOzsKcCXIny43MXkoEV1kNmrxk4x0HYQyqBpFZhEJJ79EqDglWPK1c6Ocoy468sOKywXThj4oi_SS5X6bBJ01D-S0b5c1pszgUsnONGeltV05Qvr/s1207/Spriter'sHomeland.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1207" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUR9PMjBn4UbhZoMW8X4c6Y5zVwsc5t75uleVdh4ISldi-osigHKeHA30dQYe45CzzSaDhceE9KBq6yOzsKcCXIny43MXkoEV1kNmrxk4x0HYQyqBpFZhEJJ79EqDglWPK1c6Ocoy468sOKywXThj4oi_SS5X6bBJ01D-S0b5c1pszgUsnONGeltV05Qvr/s320/Spriter'sHomeland.png" width="320" /></a></div><p><span style="font-family: arial;">Something else I've been working on is creating game dev vlogs for my Global Game Jam projects! It's been fun to reflect on my game projects and the processes I went through. So far I've finished the videos for the GGJ 2017 and 2018 projects. I recorded the audio files for 2019 and 2020 but haven't edited those together yet. That's been a fun side project that I've been doing when I get in the mood for it.</span></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/v1I0OrzDOcY" width="466" youtube-src-id="v1I0OrzDOcY"></iframe></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/ZPFQLVaGEHE" width="476" youtube-src-id="ZPFQLVaGEHE"></iframe></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><p><span style="font-family: arial;">Also during that time, I did Inktober! I posted them on my other social media like <a href="https://www.instagram.com/michellerakar/" target="_blank">Instagram</a>, but would need to scan and compile those all first before posting all of them here.</span></p><p><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-pYaEcJ1WqZ4kq90fO9FUazUMF6ePYS0yrxdbIDkmISIMU_4prRHbDcP3BmcGMJUrPJFoMF8MuS4xX3WfxLx0-hx1-bJleqYwu-e3OAuEgqvXD1jiKE4-G4xu13OsS_FkDVGKT3y9Zl5PXEH8NP7Ww3FqOmHUI6pAo09okg7p3goT8rNnmClkbE0ISliy/s993/Inktober.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="825" data-original-width="993" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-pYaEcJ1WqZ4kq90fO9FUazUMF6ePYS0yrxdbIDkmISIMU_4prRHbDcP3BmcGMJUrPJFoMF8MuS4xX3WfxLx0-hx1-bJleqYwu-e3OAuEgqvXD1jiKE4-G4xu13OsS_FkDVGKT3y9Zl5PXEH8NP7Ww3FqOmHUI6pAo09okg7p3goT8rNnmClkbE0ISliy/s320/Inktober.png" width="320" /></a></div><p><span style="font-family: arial;">I've also been doing some writing to get back into The Nays. My brother and I wrote The Night Kids Eventure, and I wrote some parts on my own that were just with the M Nays. Then I wrote my part of The Gek's Favorite Eventure (which is honestly the majority of that Eventure). And then I also wrote a new introduction to the Pubby & Lonny Reunited Eventure, to tie in more with Pearl's backstory.</span></p></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyL-YchbtpZaA6rM7qEJMetw15-LOHfiT865wKwCK78QnSvqSa7p3-vu-HZM3udpU_on4rQIWaW9nWCR-syigOVNOZ1wNFUesfQGUIA-oP2RMkcXp_oIWb5-wu__8smroWpkxVIqpg9RLPtmdPd3j7jUv9xQQB0eFnanuvLxmG39QoBcDFHzL-PyTCEaii/s852/Eventure.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="776" data-original-width="852" height="291" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyL-YchbtpZaA6rM7qEJMetw15-LOHfiT865wKwCK78QnSvqSa7p3-vu-HZM3udpU_on4rQIWaW9nWCR-syigOVNOZ1wNFUesfQGUIA-oP2RMkcXp_oIWb5-wu__8smroWpkxVIqpg9RLPtmdPd3j7jUv9xQQB0eFnanuvLxmG39QoBcDFHzL-PyTCEaii/s320/Eventure.png" width="320" /></a></div><p><span style="font-family: arial;">This also got me in the mood for doing some Eventure-related sketches. I came up with a new color scheme for El Pubbo so he's not quite the same colors as Pubby. I also came up with a design for his Molee character, Herb. And then I drew an idea for how Clarisse might look. I think Clarisse is gonna actually have white hair instead, but that'll be her design still otherwise.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBmYBAERZOVhdDsPNF9NMEFShX7od9M91n10NsRel6EJgwmJ5JZDtlSZK3Ngh-VDQBKqzdDuxPlaHWz4CcFQXGZIsBjPnuM0cV9enesKiHiDIE3DZKanXoruOLB-riuaMYFZwf1RnyVNz9YRVc-vyo2NRI9tygVKevonumSed1cK71O1XrdqUCCyF_izdl/s2000/El%20Pubbo%20&%20Clarisse.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="961" data-original-width="2000" height="154" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBmYBAERZOVhdDsPNF9NMEFShX7od9M91n10NsRel6EJgwmJ5JZDtlSZK3Ngh-VDQBKqzdDuxPlaHWz4CcFQXGZIsBjPnuM0cV9enesKiHiDIE3DZKanXoruOLB-riuaMYFZwf1RnyVNz9YRVc-vyo2NRI9tygVKevonumSed1cK71O1XrdqUCCyF_izdl/s320/El%20Pubbo%20&%20Clarisse.png" width="320" /></a></div><p><span style="font-family: arial;">I've been mostly working on parts at the beginning of The Nays, in terms of writing and drawing lately, so I took a break from that and started to read some of the later Eventures. It really inspired me again. I always forget how much reading these helps me get back into it. So I did a few Eventure sketches throughout November as I was reading various parts.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9pnu7ClhTAmHSOpTI79U_jUhoOvkpHMPdc37Wzgnnhg7l9xRz9kdO68IDiTsuxJaKA09ttlOFfkpLzAZC-iM-TGjTP1AZU7MI3QuTQlLpS88Lbjy_RHFC0iojHHfZsFCqgCOvla8J3K4hmYjpT2SO8dr35VxpwPLouOIxqBg344DopC5hhzIYDJi6Zch0/s1622/November%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1179" data-original-width="1622" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9pnu7ClhTAmHSOpTI79U_jUhoOvkpHMPdc37Wzgnnhg7l9xRz9kdO68IDiTsuxJaKA09ttlOFfkpLzAZC-iM-TGjTP1AZU7MI3QuTQlLpS88Lbjy_RHFC0iojHHfZsFCqgCOvla8J3K4hmYjpT2SO8dr35VxpwPLouOIxqBg344DopC5hhzIYDJi6Zch0/s320/November%202023.png" width="320" /></a></div><p><span style="font-family: arial;">I've also been wanting to get back into my Nay-A-Day project. I started this project back in July 2014 where I was drawing a full-body character drawing every day, and I draw the character whose birthday it is. Obviously, I don't have the time to do that anymore (especially when they take 3 hours now), but I do want to try and do more of these whenever I get the chance to. It's apparently been 2 years since I last did one of these too. I started with Centrino since it was his birthday on the day that I thought about it. Then I drew Woodsaid.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxViJCfHyfqXac1GSuof3PlJc_V8LeruJN7pZy94KcYc1fYoOJnYfOO8NWr4dbPwqipKnw9NxOmA-Erd_O8f4LXDYBApX9mxDHh0qV2Q7ueo74SxIR6cRM2Rm837PwJa3miNTiZ8pfudPqFIrQqxSeKiUahyW47VppzXaqlSysWvB9KgqWaNaxdO8k9azS/s1268/Centrino%20Barlow.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1268" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxViJCfHyfqXac1GSuof3PlJc_V8LeruJN7pZy94KcYc1fYoOJnYfOO8NWr4dbPwqipKnw9NxOmA-Erd_O8f4LXDYBApX9mxDHh0qV2Q7ueo74SxIR6cRM2Rm837PwJa3miNTiZ8pfudPqFIrQqxSeKiUahyW47VppzXaqlSysWvB9KgqWaNaxdO8k9azS/s320/Centrino%20Barlow.png" width="252" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOqIvKyHo0dtWXbG5cy6aRViS6bJTLiOffaPzq0yFsQ9n6Ap4Rkz9H7wjkKY9cPhd59VggbQsOySdCzYtvCyBwcR38wpMEtUubPmPEaMNEqT-oJYXryeKtHvOdhzrRPyfB64La3mCWkottbkiLqvmzUcSTx8Cp3FJqiL8r5scPzyIMtCsvBj57KMfjG7U1/s1203/Woodsaid%20Mundo.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1054" data-original-width="1203" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOqIvKyHo0dtWXbG5cy6aRViS6bJTLiOffaPzq0yFsQ9n6Ap4Rkz9H7wjkKY9cPhd59VggbQsOySdCzYtvCyBwcR38wpMEtUubPmPEaMNEqT-oJYXryeKtHvOdhzrRPyfB64La3mCWkottbkiLqvmzUcSTx8Cp3FJqiL8r5scPzyIMtCsvBj57KMfjG7U1/s320/Woodsaid%20Mundo.png" width="320" /></a></div><p><span style="font-family: arial;">So that's all of the catching up for this time! We honestly only have one more CUPdate left of this year, so that one will likely end up being a recap of the year, or it'll just be other various projects. But the one after that will definitely be the new year's one where I talk about what's coming up for next year! So it's getting to the end of the year already, which is exciting! I always love this time of year when I have more time off and I get really inspired to start fresh and work on my projects again.</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-74568383966799052312023-06-02T10:00:00.001-04:002023-06-02T10:00:00.145-04:00CUPdate 44: Small Update<p><span style="font-family: arial;">I have a pretty small update for this week. </span><span style="font-family: arial;">May has been super busy in my personal and work life, so I haven't really had time to draw.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSS0N5UYo30r2D663VTQeH2-nGH9weRssFlX2z7JHQwmQoH2YGyyqyFiXZVtGvIMtyRRCfl3ur42xBaBJMyKi9HznJTUEV2ZivNGTacwGqJ3-MNcBGv6V5RhO2VTNiZaqxj_IuMvrldLBiYPtqVcLGmFuCuzMj8lP626kNt4YVibveTdQnxFjjE-jpPA/s1920/CUPdates44.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSS0N5UYo30r2D663VTQeH2-nGH9weRssFlX2z7JHQwmQoH2YGyyqyFiXZVtGvIMtyRRCfl3ur42xBaBJMyKi9HznJTUEV2ZivNGTacwGqJ3-MNcBGv6V5RhO2VTNiZaqxj_IuMvrldLBiYPtqVcLGmFuCuzMj8lP626kNt4YVibveTdQnxFjjE-jpPA/s320/CUPdates44.png" width="320" /></a></div><p><span style="font-family: arial;">For this month's digital sketchbook, I was just playing around with some color palettes and styles for Sagun to figure out the design. I decided to go with the one that's larger on the left.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcJbcPotBs62pfhkr1_6O3aKTHKBydi-4g6IhXKBbGpJdsldKhlUe-W5ynslkYFPHA-oVYN0DiszrtDDM6KhdAGgTZSfmfEvcFiiBh7zU4IQeg53waVbstERUZSDiJrwgtWhhyFsLJXBUfIK4jnstbWK8A4gi2fcyz5fGryZIzQ-pyUK96wk2MY6WN5A/s3477/May%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1399" data-original-width="3477" height="129" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcJbcPotBs62pfhkr1_6O3aKTHKBydi-4g6IhXKBbGpJdsldKhlUe-W5ynslkYFPHA-oVYN0DiszrtDDM6KhdAGgTZSfmfEvcFiiBh7zU4IQeg53waVbstERUZSDiJrwgtWhhyFsLJXBUfIK4jnstbWK8A4gi2fcyz5fGryZIzQ-pyUK96wk2MY6WN5A/s320/May%202023.png" width="320" /></a></div><p style="text-align: center;"></p><p><span style="font-family: arial;">It was my friend Laura's birthday, so I drew her characters Banana and Belle!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_7XJm9vknbhJDWjespXgoWi4-Obfz4-k9XupUgdmmm4Hdw_glRSpjBhru-h8-CWSwpTlu2NDkdBvY6cfy3oGJWBf3w9_Iiya0UzPOw5R11caS4mBfmXTXyP5INCS6wF5GVcV2QIn9l7tEUjqQopw_0QEE1sPsxL8dxyy5uLGyKA9PVxt7hP1QFmG_Mg/s1000/Banana%20for%20Laura's%2030th_dA.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_7XJm9vknbhJDWjespXgoWi4-Obfz4-k9XupUgdmmm4Hdw_glRSpjBhru-h8-CWSwpTlu2NDkdBvY6cfy3oGJWBf3w9_Iiya0UzPOw5R11caS4mBfmXTXyP5INCS6wF5GVcV2QIn9l7tEUjqQopw_0QEE1sPsxL8dxyy5uLGyKA9PVxt7hP1QFmG_Mg/s320/Banana%20for%20Laura's%2030th_dA.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><p style="text-align: left;"><span style="font-family: arial;">I also went to a baseball game, so I did some quick gesture drawings.</span></p><p></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV3i5TcKBxUZ8-aXlVjSl2txledeMfuWVNjKjnfP5CnHfWLUJ8ZVDcHZGtV6aQVSkJfNYhfdSzMbfXeBWs_Kj74VDoHY8__n1opENu0RRcCJnlMkaaOyJwle-kru0eROtE46XyDUoncVk5hn4EvegJTWKRJajmodMV0Ubp1Bl1UeVp2j2OnJDrYj9ykw/s837/Clippers.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="829" data-original-width="837" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV3i5TcKBxUZ8-aXlVjSl2txledeMfuWVNjKjnfP5CnHfWLUJ8ZVDcHZGtV6aQVSkJfNYhfdSzMbfXeBWs_Kj74VDoHY8__n1opENu0RRcCJnlMkaaOyJwle-kru0eROtE46XyDUoncVk5hn4EvegJTWKRJajmodMV0Ubp1Bl1UeVp2j2OnJDrYj9ykw/s320/Clippers.png" width="320" /></a></div><p></p></div><p><span style="font-family: arial;">And that's it! I have a pretty busy summer up ahead, so I'm not really expecting any big updates until the fall.</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-68963189856973242062023-05-05T09:30:00.002-04:002023-05-05T09:30:00.140-04:00CUPdate 43: Eventure Sketches & Nay Event<p><span style="font-family: arial;">There's not a lot to show here because most of it has been reading Eventures, proofreading, and writing. I have done some drawings though, and have been trying to get back into that daily drawing!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVrypvosUJPckIYsxdm7BNr74ytL-pZU-3LUfXiqQGL2g8ooVnrWjZQa67NKN04qt7b0liTE4ofOcNqh_t6Op_ZiR3xEs8QU9OJRzKFVnl6r5iU8MxVS3VJW_VX2nfGjojXgXKqrP-_KvwezQkIaxK4OIeokF4ONCmCoGOm_fIURtIi-IgbZEgC_hVFw/s1920/CUPdates43.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVrypvosUJPckIYsxdm7BNr74ytL-pZU-3LUfXiqQGL2g8ooVnrWjZQa67NKN04qt7b0liTE4ofOcNqh_t6Op_ZiR3xEs8QU9OJRzKFVnl6r5iU8MxVS3VJW_VX2nfGjojXgXKqrP-_KvwezQkIaxK4OIeokF4ONCmCoGOm_fIURtIi-IgbZEgC_hVFw/s320/CUPdates43.png" width="320" /></a></div><p><span style="font-family: arial;">This was another month full of Eventure reading! I've really enjoyed doodling quick moments after reading parts that I've written. I also did some brainstorming on parts relating to the origins/history of The Worlds.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEUOiccxpFFtEZTQZylqykuQ0LOdtjkZ27h73DopSbtrMAqqPpi23hpc7bu3UE_2_YjkU26zLsLMHGxSD5x5cZRoksoBdc1mdqKXeGNEp3Esle3plZUwov0XmUUhqGGFxS5dvxcbmzy9wUarOLk5zu3CMBgykppD1Jnb76OYLg65ZKMZwnk5mO7Kl5Ng/s2591/April%202023.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="2591" data-original-width="2093" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEUOiccxpFFtEZTQZylqykuQ0LOdtjkZ27h73DopSbtrMAqqPpi23hpc7bu3UE_2_YjkU26zLsLMHGxSD5x5cZRoksoBdc1mdqKXeGNEp3Esle3plZUwov0XmUUhqGGFxS5dvxcbmzy9wUarOLk5zu3CMBgykppD1Jnb76OYLg65ZKMZwnk5mO7Kl5Ng/s320/April%202023.png" width="258" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;">We also finally finished the You-Know-Who's Reign Eventure! That was one we started writing last month, but didn't have a chance to finish until now.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZeofo91qqLpUQUmGkYubaWIAh_JipvpAJl-RWqlGzpyO5YpWahwEvgYRXJkcRhw4Zf17eVHN36E2QXyGOOruiTMo6RUvVr_TdIKnFiU4zlkbskUl5vQhKuT9Md_YPHbPAN-3TmIaB4VyqVPy5b6l7GbEvnCwudqdxyaVSBy3ef-pIrnScln6IqqbKcQ/s1899/YKW.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="910" data-original-width="1899" height="153" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZeofo91qqLpUQUmGkYubaWIAh_JipvpAJl-RWqlGzpyO5YpWahwEvgYRXJkcRhw4Zf17eVHN36E2QXyGOOruiTMo6RUvVr_TdIKnFiU4zlkbskUl5vQhKuT9Md_YPHbPAN-3TmIaB4VyqVPy5b6l7GbEvnCwudqdxyaVSBy3ef-pIrnScln6IqqbKcQ/s320/YKW.png" width="320" /></a></div><p><span style="font-family: arial;">We also continued the Mr Marcus World event so that meant drawing some Nays in anime style. </span><span style="font-family: arial;">Topaz is in OddTaxi and</span><span style="font-family: arial;"> Pixy is in High Score Girl.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNCeOHXdqm5S9UQTDL4k7EDk95UySxPV7YKsXZnVUuX35JBagqHNHlaYnmQwoXo6f9yXesWVq7W6FMg9Whayfo5BvyTRDzKJ4cOepI1GL54RSvHVRksLNQS_qn5NyazlchdBEk99ELeygtzBPC4pGxwRfU0HguPpuOwSIzqfGxVs9xkKM2Q4rxqar9ZQ/s2000/Odd%20Topaz%20Man%20by%20Spicco.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2000" data-original-width="2000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNCeOHXdqm5S9UQTDL4k7EDk95UySxPV7YKsXZnVUuX35JBagqHNHlaYnmQwoXo6f9yXesWVq7W6FMg9Whayfo5BvyTRDzKJ4cOepI1GL54RSvHVRksLNQS_qn5NyazlchdBEk99ELeygtzBPC4pGxwRfU0HguPpuOwSIzqfGxVs9xkKM2Q4rxqar9ZQ/s320/Odd%20Topaz%20Man%20by%20Spicco.png" width="320" /></a></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqlldE2g092EhH5LaBmxdTMF7SI7_XezVoYG5JjgUhny4lsFgJMZ8sdb3Kl-pxMJRcu6H30HCOlb-DPAVqGcW-SdQ3W_huUvAYrRD7WgTEVy9eXJDzWg2m7pl7uXNLeCmv_pyY-kHzEgXShs4bXxF2j2p4dthzPEr5i1i7nEoGUVgxnComGJcQtBE5Tw/s2000/Cimc%20Draws%20Pixy%20Nude%20Score%20Girl.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2000" data-original-width="2000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqlldE2g092EhH5LaBmxdTMF7SI7_XezVoYG5JjgUhny4lsFgJMZ8sdb3Kl-pxMJRcu6H30HCOlb-DPAVqGcW-SdQ3W_huUvAYrRD7WgTEVy9eXJDzWg2m7pl7uXNLeCmv_pyY-kHzEgXShs4bXxF2j2p4dthzPEr5i1i7nEoGUVgxnComGJcQtBE5Tw/s320/Cimc%20Draws%20Pixy%20Nude%20Score%20Girl.png" width="320" /></a></div><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">And then other than that, I've just been reading more Eventures and making progress on proofreading. A few other updates too that I'll talk about in the meeting.</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-58571070652356791832023-04-21T10:00:00.001-04:002023-04-21T10:00:00.206-04:00CUPdate 42: The Nays Brainstorming, Rewriting, & History<p><span style="font-family: arial;">I was out of town for a lot of the time leading up to this CUPdate, so not a lot to show on my blog this time!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIPM77LhKTmwuVdhr-fQGvj67GDN2pwealztpC0knJsPyPgRshw4gRx20CVSVi39a2LLUvVxPqP1MivrVYSmvR67q9Saf-ALZJg5D2UJIWcWACIcqh2W0jsnm1uqB6MYPN5fSx9uyeYACDmB5l6qqf03V0IsZ3C_eAG43l6LM91bmvk6aBLNA9e2q5YA/s1920/CUPdates42.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIPM77LhKTmwuVdhr-fQGvj67GDN2pwealztpC0knJsPyPgRshw4gRx20CVSVi39a2LLUvVxPqP1MivrVYSmvR67q9Saf-ALZJg5D2UJIWcWACIcqh2W0jsnm1uqB6MYPN5fSx9uyeYACDmB5l6qqf03V0IsZ3C_eAG43l6LM91bmvk6aBLNA9e2q5YA/s320/CUPdates42.png" width="320" /></a></div><p><span style="font-family: arial;">While I was on the plane, I ended up thinking a lot about the whole history of The Worlds, which meant brainstorming some stuff relating to the First Generation Nays. Also while I was on the plane, I sketched this drawing of Forlorn on my Switch.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjCIU79N-UtnVlstnQw4ID7rhRKgnOUFEPTcivqvZzzCi-6TyXr53FUwqKJF-elPLJaAJN41rXGoJvvd4L3LuRMt2fZpb029lWNEBbOnsE4SECM-4ZBijtsBHSGKSLxzmYDkTcEX4UEzhwX3-5iT9DRcvZYUYg-_za4RHTfkwfTHftooE5mqEZy5FG4w/s2560/Interview%20with%20Forlorn.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjCIU79N-UtnVlstnQw4ID7rhRKgnOUFEPTcivqvZzzCi-6TyXr53FUwqKJF-elPLJaAJN41rXGoJvvd4L3LuRMt2fZpb029lWNEBbOnsE4SECM-4ZBijtsBHSGKSLxzmYDkTcEX4UEzhwX3-5iT9DRcvZYUYg-_za4RHTfkwfTHftooE5mqEZy5FG4w/s320/Interview%20with%20Forlorn.png" width="320" /></span></a></div><span style="font-family: arial;">With all of this, it also involved thinking a bit about the original creators of The Worlds (Malik, Sagun, and Jesper). And this led into my idea where all deamons could originate from Jesper (The Man Who Does Not Speak), and could be closely related to The Gek. There are a lot more ideas I was thinking about, but I decided to make a family tree for The Gek's family and also how they're related to the Lynx family (I was also figuring out the actual relative names in relation to The Gek).</span><div><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhqY0fEzEd4vJcCcyIVueXObxbhEb9sfulyRceGDzsBrBn7bX6TDKLUG3msMwLFnHYEvvfDSHMAs1_w47kQ3wIO2c2wNjl5vA2Z-aTrFqk8sP5kkWVYxd_kvOF-hXQ5O3w1Kai1MzZLZ0vQsVViraSpMdosn1WvhZsj87elH_4iCNgYTydsdi7V2DxnEg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhqY0fEzEd4vJcCcyIVueXObxbhEb9sfulyRceGDzsBrBn7bX6TDKLUG3msMwLFnHYEvvfDSHMAs1_w47kQ3wIO2c2wNjl5vA2Z-aTrFqk8sP5kkWVYxd_kvOF-hXQ5O3w1Kai1MzZLZ0vQsVViraSpMdosn1WvhZsj87elH_4iCNgYTydsdi7V2DxnEg" width="320" /></a></span></div><p></p><p><span style="font-family: arial;">And then it was my friend Hillary's birthday, so I drew her character Imogen! I had fun playing around with the crystal effects, since she's cursed with crystal powers.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJPFsQJOUdzbkljrTUbruoodROHdi1fOCC2gJoGNeWdONmwWFKWciMyplw23y7wtEBBrXkn10Z0_i5bc1rTSU7RJlVRqkUi30-g_CuKS9pF9GEiL1B49G3DoSZt8RhpETmJxOesh9gtAiqJZhBSYCFj9yG8RIe4JE955ETkPhgJsTQkjIlRQFT_4AZ9w/s1000/Imogen%20for%20Hillary's%2030th_LOWRES.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJPFsQJOUdzbkljrTUbruoodROHdi1fOCC2gJoGNeWdONmwWFKWciMyplw23y7wtEBBrXkn10Z0_i5bc1rTSU7RJlVRqkUi30-g_CuKS9pF9GEiL1B49G3DoSZt8RhpETmJxOesh9gtAiqJZhBSYCFj9yG8RIe4JE955ETkPhgJsTQkjIlRQFT_4AZ9w/s320/Imogen%20for%20Hillary's%2030th_LOWRES.png" width="320" /></a></div><p></p><p><span style="font-family: arial;">And then I've also been continuing to read through some Eventures and I finally made it to the Preliminary World Leader Exam, which is the longest Eventure of all of them. So I'm anticipating that one will take me at least a week to read through on its own. While reading some of the parts leading up to it, there was a lot of continuity missing since it was around the time when we were making a lot of changes. So I went in and started to write some connections and leave some notes. There were a few scenes that I actually wrote straight in Google Docs and with no plans, so that was new! I need to go back and look at them later, but it was interesting to try that out for writing out some shorter parts.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8kvpiPG_G4XhaUhw3qKIh19f389jZiAJnKnVj3KDAuTrmAyR8EfSyo4WV7VwJoTptaW7_rVCFz0Irdx_bhoRJ7Vh1KxYF-mhaMkiZ4yV2tCt5WM18Eec-pH_2u777jOxjTocOROzblIzSYmkP-rDx7afeJJ6uIn3Tn0R8-U-oNCXCeeKlvZRzN8iyJA/s1850/PrelimWLE.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="924" data-original-width="1850" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8kvpiPG_G4XhaUhw3qKIh19f389jZiAJnKnVj3KDAuTrmAyR8EfSyo4WV7VwJoTptaW7_rVCFz0Irdx_bhoRJ7Vh1KxYF-mhaMkiZ4yV2tCt5WM18Eec-pH_2u777jOxjTocOROzblIzSYmkP-rDx7afeJJ6uIn3Tn0R8-U-oNCXCeeKlvZRzN8iyJA/s320/PrelimWLE.png" width="320" /></a></div><p><span style="font-family: arial;">So yeah that's it for this blog post. I do have a lot of progress on some other projects, so I'll be able to show those here eventually, too!</span></p></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-10414395305467512532023-03-31T10:00:00.001-04:002023-03-31T10:00:00.216-04:00CUPdate 41: The Nays Eventure Progress<p><span style="font-family: arial;">There was a lot less time between now and the previous CUPdate as there was last time, so a bit less to show this time around.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGGFUekPpIE8nWRzZE4FS8Q0Fufv0wJDOCKxs3XBLLY5ZSnvhGfHwmKQd_i8xzYTtWW_MjLJLaATM9Pm857gfnmycKDhCu11uB5bOedf_XdXurm9_ZKeissnrKA9T-NJsZZL_LzjkjQjHozReE6su5PD5dMrj0vtmS7o_74_8gGJvsqw_0B1sfAhZGcw/s1920/CUPdates41.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGGFUekPpIE8nWRzZE4FS8Q0Fufv0wJDOCKxs3XBLLY5ZSnvhGfHwmKQd_i8xzYTtWW_MjLJLaATM9Pm857gfnmycKDhCu11uB5bOedf_XdXurm9_ZKeissnrKA9T-NJsZZL_LzjkjQjHozReE6su5PD5dMrj0vtmS7o_74_8gGJvsqw_0B1sfAhZGcw/s320/CUPdates41.png" width="320" /></a></div><p><span style="font-family: arial;">To start off, it is the end of another month, so here's my March digital sketchbook! I mostly did some sketches after reading Eventures for this one.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHR7I9Nhuv_Hg2OPPMrY-nNDYu_7FcjmDzQwl_pnHVzdsO2oTui33d_JdZmGwf_Jopikjt96QB1ttzkE-wyuuF0Bh42bzmNTpH_vkfl8vk3fIyLeAYkDxQOLZxNfVxsZELcfnoXdOSQPQwr8o01yKfRPam7bRksddRLHSCC-nS6pEbdSIAEHoqp-RrRg/s2699/March%202023.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2699" data-original-width="2000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHR7I9Nhuv_Hg2OPPMrY-nNDYu_7FcjmDzQwl_pnHVzdsO2oTui33d_JdZmGwf_Jopikjt96QB1ttzkE-wyuuF0Bh42bzmNTpH_vkfl8vk3fIyLeAYkDxQOLZxNfVxsZELcfnoXdOSQPQwr8o01yKfRPam7bRksddRLHSCC-nS6pEbdSIAEHoqp-RrRg/s320/March%202023.png" width="237" /></a></div><p><span style="font-family: arial;">And not really a visual, but I finally made YouTube playlists for every single Eventure! This will make it a lot easier to read Eventures while I'm away from my desktop computer, so I can access these from anywhere.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX3WejU2xNh0mzMAeJRhybOl5BPPNqpt3Aezq6A3nobCXQnuZL0Ow7GflwkTEkARibsU4Vo5jb3QwwzbNFopi4YIc4LaWz58ZGaY2ddGlK_72Y8vzlnCPMfQDJbaLwUtyrRJMmwBf_dnnSmQRWgEYgXDtTu7szjmtUZNHamtvHvH4hVvoBVNsOd4sjmA/s729/Playlists.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="729" data-original-width="434" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX3WejU2xNh0mzMAeJRhybOl5BPPNqpt3Aezq6A3nobCXQnuZL0Ow7GflwkTEkARibsU4Vo5jb3QwwzbNFopi4YIc4LaWz58ZGaY2ddGlK_72Y8vzlnCPMfQDJbaLwUtyrRJMmwBf_dnnSmQRWgEYgXDtTu7szjmtUZNHamtvHvH4hVvoBVNsOd4sjmA/s320/Playlists.png" width="191" /></span></a></div><p><span style="font-family: arial;">I've also been reading some Eventures and making copy edits. I've been making good progress on those and my goal is to have them pretty much all done by halfway through this year (June if I stay on schedule). I also went through and started to track down some Beddy Bye World stuff story-wise, and ended up adding 4 Eventures in (which meant I had to renumber all of them).</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVhPkhrIfFDj41AwU6uC9rucPG9F1P062En5fInTxlEH10kSuqLDhrFkuFm2cu6u4DUk7-FVD2mDzJJDZRoxer_jZeXLNrSJEXcwOz7b10otisKyxHHtPaYV2xIb4e8qjUfpe8GEzBi-VKFdklnTme9CN7mGkPvsffNULSk2ojYEyUGwU8-jpvqA8fxA/s904/BBWEventures.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="904" data-original-width="695" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVhPkhrIfFDj41AwU6uC9rucPG9F1P062En5fInTxlEH10kSuqLDhrFkuFm2cu6u4DUk7-FVD2mDzJJDZRoxer_jZeXLNrSJEXcwOz7b10otisKyxHHtPaYV2xIb4e8qjUfpe8GEzBi-VKFdklnTme9CN7mGkPvsffNULSk2ojYEyUGwU8-jpvqA8fxA/s320/BBWEventures.png" width="246" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;">And then we also started rewriting the You-Know-Who's Reign Eventure. We originally wrote part of it many years ago and it was one of our least favorites, so we scrapped it and pretty much started from scratch again. It's turning out a lot better this time and makes more sense and is integrated with the story. We didn't finish writing it, and we won't have any voice chats for another month, so we'll have to finish it next month when we meet up next.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG6SfmQdpKeiwLlI9hR9Aoo85wBkiTX9488wNmQ2HoKWMwHID7c9j_QoTqG8vSIuluwj-u7ePv6Luezf_IsR8lpxYTNfsr4QPsu_SHuK1dxcmI5t7e6jvwrymCSAwMO_LSaeyLWdlObu5FYBmyWaW5C4N3CkGyz5XRwpaeXOuKYuaYGqQLJxlSrddOUQ/s1874/YKWEventure.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="933" data-original-width="1874" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG6SfmQdpKeiwLlI9hR9Aoo85wBkiTX9488wNmQ2HoKWMwHID7c9j_QoTqG8vSIuluwj-u7ePv6Luezf_IsR8lpxYTNfsr4QPsu_SHuK1dxcmI5t7e6jvwrymCSAwMO_LSaeyLWdlObu5FYBmyWaW5C4N3CkGyz5XRwpaeXOuKYuaYGqQLJxlSrddOUQ/s320/YKWEventure.png" width="320" /></span></a></div><p><span style="font-family: arial;">Other than that, I've been trying to get back into things and working on some drawing and coloring for bigger projects, but nothing ready to post yet. I've been trying to work on projects more during the week, but it's been hard. I've been working on figuring out ways to do it more often, but it'll be an on-going thing for me to figure out, so we'll see if I can have more for next ones or not. Next time I'll be out of town for a lot of it, so I'm sure it'll be a smaller update then, but maybe for the one after that!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-47480339005762281982023-03-17T10:00:00.001-04:002023-03-17T10:00:00.212-04:00CUPdate 40: Digital Sketchbooks, Rogue Bird Eventure, and Notion<p><span style="font-family: arial;">Wow, it's been a long time since the last CUPdate! We had a lot of in-person meeting up and other things going on over the past month, so we decided to postpone our CUPdate until after that so we could spend more time together in person. But now we're back, so I have quite a few different projects to talk about for this one.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuoR0zAXtsmeMaihSRxbsfpNOiTK9IaESzWv9rfqLPgNTHQlpXetcuQvXX8PpMNX6fexR0HYOdOp43QVTAdv3c-jGU7u_A94-q5-Qe2PTikxc4xSrquqc6-mOtmbHLQruFANNZP17Ce8EuZjRl-ZdNajQLPt4bGmLUp_K_knRsV8PbUaoyD1VDNZGOQQ/s1920/CUPdate40.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuoR0zAXtsmeMaihSRxbsfpNOiTK9IaESzWv9rfqLPgNTHQlpXetcuQvXX8PpMNX6fexR0HYOdOp43QVTAdv3c-jGU7u_A94-q5-Qe2PTikxc4xSrquqc6-mOtmbHLQruFANNZP17Ce8EuZjRl-ZdNajQLPt4bGmLUp_K_knRsV8PbUaoyD1VDNZGOQQ/s320/CUPdate40.png" width="320" /></a></div><p><span style="font-family: arial;">I didn't post this last time because of the Global Game Jam, but last time I also finished my Digital Sketchbook for January. Most of it ended up being drawings from Colors Live, so it's more of a Colors Live sketch dump.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9LCdzbJnGl1L3ifqOgj_tLdkCFvhR_j_JDNf3URHqTCCl7fEm9BoahsM36iB02mv09ufijOycAgfILktiig-WrO7FTyDiM82JMykhKrHBbUFQS7R8-uijguV_z7TLDxHgcfwfMChA28UIagSjhjcygx_VvJOPnsAxXAhPXsH03oqNXGpJDM0pM-ZDqg/s3023/January%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3023" data-original-width="3000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9LCdzbJnGl1L3ifqOgj_tLdkCFvhR_j_JDNf3URHqTCCl7fEm9BoahsM36iB02mv09ufijOycAgfILktiig-WrO7FTyDiM82JMykhKrHBbUFQS7R8-uijguV_z7TLDxHgcfwfMChA28UIagSjhjcygx_VvJOPnsAxXAhPXsH03oqNXGpJDM0pM-ZDqg/s320/January%202023.png" width="318" /></a></div><p><span style="font-family: arial;">And because it's been so long since the last CUPdate, I also have the Digital Sketchbook for February! I honestly didn't draw much in February due to my recovery happening, but I was getting other non-drawing projects done throughout that time instead. I mostly drew these towards the end of the month.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwyIZG2pWot6VMRZ7qlLFELfiOhaBrA9Idd1Cj1eUYanS9riaHxKHWRgsnnRK7w5y_-ewsGfAMwdckXCWyEkovmX5h7SqkNWh3LiYIwgOA-_jovt5502popzAby3E4idPxwK67FZuIVhXHR19PYk9ERoUHhD48W1lHOQ6Xa8pJR8m8WoOpEiiI7ItNfg/s3000/February%202023.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3000" data-original-width="2037" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwyIZG2pWot6VMRZ7qlLFELfiOhaBrA9Idd1Cj1eUYanS9riaHxKHWRgsnnRK7w5y_-ewsGfAMwdckXCWyEkovmX5h7SqkNWh3LiYIwgOA-_jovt5502popzAby3E4idPxwK67FZuIVhXHR19PYk9ERoUHhD48W1lHOQ6Xa8pJR8m8WoOpEiiI7ItNfg/s320/February%202023.png" width="217" /></a></div><p><span style="font-family: arial;"></span></p><p><span style="font-family: arial;">I started to try and draw a bit on my cintiq again. Mostly while standing because sitting is still a little difficult for long periods of time. But I did this little digital sketch for my friend Jinny's birthday too.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_qhP-G_l4mmFZ6SZyxhsCp99JuSq8LZ0j3c3u5Hsvs7XFNpl41-sDIcuR5dkw2erC5jOjjSka7pnHYM_B5EBdVaVN9po32mC-INmUP3WzAPTZVefcsr5OG8fgv9mtfmzC1ukyDf7hjRMy8rdPW6DGzjvyYK8Aq2Upgpxi0EJeV-PXNri2GDwQRlqpA/s1500/Camille%20Wizard%20for%20Jinny's%2030th%20Birthday_LQ.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1426" data-original-width="1500" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_qhP-G_l4mmFZ6SZyxhsCp99JuSq8LZ0j3c3u5Hsvs7XFNpl41-sDIcuR5dkw2erC5jOjjSka7pnHYM_B5EBdVaVN9po32mC-INmUP3WzAPTZVefcsr5OG8fgv9mtfmzC1ukyDf7hjRMy8rdPW6DGzjvyYK8Aq2Upgpxi0EJeV-PXNri2GDwQRlqpA/s320/Camille%20Wizard%20for%20Jinny's%2030th%20Birthday_LQ.png" width="320" /></a></div><p></p><p><span style="font-family: arial;">And then I took a break from some of the other games, drawings, and things to work on The Nays again! While reading Eventures, I got inspired to do some drawings related, so </span><span style="font-family: arial;">I colored one of my drawings from my digital sketchbook of Akuma.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ELZOKLRKwnXRUbRzeT3is7LqebCkRQoWUF7q4H3mxJ_pmWXnJeVkH-gV0IjWG5PdopTvXIX3twZx-stJrJFsvnw-4vFs5wJJ1bpYzSQj6hrX1WOB9wdJtN1O9I2CUvrhNjsIUaaAuU9vwwDbd2TUYVTgOjhTHEvJ37KIIXGFnd1EmVfcX9fAoJF1lw/s1196/Akuma's%20Decision.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1196" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ELZOKLRKwnXRUbRzeT3is7LqebCkRQoWUF7q4H3mxJ_pmWXnJeVkH-gV0IjWG5PdopTvXIX3twZx-stJrJFsvnw-4vFs5wJJ1bpYzSQj6hrX1WOB9wdJtN1O9I2CUvrhNjsIUaaAuU9vwwDbd2TUYVTgOjhTHEvJ37KIIXGFnd1EmVfcX9fAoJF1lw/s320/Akuma's%20Decision.png" width="268" /></a></div><p><span style="font-family: arial;">And then I also re-read the Kali's Mission Eventure so I drew a storyboard of one of those moments. On one of the last OONC Days, we read that Eventure together as well.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7xFC_lrHBmbfp4PXt7736RxqFtfNisfcQQnkZ6vUH1WklBtYbK9PSEy6GAKX_I3qWFxBDswMaegpVVsLkpxueD8KU8INfNMuvsMmK-_WPxpRPxTSQcWP9JRF5FD8E6l6lXWhK8ZOuROWUF3sSEHsawdb37raTXvlPN6MYHUER3wTISGmg_opDg-0wzg/s1689/Kali's%20Friends.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="950" data-original-width="1689" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7xFC_lrHBmbfp4PXt7736RxqFtfNisfcQQnkZ6vUH1WklBtYbK9PSEy6GAKX_I3qWFxBDswMaegpVVsLkpxueD8KU8INfNMuvsMmK-_WPxpRPxTSQcWP9JRF5FD8E6l6lXWhK8ZOuROWUF3sSEHsawdb37raTXvlPN6MYHUER3wTISGmg_opDg-0wzg/s320/Kali's%20Friends.png" width="320" /></a></div><p><span style="font-family: arial;">I started to read some Eventures and got really in the mood for writing more because it's been a few months. So I renamed the Blizzard Eventure to the Rogue Bird Eventure and decided to rewrite it since that was an earlier Eventure that could use a bit of work. </span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1B4M91HpVSlqz6gS8PHFeHi5r0h0H7dHgV_5N0kE93e-EqE0lCp0dAUdsXmH5eTNoqr1SnHSQApFGptEo2Z8z2XMY2SzWyNNa2JvQqF5IGEoeBBvDJYlqsYQWW-kwDUdEuJoG_-VWhL2w7pau-_HyjoiQzQE3Ev8sfdfuAcpy0mhsHaaaJH2zEQLUuA/s1857/RogueBirdEventure.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="922" data-original-width="1857" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1B4M91HpVSlqz6gS8PHFeHi5r0h0H7dHgV_5N0kE93e-EqE0lCp0dAUdsXmH5eTNoqr1SnHSQApFGptEo2Z8z2XMY2SzWyNNa2JvQqF5IGEoeBBvDJYlqsYQWW-kwDUdEuJoG_-VWhL2w7pau-_HyjoiQzQE3Ev8sfdfuAcpy0mhsHaaaJH2zEQLUuA/s320/RogueBirdEventure.jpg" width="320" /></a></div><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;"></span></p><p><span style="font-family: arial;">In the meantime, I also updated my Notion a bit. I added weekly to-do misc tasks to the top of my calendar. These are reserved for things that I didn't really want to make a whole task for on my calendar so I could still check off boxes and keep track of things without flooding my calendar with non-project things. Most of my project things are going to stay on the calendar, but these are random other reminders and things. I'm also archiving them into a weekly task so I can check that off too for each week.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWKAuYLeKYcItsOy2P3JET0dBB7MVN_kqp2YAATNeWy2Ec7Eqk6_aUVZHduHLuBsC2oFP-qKPtz8BsuY2XnlGqnFLcsEliMANSpjZWH2ZZiTHppfRhibyXY_i8GPbuUnHlRBzz-p6B7oVlz-CmivBvBG3insHDkV0IQ4XpbN9AMxpEyXda5blOTWLdyQ/s1832/Todo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="264" data-original-width="1832" height="46" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWKAuYLeKYcItsOy2P3JET0dBB7MVN_kqp2YAATNeWy2Ec7Eqk6_aUVZHduHLuBsC2oFP-qKPtz8BsuY2XnlGqnFLcsEliMANSpjZWH2ZZiTHppfRhibyXY_i8GPbuUnHlRBzz-p6B7oVlz-CmivBvBG3insHDkV0IQ4XpbN9AMxpEyXda5blOTWLdyQ/s320/Todo.jpg" width="320" /></a></div><p><span style="font-family: arial;">Speaking of Notion, I'm also going to have some of my longer projects have more details <a href="https://www.notion.so/michellerakar/Blog-Post-40-82f248cce78941ba83e864f313409f39">there</a> than my actual blog, just because it's a lot of writing and other things that I'm not ready to post on my blog yet. Maybe I'll post them here eventually, but for now, I'm going to be leaving some of that on Notion instead.</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-3773604811901922122023-02-09T10:00:00.001-05:002023-02-09T10:00:00.199-05:00Tag World Roots: Global Game Jam 2023 Devlog<p><span style="font-family: arial;">As the yearly tradition goes, my brother and I created a game for the Global Game Jam! This year was a little different than usual though.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhstRY2dkaGRudFa2KF2fwg5HIfl4dFkLbd1W3SLnSiXZTuCJ5JdUNoJEm412JKc5xKkZxziNuZSwZdqzH0aRal4iYq9-5YY60D7NjzkwxnQ1Ubm3p-ouJ42GD7KgilihckwnGhH7h4pE3eFegF1EfIJBNrZnCVA-sqrA7R9zmUYzGwAJU20XdF95X2hQ/s1920/Title.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhstRY2dkaGRudFa2KF2fwg5HIfl4dFkLbd1W3SLnSiXZTuCJ5JdUNoJEm412JKc5xKkZxziNuZSwZdqzH0aRal4iYq9-5YY60D7NjzkwxnQ1Ubm3p-ouJ42GD7KgilihckwnGhH7h4pE3eFegF1EfIJBNrZnCVA-sqrA7R9zmUYzGwAJU20XdF95X2hQ/s320/Title.png" width="320" /></span></a></div><p><span style="font-family: arial;">Tag World Roots is a game where you play as a bird who raises children to level up skills, socialize, and ultimately compete in a tournament.</span></p><p><span style="font-family: arial;">🎮 Download and play the game here:</span></p><p style="text-align: center;"><span style="font-family: arial;"><iframe frameborder="0" height="167" src="https://itch.io/embed/1911975?linkback=true&bg_color=789249&fg_color=ffffff&link_color=6fef5e&border_color=625e52" width="552"><a href="https://thegek.itch.io/tag-world-roots">Tag World Roots by The Gek Games</a></iframe></span></p><p><span style="font-family: arial;">This was definitely a crazy GGJ. We did a little bit of both but I mostly focused on the programming, game design, and writing of the game while my brother worked on most of the art and UI.</span></p><p><span style="font-family: arial;">I'm still recovering from my surgery so we thought we'd take this one slow and not do quite as much. Though because of that, we ended up being pretty rushed toward the end. Due to my health conditions, I actually worked on this project laying down throughout the entire weekend (including while I was doing some drawings, and all of the game design, writing, and programming). It was definitely weird to be doing it this way, but I can't really sit up for longer than maybe 20 minutes at a time, so it was really the only way.</span></p><p><span style="font-family: arial;">But now I'm going to go through the process of what we did each day.</span></p><p><span style="font-family: arial;"><br /></span></p><h4 style="text-align: left;"><span style="font-family: arial;">Monday - Wednesday: Brainstorming</span></h4><div><span style="font-family: arial;">We started out by brainstorming ideas for the game. We had a few various ideas for the types of games we'd like to make. We first were thinking about a monster-catching RPG and then thought of the idea for a tycoon/simulation type of game; both game types that we hadn't really made before. The tycoon type of game fit a lot better into the theme of roots, though, so we decided to go with that one. It was also a lower effort, which is what we wanted to do for this one.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">We figured Tag World is a World where all of the buildings and structures are made of trees. Then we started to think about roots in the metaphorical sense, like ancestry. So we wanted to focus on the idea of how Tag World's roots are based around the birds mentoring students to foster them into Nays or eventually World Leaders. So the title came pretty naturally: Tag World Roots.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><h4><span style="font-family: arial;">Thursday: Menu Concepts & Project Base</span></h4><div><span style="font-family: arial;">On Thursday, I started to set up the project with all of the plugins and everything that we needed. This is the first project we've worked on in a while where we could actually use the <a href="https://visustella.itch.io/visumz-sample" target="_blank">VisuStella Message Core</a> plugin, which is nice, because it has a great integrated word wrap feature and a bunch of other things.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">We also decided this game would be very dialogue-heavy, so made the choice to use the <a href="https://forums.rpgmakerweb.com/index.php?threads/ink-integration.125857/" target="_blank">Ink Integration</a> plugin so we could type all of our dialogue externally and not be tied to the project. So one person could be coding while the other could be writing. It ended up saving us hours down the line, so I'm glad we made this choice!</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir0op-8orX9CO_mHcN4bvNZRRk3jYFpIrpRqcYx2gtqaA8LepQKGVg0poLwDT79osFyoiSRu9i4wDPOrUMBC5eaE8vserSrKgz-hZmlp-OE6mjcoS_A97289QsVr-WBhyjKPW9F6XCVIUSXuEnXUIvxPoUDj_yfVIEwR7zxWza0j6AJZGFZ83hJZL04w/s2733/Rough_Dialogue1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="836" data-original-width="2733" height="98" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir0op-8orX9CO_mHcN4bvNZRRk3jYFpIrpRqcYx2gtqaA8LepQKGVg0poLwDT79osFyoiSRu9i4wDPOrUMBC5eaE8vserSrKgz-hZmlp-OE6mjcoS_A97289QsVr-WBhyjKPW9F6XCVIUSXuEnXUIvxPoUDj_yfVIEwR7zxWza0j6AJZGFZ83hJZL04w/s320/Rough_Dialogue1.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><span style="font-family: arial;">Then I started to concept some menus. We talked a bit about some of the menus we wanted, so I just got my sketchbook out and did some really rough ideas.</span></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb_lzn8OIPAyY5adnq6sr8B4D22jBf0xwUeQ3Zvr4UUnvV-HCILrAgesLNlEuWk73YYpjdYNus36ZaI7QCPoXoaI6r3YaI6SX_vLbxw_S-X8_gSQlbccvLrVRjz47yFMS_ABV_WvfGM92qw-YsdH9axJR4gI1N2GUC72ZF3kXqeI3t00S2BYkOIU_fdQ/s3432/Rough_Dialogue2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1432" data-original-width="3432" height="134" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb_lzn8OIPAyY5adnq6sr8B4D22jBf0xwUeQ3Zvr4UUnvV-HCILrAgesLNlEuWk73YYpjdYNus36ZaI7QCPoXoaI6r3YaI6SX_vLbxw_S-X8_gSQlbccvLrVRjz47yFMS_ABV_WvfGM92qw-YsdH9axJR4gI1N2GUC72ZF3kXqeI3t00S2BYkOIU_fdQ/s320/Rough_Dialogue2.png" width="320" /></a></div><div style="text-align: center;"><br /></div></span></div><div><span style="font-family: arial;">The first concepts I came up with ideas for were the main dialogue screen. We were getting inspiration from games like Japanese Life and Growing Up where there was a small picture in the center and a border around it, so that's where I started. I started to add interface elements that I thought would be helpful for the player to be able to see at all times of the game, like relationship points with the characters and skill points.</span></div><div style="text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgk4lts7_AJGSwrnnEMbkdb_Rfqo0bWUJAE6osjiYuQJEDB3bvdM4--bk4oz9MvQ_coI691Nn49_ApCaBeF8siiAObwDU63AOqE8fBRFo_ew0FA0k3KQmX_OodYg3l_fQbSoWrXpz3C0XzE1UfMRgcG1OTXHTpuEOXmvEqdp9CQI3FnlDj0k8igBrM9Q/s2733/Rough_DaySummary.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1184" data-original-width="2733" height="139" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgk4lts7_AJGSwrnnEMbkdb_Rfqo0bWUJAE6osjiYuQJEDB3bvdM4--bk4oz9MvQ_coI691Nn49_ApCaBeF8siiAObwDU63AOqE8fBRFo_ew0FA0k3KQmX_OodYg3l_fQbSoWrXpz3C0XzE1UfMRgcG1OTXHTpuEOXmvEqdp9CQI3FnlDj0k8igBrM9Q/s320/Rough_DaySummary.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">Then I made some sketches for the day summary screen. My first concept looked way too busy with everything on it, so instead, I came up with the idea that this screen could be a landing page where the player could click UI to navigate between screens with more details. I ended up going with this approach in the end, and I'm glad I did.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFKuXxktkmF2uob0LjU-ZDcg8SnaJJ_kK-xVCLu-vLykyyIEl9p8joUVyIvK9tjXOtrMgSH9T5tHXGvj3U4X49caxgqCLX8G7Zcvlfb6qVyz1sjlnR0gPcF0MC3YgUs6BsNteW-9n4h5F0gt9OpRizstnH6tA0h8AE4wN8Oq6xrEGCzFw9jgVExzAFyA/s2152/Rough_SkillTree.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1832" data-original-width="2152" height="272" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFKuXxktkmF2uob0LjU-ZDcg8SnaJJ_kK-xVCLu-vLykyyIEl9p8joUVyIvK9tjXOtrMgSH9T5tHXGvj3U4X49caxgqCLX8G7Zcvlfb6qVyz1sjlnR0gPcF0MC3YgUs6BsNteW-9n4h5F0gt9OpRizstnH6tA0h8AE4wN8Oq6xrEGCzFw9jgVExzAFyA/s320/Rough_SkillTree.png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I made a concept for the skill tree (which we later renamed the Perk Tree), making it tree-shaped with branches coming out to act as the pathway for the tree (to make it a literal skill tree). The idea was to have different pathways for different types of perks like skills, events, and dialogue. This idea kind of made it partway into the final, but was a little different.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIYz6o6fn1YTScP_kr4Zabvbj38_ssvqYWonyXmresRqoDPgXQ25K3oIFElNeJimwlP9N3OIFj9OToknEhfMO5Zv09gmjX1zqTSupbxVCQK9epI1Asld7oMmpY6YZ523HuHQUkA505cUE8f7RF_3iqh-oKGvvoesydSJbpbifa8CvS-LEnONxrTAVrDA/s1832/Rough_WingRelations.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1832" data-original-width="1744" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIYz6o6fn1YTScP_kr4Zabvbj38_ssvqYWonyXmresRqoDPgXQ25K3oIFElNeJimwlP9N3OIFj9OToknEhfMO5Zv09gmjX1zqTSupbxVCQK9epI1Asld7oMmpY6YZ523HuHQUkA505cUE8f7RF_3iqh-oKGvvoesydSJbpbifa8CvS-LEnONxrTAVrDA/s320/Rough_WingRelations.png" width="305" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">And the last concept was for the relations tree. For this one, I decided it would be fun to turn it into a family tree, because the Bird-in-Trainings in Tag World are really adamant about calling their Wings family, so I thought it'd fit really well into that, and it could further incorporate the theme. When you click on a character, it would pop up with another box with more details so the family tree could be limited to just the points you have with them.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEpRKGit_KlBYP1-YK-9DqGlzzMx1tx0vFJdsdpFGgsYXe10KZvYqLIM5PpKlXr5zvqN3AHByBNS1CLTP4-eyTasHL6NEv-b_TD5kfSolYqv2Q9SLKtl-ISxRFCnVEcNE7Ej_YRBJ3rwK12YVAFpdlNiGZ8J-7pEO_b9_24bSP-a6dGtyJkM0FzblMag/s1918/image.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1039" data-original-width="1918" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEpRKGit_KlBYP1-YK-9DqGlzzMx1tx0vFJdsdpFGgsYXe10KZvYqLIM5PpKlXr5zvqN3AHByBNS1CLTP4-eyTasHL6NEv-b_TD5kfSolYqv2Q9SLKtl-ISxRFCnVEcNE7Ej_YRBJ3rwK12YVAFpdlNiGZ8J-7pEO_b9_24bSP-a6dGtyJkM0FzblMag/s320/image.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">And lastly, I started to convert that main dialogue menu sketch into a functioning layout in RPG Maker. I started by just using an old Tag World sketch that I did as a placeholder so I could get some of the layout figured out.</span></div><div><br /></div><div><span style="font-family: arial;"><div><span style="font-family: arial;"><h4><span style="font-family: arial;">Friday: Character Art</span></h4><div><span style="font-family: arial;">I started earlier on Friday because I knew I would be going slower, as I'm still in post-surgery recovery. So I wanted to give myself more time! I started by making a quick sketch of the hot springs so I could replace the drawing I did prior with one from this week. This was mostly just to figure out how many characters could fit on the screen, because we planned to have a lot in this game.</span></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiH2WaYHEDpITjtm6nsBBvvD1Jlaz-r4m2T7X8qRpxcL5zmkBDin5TX060i67344-HI9j7LSwPQehS-HWlETp3n6yZ_4kojl71yJHDu9JKtlzMCHaTIL4QEuOsY-7kfOe4f8KMmjtNIcSfXonIklcnrNi5i6LAhtORYMB_XTFbMWJmx4tRdZ9RJAB3NIg/s1280/Sketch%20Idea.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiH2WaYHEDpITjtm6nsBBvvD1Jlaz-r4m2T7X8qRpxcL5zmkBDin5TX060i67344-HI9j7LSwPQehS-HWlETp3n6yZ_4kojl71yJHDu9JKtlzMCHaTIL4QEuOsY-7kfOe4f8KMmjtNIcSfXonIklcnrNi5i6LAhtORYMB_XTFbMWJmx4tRdZ9RJAB3NIg/s320/Sketch%20Idea.png" width="320" /></a></div></div><div><span style="font-family: arial;"><br /></span></div><div>Then I drew all of the character sketches! These took me pretty much all day because I was laying down, taking more breaks, and I also tried to clean them up a little bit just in case they got used in the final (and guess what? They totally did, so it's a good thing I did that, haha).</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkm1nCofI_QQkCNtrn1S6AVxXU8XqdEsKxhGqP5TaqWJdexSXGHk2myQAvecFTNhTgsWuts_GUoA6d_L2x_TKOmCtkxcjq33_5XovkfKq67g166xoxDypZu0yEDuhTsVDWEkEm1DjN9WvRgoRgquzVM0J8eSL8sLUcxayaxxhCriLHJvlCvmJhH0e2bQ/s4134/Characters.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2096" data-original-width="4134" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkm1nCofI_QQkCNtrn1S6AVxXU8XqdEsKxhGqP5TaqWJdexSXGHk2myQAvecFTNhTgsWuts_GUoA6d_L2x_TKOmCtkxcjq33_5XovkfKq67g166xoxDypZu0yEDuhTsVDWEkEm1DjN9WvRgoRgquzVM0J8eSL8sLUcxayaxxhCriLHJvlCvmJhH0e2bQ/s320/Characters.png" width="320" /></a></div><div><br /></div><div>I then spent pretty much the whole night programming the game loop in RPG Maker. With the events all setup, it starts with training where you can get two skill points. Then there's the perk tree where you can spend those skill points. After that, there's a random event. Then you get to spend time with wings in a social event and see the relations tree after that. The day ends with a custom activity. Then there's the day summary page where you can see your stats. I made a quick mockup of the day summary page just so I could start to get buttons clickable and things working.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV66tLxtnk8wh6YMHSVHX5nSJthFvFuxxERduXNSSeOcZfnl5MF8avyBSMTZlK1IOq_fegNFGIezl9JDa2o5WegJjsBGlRZ5Z2OO7h4efwdP0vjZrvZddYEpVMLmBhYRe-Oswbe_ffq9s5vfyj63rrRN6Yxs3G8MybmphAGfo4I-g6knexx6-snlhIdA/s1901/GameLoop.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1004" data-original-width="1901" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV66tLxtnk8wh6YMHSVHX5nSJthFvFuxxERduXNSSeOcZfnl5MF8avyBSMTZlK1IOq_fegNFGIezl9JDa2o5WegJjsBGlRZ5Z2OO7h4efwdP0vjZrvZddYEpVMLmBhYRe-Oswbe_ffq9s5vfyj63rrRN6Yxs3G8MybmphAGfo4I-g6knexx6-snlhIdA/s320/GameLoop.gif" width="320" /></a></div><div style="text-align: center;"><br /></div><div style="text-align: left;">We decided to make a Character Creator at the start of our project, so I set up all of the options and variables. One of our stretch goals was to develop a full menu for this part, but that didn't end up happening, so it stayed as a series of choices.</div><div style="text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjgtP_qaYXyZPRiOScQZX7y-QhBH7YWm_PBYBHutmE9krq7PkoDIuGQA45l0hdUKL3FiqPfyayRV-vak76RBn0RnPjHi1_bDUy1gz4bUCGcflP4bP1xIoDHTLU-jplvEDaajkqLqeipYFmZtw_10NkpoQT-zf8UpGpRirDV2snvtUYTBjM4u0vme7gBw/s1901/CharacterCreatorPrompts.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1004" data-original-width="1901" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjgtP_qaYXyZPRiOScQZX7y-QhBH7YWm_PBYBHutmE9krq7PkoDIuGQA45l0hdUKL3FiqPfyayRV-vak76RBn0RnPjHi1_bDUy1gz4bUCGcflP4bP1xIoDHTLU-jplvEDaajkqLqeipYFmZtw_10NkpoQT-zf8UpGpRirDV2snvtUYTBjM4u0vme7gBw/s320/CharacterCreatorPrompts.gif" width="320" /></a></div><div style="text-align: center;"><br /></div><div style="text-align: left;">And then I ended the night by making a mockup of the relations tree. The layouts were there, but the art was still a little rough. It was mostly so that I could start to get the functionality working. And so I got it to be completely functional by the end of the night!</div><div style="text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo5kfbfgJnM9dmmY7NCrYE3nuhwIqL34Dux3xo4V6f4n7iNoxAeZgJikGQJq2NvCU7uWOlhj16sLgRPy_eT4Smo-Sv6TijFQGsHIq7kI5_P7-EmmcF2wqK4XH44nexfX6teuG6eCsaX_aU4xm_jb92eTjZ7f3kxXOY52T2v30urnezzJJI-QkHoQb4YQ/s1901/WingRelations.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1004" data-original-width="1901" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo5kfbfgJnM9dmmY7NCrYE3nuhwIqL34Dux3xo4V6f4n7iNoxAeZgJikGQJq2NvCU7uWOlhj16sLgRPy_eT4Smo-Sv6TijFQGsHIq7kI5_P7-EmmcF2wqK4XH44nexfX6teuG6eCsaX_aU4xm_jb92eTjZ7f3kxXOY52T2v30urnezzJJI-QkHoQb4YQ/s320/WingRelations.gif" width="320" /></a></div><div style="text-align: center;"><br /></div><div style="text-align: left;">Throughout the night, my brother focused on coloring the character sketches I made. He spent the most time on our protagonist, Noibert, and all of their variations, but also did Pidgebeetle. The coloring was really detailed so he decided we might not end up having time for all of them to be in this style, but they looked great for our main two!</div><div style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaz4Rg_LRQ4PfqtsAau4G6CHR68vY23z9CJDFAjG-jl07_oyDlkGAnpoyDhHbPwH5Qh7D2Yl2hL0VNYSF1oHNqz-jEJtJPeTYE_l4b5ukC5vv2LanXg8xtyIHCVlgbU_ZD3mupyQqSqQ-PFeg5frdD-1az9huexlwngIUXqWi-ClIo6NMj6FjT1BLnhg/s1595/FoGwy8PX0AAHLUc.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="919" data-original-width="1595" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaz4Rg_LRQ4PfqtsAau4G6CHR68vY23z9CJDFAjG-jl07_oyDlkGAnpoyDhHbPwH5Qh7D2Yl2hL0VNYSF1oHNqz-jEJtJPeTYE_l4b5ukC5vv2LanXg8xtyIHCVlgbU_ZD3mupyQqSqQ-PFeg5frdD-1az9huexlwngIUXqWi-ClIo6NMj6FjT1BLnhg/s320/FoGwy8PX0AAHLUc.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1sBV_z37KEDDs1xry3LxUT9XRMrPO_zWni0zlseOMZJ1gvXdvlSAJ9f8kt40qhwyyBBgxW9M6J-EB9ohkGO3h1E2gehp-8giOTJVc7cN3hpXqGran9qwiPQFtexvGwcS2gIRQLpXQ-9_NXCLoUOKvOvLxcut4b29yBih_F51tmasPXuhunl2hzgBOQ/s1808/FoHNpFQXEAAVZBd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="858" data-original-width="1808" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1sBV_z37KEDDs1xry3LxUT9XRMrPO_zWni0zlseOMZJ1gvXdvlSAJ9f8kt40qhwyyBBgxW9M6J-EB9ohkGO3h1E2gehp-8giOTJVc7cN3hpXqGran9qwiPQFtexvGwcS2gIRQLpXQ-9_NXCLoUOKvOvLxcut4b29yBih_F51tmasPXuhunl2hzgBOQ/s320/FoHNpFQXEAAVZBd.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><span style="font-family: arial;"><div><span style="font-family: arial;"><h4><span style="font-family: arial;">Saturday: Game Loop, Menus, and Writing</span></h4><div><span style="font-family: arial;">I started out by finding some music that would play in our game. Then I went into planning out the sequence of events in more detail, including the specific story moments and events that would happen. This included the whole Master Bird Tournament. I decided to make 3 Wings participate in each of the 3 events, so you would win each round depending on if you had at least 3 points across the three of them, plus the 2 skill points associated (so 5 points total). I also programmed that part out with variables.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIMcP2GxIMg87HChYMe3_VhOO04VsVGBjFD63SOhzQ5RzfQWCoFIp6a23_LEYgxNCPucuFL7j6fG_Pu6YjpAWGZJhDI0wY7IJ7vAPlQ7JfzBWHIfSElAvOR3QzDcOqIGyWCPjSdi8qJirPhq19nX9DMU8A0bPYi_xpDxnPj73Fna9OAUpv25Vu7elnvw/s971/MBTExplanation.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="631" data-original-width="971" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIMcP2GxIMg87HChYMe3_VhOO04VsVGBjFD63SOhzQ5RzfQWCoFIp6a23_LEYgxNCPucuFL7j6fG_Pu6YjpAWGZJhDI0wY7IJ7vAPlQ7JfzBWHIfSElAvOR3QzDcOqIGyWCPjSdi8qJirPhq19nX9DMU8A0bPYi_xpDxnPj73Fna9OAUpv25Vu7elnvw/s320/MBTExplanation.jpg" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Then I made our GGJ page on the <a href="https://globalgamejam.org/2023/games/tag-world-roots-3" target="_blank">Global Game Jam website</a>. We didn't really have any screenshots to post yet, so it was mostly our team photo and some concepts. The site always had weird cropping that happens, so we didn't really want to spend much time on that site, as we would focus mostly on our itchio page at the end.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0WZkaIGO2ucJgvWjRE3teGBuGQ7Qv9cVn8G7UdUJ7N5rn_gBPStMRLYfYpz6VzABkwk-wC7VSGx6iyCwIOM8DVNnvEFtKPfxxcqyT-p7OUsRO3Ssy-Q8QkbrP6uL-dtKnpi9haNJJGSlLzbEWe0uUQcXi6A3A5L1ADbCAaMyqBwzqX6uJJ3ItPORUyg/s1294/GGJPage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="1294" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0WZkaIGO2ucJgvWjRE3teGBuGQ7Qv9cVn8G7UdUJ7N5rn_gBPStMRLYfYpz6VzABkwk-wC7VSGx6iyCwIOM8DVNnvEFtKPfxxcqyT-p7OUsRO3Ssy-Q8QkbrP6uL-dtKnpi9haNJJGSlLzbEWe0uUQcXi6A3A5L1ADbCAaMyqBwzqX6uJJ3ItPORUyg/s320/GGJPage.jpg" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">During this time, my brother was concepting out the layout and some text boxes. </span><span style="font-family: arial;">He made the UI for the dialogue boxes and the border. </span>It came out really integrated with trees, branches, and cliffs! So he put together what he had so far with the two colored characters too. And then he fleshed it out to add the icons as well.</div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRfG1DTvP7iL-41_OfqdVH0jrC_pgayxz7xD8eeNtmnTCdF17W8N3ExKG4jGjFnXRMCbF8TqbxtPLbgOpoEuycAHETRRhT8qkmYHr49t-Q_lhdlH3QB8Q31jKKndstCrUC7n9XtyHQakZ34Ogr0uYIKTC7XxFrmOAb_w8wHPQD3pT58OjgqCYROYvqkg/s1920/HUD_Full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRfG1DTvP7iL-41_OfqdVH0jrC_pgayxz7xD8eeNtmnTCdF17W8N3ExKG4jGjFnXRMCbF8TqbxtPLbgOpoEuycAHETRRhT8qkmYHr49t-Q_lhdlH3QB8Q31jKKndstCrUC7n9XtyHQakZ34Ogr0uYIKTC7XxFrmOAb_w8wHPQD3pT58OjgqCYROYvqkg/s320/HUD_Full.jpg" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">After lunch, I worked on the game loop some more. I created a training menu where you select the workout type that you want to do. This was going to be a rough concept, but I ended up spending more time on it and it didn't look bad, so we ended up using it in the final version.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh16-SD1Xw9c_xa1FS9Am9FlkQjY-4aXBUf3Sl1iRa41kqYVhZ5-iKZYH_WGiN_C-CFnF0on7DcNrzj3l9BEEU8TNBmxQFumoi4Oud4FRTESFVCw4xJYwBEfdp7AX8fu7QSLH1A5M5NMuK8b9iFrmrsM_-tHMsSxl825zKC7-eXaGX60Q3SU9l1PrepQw/s1920/Screenshot%20(385).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh16-SD1Xw9c_xa1FS9Am9FlkQjY-4aXBUf3Sl1iRa41kqYVhZ5-iKZYH_WGiN_C-CFnF0on7DcNrzj3l9BEEU8TNBmxQFumoi4Oud4FRTESFVCw4xJYwBEfdp7AX8fu7QSLH1A5M5NMuK8b9iFrmrsM_-tHMsSxl825zKC7-eXaGX60Q3SU9l1PrepQw/s320/Screenshot%20(385).png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Then I worked more on the game loop to flesh things out more. I created a selection screen before you hang out with the Wing, using my rough character sketches as placeholders. I also decided to have 2 time slots a day where the player can spend time with Wings. There are so many of them (9 including the secret character) and we're not planning to have more than 5-6 days, so I wanted to make sure there'd be time to hang out with all of them.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOcs5HUffPYKsYymU8hCuPUwmrpRcybNMBbwbeYluYWGHmBw9a4HPE3la4tt9lI91mASlk1Y81Xo-Iqe8MC1mJEGtFBBqMcJ6LqvyPG51HK4iusLH-p8_d3bM1tvoygE7DfbUyN4seDaxJsGfvuKQ5uhE3UPFS1H2HWYpgjqXjgDFKTvHnTmp_KAfRA/s1901/MenusSoFar.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1004" data-original-width="1901" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOcs5HUffPYKsYymU8hCuPUwmrpRcybNMBbwbeYluYWGHmBw9a4HPE3la4tt9lI91mASlk1Y81Xo-Iqe8MC1mJEGtFBBqMcJ6LqvyPG51HK4iusLH-p8_d3bM1tvoygE7DfbUyN4seDaxJsGfvuKQ5uhE3UPFS1H2HWYpgjqXjgDFKTvHnTmp_KAfRA/s320/MenusSoFar.gif" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">My brother made the concept for the Perk Tree in Photoshop and started to save those out so that he could then take the project and start to program those mechanics. I helped him out a bit with using the <a href="https://hakuenstudio.itch.io/eli-enhanced-pictures" target="_blank">Eli Enhanced Pictures</a> plugin and using variables as the picture names and in the script calls to make things go a little faster and to be more efficient throughout.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiakJ4gqXZ6mLWdK6e4pihrDyUqMIugugL2B-nLU7L5iH8EnI5iPJVRHe1gUcDVakdgJEQM_-oOSMe3uiYLj1FFT6kZGhtD5gLVUigxkd7g2oq6dCYF9Hsw9Mj8G7xJLtYvxi2cmQ3Ejn9if7guU1yGXyJF-4-8aDlrKO8aOFRQdeoYYnU_xTaYmVOlAg/s1920/NKU95Z.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiakJ4gqXZ6mLWdK6e4pihrDyUqMIugugL2B-nLU7L5iH8EnI5iPJVRHe1gUcDVakdgJEQM_-oOSMe3uiYLj1FFT6kZGhtD5gLVUigxkd7g2oq6dCYF9Hsw9Mj8G7xJLtYvxi2cmQ3Ejn9if7guU1yGXyJF-4-8aDlrKO8aOFRQdeoYYnU_xTaYmVOlAg/s320/NKU95Z.jpg" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">I spent many hours from there writing out the entire script of the game in Inky! It definitely saved me a lot of time and was way faster than eventing it all in RPG Maker. This was also great timing because my brother had to spend a long time in the project on that Perk Tree because it was really complex. Before this, I had already set up the project so it would auto-import the knots from Inky, I just needed to dedicate a bunch of hours to writing what would go in there. It ended up equalling out to around 29 pages in a Word document!</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg26L5mQR1cz2iUB_zgiojLJIn7crmN_RAtBUpwa-NTTmOXDSfGrLvN8FuvXnhEdyI2wPRgrJB2KlRypY-A_UVTcFkZpguYao5WOPJkSq_B21kiRnkd-EXOGoNIznH4GmnYzVQ-0kDQkuTJUbIDZ-4UOUj0DgN1dv_M9FPJv7_UNYyVLU1RHUv68f-zEQ/s1918/Inky.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1034" data-original-width="1918" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg26L5mQR1cz2iUB_zgiojLJIn7crmN_RAtBUpwa-NTTmOXDSfGrLvN8FuvXnhEdyI2wPRgrJB2KlRypY-A_UVTcFkZpguYao5WOPJkSq_B21kiRnkd-EXOGoNIznH4GmnYzVQ-0kDQkuTJUbIDZ-4UOUj0DgN1dv_M9FPJv7_UNYyVLU1RHUv68f-zEQ/s320/Inky.jpg" width="320" /></a></div><div><br /></div><div>Then I made the title screen and logo for the game. I mostly used art my brother had made for various UI elements, but I arranged it all to work for our title.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7M-C1E-RTPQJhvy26Q0RtfN-xNDAHlyObQ73oNBdFBJ9tn4LDWLit4gmSqUf2o3cDdqvq6jRsd4P5Jqna4tU1yYtW4Arqt6e-yYY9a1Cc5N2KQBvpYTBooRtmuRWj0kI2imSzN4Mia2qMfl8pgCXCzfqxtRen9ZPK0zj6ZB7cwRu52RhKLV4uRgAnpg/s1920/Title.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7M-C1E-RTPQJhvy26Q0RtfN-xNDAHlyObQ73oNBdFBJ9tn4LDWLit4gmSqUf2o3cDdqvq6jRsd4P5Jqna4tU1yYtW4Arqt6e-yYY9a1Cc5N2KQBvpYTBooRtmuRWj0kI2imSzN4Mia2qMfl8pgCXCzfqxtRen9ZPK0zj6ZB7cwRu52RhKLV4uRgAnpg/s320/Title.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;"><h4><span style="font-family: arial;">Sunday: Finishing the Game</span></h4><div><span style="font-family: arial;">Though we didn't actually sleep Saturday night into Sunday, I'm chunking it off into Sunday here because this is the time when we were really under pressure and a little stressed about getting it done. It was already around 10am and we had many features working, but we didn't have any colored art for the Wing characters, and had no actual character sprites in the game. It was all menus and UI (which is definitely needed for this game, but still a little concerning). At this point, I was under the impression that we were not going to do it and this was going to be the first GGJ since the first one where we really didn't have a finished project, because there wasn't much time left. The timing on parts of this day is honestly kind of a blur because we were so intensely working on this project with no sense of time. We just needed to finish things and quickly.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I started with programming the tutorial because we hadn't even really shown the players how to play yet. While I was doing that, my brother quickly threw base colors onto my sketches so we could at least have some colored characters.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw9z5p2MSJ98Lp7WMOrsrnRgAajorjcmwC2PGhB_ZJUyzFnR0HRofg6zYx1ROXM2KedaDy0NYPvV1NIs9BUffnRvRvA0-ZtjuGR7fPPkdSyjDYtvMce9tWKsJ9sIv2L78aiW_69CNxleozULecCo5DZOCyayoy7DGF5Bak8KyQoXYzXml89smTSaxQCA/s4134/Characters_COL.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2096" data-original-width="4134" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw9z5p2MSJ98Lp7WMOrsrnRgAajorjcmwC2PGhB_ZJUyzFnR0HRofg6zYx1ROXM2KedaDy0NYPvV1NIs9BUffnRvRvA0-ZtjuGR7fPPkdSyjDYtvMce9tWKsJ9sIv2L78aiW_69CNxleozULecCo5DZOCyayoy7DGF5Bak8KyQoXYzXml89smTSaxQCA/s320/Characters_COL.png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">He also made some background art for our scenes. As he was doing this, I was frantically downloading them and adding them to the project so we would have something in there. I was also working on importing all of the HUD elements and setting up the on-screen numbers that correspond to the variables.</span></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDEIIP3Dy05n915_Gl1rzl3yoSmzrw85CG3GN0hG2w7SoH7KFsm_tz-XpfqXdp9d5dkbkqSVlXXbmSqNvmLboIAaq1M5a1WT3AXhaMRp5GZoZfW8ktDZ3z4PKG5p4F_jUSWGRXsX2pj6Y-TuSwmpra7d60ycv1-08HF_MST8sy4Ys4C7Pd-7QrkhhOEg/s1920/BG_Kitchen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDEIIP3Dy05n915_Gl1rzl3yoSmzrw85CG3GN0hG2w7SoH7KFsm_tz-XpfqXdp9d5dkbkqSVlXXbmSqNvmLboIAaq1M5a1WT3AXhaMRp5GZoZfW8ktDZ3z4PKG5p4F_jUSWGRXsX2pj6Y-TuSwmpra7d60ycv1-08HF_MST8sy4Ys4C7Pd-7QrkhhOEg/s320/BG_Kitchen.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div>Once he had a good amount of backgrounds and the characters colored, I handed the game back to him to work on importing the art. A big portion of that was setting up Noibert to show up, depending on the character creator's options. And from there, since he already had the game, I also guided him on where to put the backgrounds with characters on them, which I had been making during that time. So he imported the backgrounds for all of the scenes as I was sending them his way.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6LEQYNjYDaJI-k3mSNYEUvVnWrwWZ5W3TTx5-PxCFxXl2tAj0hTKJZ8uZraVdOYarAouQYzGK4Wv9RXpw5hs56trq-WLsvxlkNou4cQOIwr7FMV0BDgU1tOWMooVlZZCwrbFG-l6q7PO7tGXX1ZolHA54K0K5tZ6RObY1qwSlrck7gAHaBF_dY3FNRQ/s1920/E144s9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6LEQYNjYDaJI-k3mSNYEUvVnWrwWZ5W3TTx5-PxCFxXl2tAj0hTKJZ8uZraVdOYarAouQYzGK4Wv9RXpw5hs56trq-WLsvxlkNou4cQOIwr7FMV0BDgU1tOWMooVlZZCwrbFG-l6q7PO7tGXX1ZolHA54K0K5tZ6RObY1qwSlrck7gAHaBF_dY3FNRQ/s320/E144s9.jpg" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I was also importing the colored character art into all of the menus I had made so that those could be current. </span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHS35UMYG_76HhGJN14WzsdnfRr_RNpdJ8jOE-Rc3naD5dYahpgcBLzGsnLkkbePMHRlBymrLSWxA4GKGmYalLbzeGmQ3WSAPc5Jnjuw4wzYPY76i4uc10P8C43EYeQ2y9njnjU4V3FIrQMoxW4mSMWCrZjoWRjdmh019h4rK2440MADgE8ycuNuDtLw/s1920/Screenshot%20(378).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHS35UMYG_76HhGJN14WzsdnfRr_RNpdJ8jOE-Rc3naD5dYahpgcBLzGsnLkkbePMHRlBymrLSWxA4GKGmYalLbzeGmQ3WSAPc5Jnjuw4wzYPY76i4uc10P8C43EYeQ2y9njnjU4V3FIrQMoxW4mSMWCrZjoWRjdmh019h4rK2440MADgE8ycuNuDtLw/s320/Screenshot%20(378).png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Since we still had some placeholder UI that I made for testing purposes in there, I also took this time to quickly throw some of the window frames and gradient backgrounds onto my existing UI so that it would look somewhat presentable. They came out looking better than I was expecting, all things considered.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRZiaNVVuJwVrHEhdOR_4Z8AvBwhtfxFnMnA9LCUbsVzTc4-bgKnFBXVp9mSc0p8YvPOhhkslKW9u3synoq_vyr8TBexCcp6XYrONO_7MoINGZw8iZcdMAfUfBnpFwFcDIX09O8bgDqmRFyrLZMKIdjNc6ofZYF3HISslFh9ZbUcb1FwoNDl0u9akvHg/s1920/Screenshot%20(379).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRZiaNVVuJwVrHEhdOR_4Z8AvBwhtfxFnMnA9LCUbsVzTc4-bgKnFBXVp9mSc0p8YvPOhhkslKW9u3synoq_vyr8TBexCcp6XYrONO_7MoINGZw8iZcdMAfUfBnpFwFcDIX09O8bgDqmRFyrLZMKIdjNc6ofZYF3HISslFh9ZbUcb1FwoNDl0u9akvHg/s320/Screenshot%20(379).png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgICXCJ-6Tdn9dXIJl1ufG0mi27nwyfYrmW6VK7EnS0Nle0MNZqoH6Ux2D68cQWBOZEE1eikOAbbO1z_BtOetgkhi1_5lovPbVk1wcKSb3OVrhU_QIwgVTBRHVFVsl2P4snopKD8g0t7VRmtVYuHceLj2IizWLycHyGmaqeQTpvYIXlk5SyAbgMBQ4psA/s1920/Screenshot%20(382).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgICXCJ-6Tdn9dXIJl1ufG0mi27nwyfYrmW6VK7EnS0Nle0MNZqoH6Ux2D68cQWBOZEE1eikOAbbO1z_BtOetgkhi1_5lovPbVk1wcKSb3OVrhU_QIwgVTBRHVFVsl2P4snopKD8g0t7VRmtVYuHceLj2IizWLycHyGmaqeQTpvYIXlk5SyAbgMBQ4psA/s320/Screenshot%20(382).png" width="320" /></a></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">At this point, it was pretty much all in there and already Sunday afternoon. We hadn't even playtested our game yet though. We were really working up to the wire. So my brother started to playtest it and leave notes in our document for big things that looked broken and if there was any instance where he could not progress. It was mostly beatable to the end of the game surprisingly with nothing truly game-breaking (just some jarring graphical errors). So I guess spending so much time on making that thorough game loop at the start really paid off! While he was playtesting, I was putting together our credits image.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ2LPir2Fngx-AYypWAZ39_G0Z6BeoT-a-SgtFJdeqcpT5VSPM-mzyL2TvrEJOYa_ksor8V-B90TlAdnGQRHgNBWEzDvbe6w8NuvRgueA3j35R4ny53tvfMgOqYaIh0EC-p7TSbO11Qtd2BzPpbANHuoXke3fywJuAg05mVyeZY7QBf1zHH3-x3RxCIg/s7000/Credits_End.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="7000" data-original-width="1920" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ2LPir2Fngx-AYypWAZ39_G0Z6BeoT-a-SgtFJdeqcpT5VSPM-mzyL2TvrEJOYa_ksor8V-B90TlAdnGQRHgNBWEzDvbe6w8NuvRgueA3j35R4ny53tvfMgOqYaIh0EC-p7TSbO11Qtd2BzPpbANHuoXke3fywJuAg05mVyeZY7QBf1zHH3-x3RxCIg/s320/Credits_End.png" width="88" /></a></div><div style="text-align: center;"><br /></div><div>It was around 4pm when we finally exported the game and uploaded it. We made our <a href="https://thegek.itch.io/tag-world-roots" target="_blank">itchio page</a> and officially submitted it. I still had not played the game at all. I had trusted that it would be okay because he played it and was able to get to the end.</div><div><br /></div><div>By now, it's been about 30 hours straight that we had been awake and working on it, so I didn't have the energy to test it or work on it anymore that day. I just went to sleep for the night and really was not feeling great about the project if I'm honest.</div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><h4><span style="font-family: arial;">Monday: Bug Fixing</span></h4><div><span style="font-family: arial;">I woke up on Monday around 3am because I had gone to bed around 5pm the previous day. I couldn't sleep any longer so I decided to use this time to actually play through our game for the first time. I made a long list in our document of all of the bugs I found and what needed to be fixed. It was a pretty big list, so much so, that I was prioritizing with a lower priority list and a higher priority list of what really needed to happen before I would be okay sharing this with anyone I knew.</span></div><div><span style="font-family: arial;"><br /></span></div><div>Last night I was embarrassed to even upload what we had because I wasn't proud of it. So I dedicated all of Monday morning to debugging the project and going through every single checklist item to make sure it could be as close to bug-free as I could get it in a day.</div><div><br /></div><div>I added a functioning save system because our previous one was broken and you couldn't actually load the game back up if you exited it. This was a huge issue. So I found <a href="https://galvs-scripts.com/2020/10/21/mz-auto-common-events/" target="_blank">Galv's MZ Auto Common Event</a> plugin and implemented that to fix our save system.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCky8eIhEDYyN09b9qLa-qgtSeTZ0WvT4HZU3QbaSXvSS_wrxISJKb-kFY5xHgW4sTwGEbvrJ8tlTpkNpfWXS0GG0CxYYWe_4052QJKnW784VSc_5yoPiE8EGQmizYyWcqqKqiu2P5zVgi_QC0G_dNA5JVWZ6UOpfj_CukISB4nDdYFKFsDlPI0o-7aQ/s1920/Screenshot%20(383).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCky8eIhEDYyN09b9qLa-qgtSeTZ0WvT4HZU3QbaSXvSS_wrxISJKb-kFY5xHgW4sTwGEbvrJ8tlTpkNpfWXS0GG0CxYYWe_4052QJKnW784VSc_5yoPiE8EGQmizYyWcqqKqiu2P5zVgi_QC0G_dNA5JVWZ6UOpfj_CukISB4nDdYFKFsDlPI0o-7aQ/s320/Screenshot%20(383).png" width="320" /></a></div><div style="text-align: center;"><br /></div><div>Then I also fixed our tutorial scenes that were graphically jarring with elements overlapping on top of each other. It ended up being that we tried to control too much with a single switch so I split a few of those out and changed the timing of some of the tutorials. I made some new mini-boxes to show menu elements while being able to talk about them so it was easier to read and follow.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVitQGfH7uGuZJoe3dk6tpa2lzKh3i1rnCG_-mRkl5Ybq3cDCXaaNl0bOP1E_C00-dvIy3yM76U7i-9WL1o2slCWjNGD0z6OLFhdqhXlzvdKFDuNd5qLlvaOQ5NDyaX0dzW98vnXR2x16Ek00L6RmRgy_pQ0O_VD6gz9uAqnIPYGYDnuo7NHbQNMlubw/s1920/Screenshot%20(370).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVitQGfH7uGuZJoe3dk6tpa2lzKh3i1rnCG_-mRkl5Ybq3cDCXaaNl0bOP1E_C00-dvIy3yM76U7i-9WL1o2slCWjNGD0z6OLFhdqhXlzvdKFDuNd5qLlvaOQ5NDyaX0dzW98vnXR2x16Ek00L6RmRgy_pQ0O_VD6gz9uAqnIPYGYDnuo7NHbQNMlubw/s320/Screenshot%20(370).png" width="320" /></a></div><div><br /></div><div>Finally, by around noon, I was able to play through it entirely without running into any big bugs. There were a few wishlist things that I could've fixed, but it had been about 10 hours already on the day after that I worked on this, so I decided to call it there.</div><div><br /></div><div>If we decide to work on it again in a few weeks, maybe we'll add to it. But for now, I'm happy with the game and honestly, I really like it. I'd say it's probably my 3rd favorite GGJ that I created (out of 8), so that's pretty good! Especially considering how I felt about it just one night prior to that.</div><div><br /></div><div>When I played through the game, I had a lot of fun. The Perk Tree was really fun to plan the schedule around and to strategize on how I would plan my days. It was even a fun challenge to see if I could figure out the earliest possible day that you could unlock the secret Wing, Zapper (which I found out is day 5). And I'm really proud of the writing I did for this game too. I was able to flesh out a lot of background characters through this, and I think they all worked really well for the game as a whole.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhijDuSKB2HBLHczR_JLqRJe0ejJXVHCTyX_ft6bVk3rHzXJfrrjB7-FT70xHi19oXOuVdAur3YBh73rclDB_59YlqyvpH69b5iGb1JwX3lYA_Wt-jRCrCCeQ9GMZY0FpUTfrNPXFyDaxVZfqe9aTBvwX2fly6FYMrTYwjM3-xio5DDhltHiEXiUX9wUg/s1920/Screenshot%20(401).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhijDuSKB2HBLHczR_JLqRJe0ejJXVHCTyX_ft6bVk3rHzXJfrrjB7-FT70xHi19oXOuVdAur3YBh73rclDB_59YlqyvpH69b5iGb1JwX3lYA_Wt-jRCrCCeQ9GMZY0FpUTfrNPXFyDaxVZfqe9aTBvwX2fly6FYMrTYwjM3-xio5DDhltHiEXiUX9wUg/s320/Screenshot%20(401).png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXTMUREWE5uBbKDEDqIcWO7bRmQmzU5ne8IifjGJsAgEG8EKs_F8vXDSaE3gnHwBazz1NwH0Krti2GaJ83Lt1zWxKAv4p4Go3_ncEzz-mYmmocWP6G53V0RK6EU1Apb_WtgV43X1YOQqP9e7eajGPuU2JvHE8tgSaoJTnFj4QCU2YvVFhga-cPTMkYVw/s1920/Screenshot%20(402).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXTMUREWE5uBbKDEDqIcWO7bRmQmzU5ne8IifjGJsAgEG8EKs_F8vXDSaE3gnHwBazz1NwH0Krti2GaJ83Lt1zWxKAv4p4Go3_ncEzz-mYmmocWP6G53V0RK6EU1Apb_WtgV43X1YOQqP9e7eajGPuU2JvHE8tgSaoJTnFj4QCU2YvVFhga-cPTMkYVw/s320/Screenshot%20(402).png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeVXhohLO0GP4vO_MDoFsiMOldznFzUqX4t-6BkxLNHsuIzrtseQ-x1HHcYWyn9CnyvgH9EYMAUDbhNdtcFh8e9fUaR6fJoQtJsBFbSFyJHeU_fOE1MBX5ZZzq9yHFFpX83WkCuyWp4ZKfJ-vSW9kjghzQAPShS-Iurt6MAv1LQjVFYS4AxhESCfZOQ/s1920/Screenshot%20(403).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeVXhohLO0GP4vO_MDoFsiMOldznFzUqX4t-6BkxLNHsuIzrtseQ-x1HHcYWyn9CnyvgH9EYMAUDbhNdtcFh8e9fUaR6fJoQtJsBFbSFyJHeU_fOE1MBX5ZZzq9yHFFpX83WkCuyWp4ZKfJ-vSW9kjghzQAPShS-Iurt6MAv1LQjVFYS4AxhESCfZOQ/s320/Screenshot%20(403).png" width="320" /></a></div><div style="text-align: center;"><br /></div><div>So even though I went through a lot of stress and emotions, in the end, I had fun with this and I really like the game that we created. I hope that you'll have as much fun playing it as we had making it (and playing it ourselves)! It also helped motivate me and make me want to work on some more projects soon, which is always one of my favorite parts of the GGJs.</div><div><br /></div><div>If you can't play it for some reason, or you just want to watch a video playthrough of it instead, I recorded this video of me playing it on Monday:</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/rfr3uBysYus" width="434" youtube-src-id="rfr3uBysYus"></iframe></div><div><br /></div><div>Thanks for reading this post! I know it was another long one, but these GGJ posts always are, because there's just so much that happens in such a short amount of time.</div><div><br /></div><div>This is obviously my CUPdate for this week, and really the only project I've worked on since last time due to surgery and recovery. Maybe next time I'll have something, but I think for now I'll probably need to do a bit of resting.</div><div><br /></div></span></div></span></div></span></div></span></div></span></div></span></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-86940117916754628652023-01-18T10:00:00.003-05:002023-01-18T10:00:00.207-05:00CUPdate 38: Nay Event, Colors Live, and Storyboards<p><span style="font-family: arial;">For this CUPdate, I've mostly been getting back into things. This is going to be one of my more productive CUPdates for awhile though.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxkekgS58bFsUPUxq9PKs9mhZ9HX4oXaeIGc1ihyG-yq9krpHC0Jfu6BEgiWqgpLm8AYLiwMjmlmL9e4JSuB1f4CaHs3oU9VgnSM3CB1rwC4YkkVucZbe0RVNUJ7LJ8rMrzCc_r-XvGZW84SlGjwUYA3T5A3nnalAzuaoIRbh2SDj293sCViTx-dEXyg/s1920/CUPdates38.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxkekgS58bFsUPUxq9PKs9mhZ9HX4oXaeIGc1ihyG-yq9krpHC0Jfu6BEgiWqgpLm8AYLiwMjmlmL9e4JSuB1f4CaHs3oU9VgnSM3CB1rwC4YkkVucZbe0RVNUJ7LJ8rMrzCc_r-XvGZW84SlGjwUYA3T5A3nnalAzuaoIRbh2SDj293sCViTx-dEXyg/s320/CUPdates38.png" width="320" /></a></div><p style="text-align: left;"><span style="font-family: arial;">I started off by continuing the Nay Event, Return to Mr Marcus World. My brother and I are meeting more frequently to do voice chats where we can work on projects together or just do fun activities. For this one, we tried a new event which was a lot of fun! One of us sketched a character digitally, then we sent that drawing over to the other person. They then had to hold a paper up to the screen and trace it. Then we used traditional mediums to color the other person's drawing. This was a really fun collab!</span></p><p style="text-align: left;"><span style="font-family: arial;">These are the ones I started with the sketch and then he colored:</span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiESme1PtE0v1Arhk5-_GMAB7cDjdG5zppGa3S9ke520e2mZ_wADm6VlU77wcSmJbBj7dZmoVaG6RAKOOnhbKuT0Q7G6tJRq7n0JXhQMeMGeIuDuFFqu_ITt2Y5eEqWkUbneRgl_PvJHv85za90IqcV5dugYsfM0qm93VxtEr3JW-NGWza6sqGUceqDEA/s1500/Chozu%20Draws%20Dark%20Wolf%20Rabiah.png" style="margin-left: 1em; margin-right: 1em;"></a></span><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiESme1PtE0v1Arhk5-_GMAB7cDjdG5zppGa3S9ke520e2mZ_wADm6VlU77wcSmJbBj7dZmoVaG6RAKOOnhbKuT0Q7G6tJRq7n0JXhQMeMGeIuDuFFqu_ITt2Y5eEqWkUbneRgl_PvJHv85za90IqcV5dugYsfM0qm93VxtEr3JW-NGWza6sqGUceqDEA/s1500/Chozu%20Draws%20Dark%20Wolf%20Rabiah.png" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK-RUQvXHyUY-bDWsOjflSTmvgR0z03RF1j61P0aoF3pGHYBHrJ7JN1qlDDc25u9PfYmrBUu9TlfedByaZ-Avjd1gbgQChQtyUKeYmnW6uL4PSk1AsW7R6YiqAvOW6ubrTYoie1Q9boPKiU9wn3kNQHedeZrJnklA6qwrJ1VQB5AkqLKTMXOU-8jSQ1A/s1500/Pigger%20Draws%20Urom.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1500" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK-RUQvXHyUY-bDWsOjflSTmvgR0z03RF1j61P0aoF3pGHYBHrJ7JN1qlDDc25u9PfYmrBUu9TlfedByaZ-Avjd1gbgQChQtyUKeYmnW6uL4PSk1AsW7R6YiqAvOW6ubrTYoie1Q9boPKiU9wn3kNQHedeZrJnklA6qwrJ1VQB5AkqLKTMXOU-8jSQ1A/s320/Pigger%20Draws%20Urom.png" width="256" /></a></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOcyHKZVDLeRTj7npEcA_7iubi25QJLmj4IrxLbSoAgY4UW-mNzZpBQ0qwnvn8JxDYKA8PB4l4A7lppKKQMZdyqQEcKj-kJpyFoI8ZFQe-rALszIonPB1E5hCKUDgfVel0JL30odTZKeTKiSz7qp7fqij5zN-ZNXdqyfL2KBbNG3BFhP3O4TtpYEvIQQ/s3719/Urom%20the%20Tracer.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3719" data-original-width="3072" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOcyHKZVDLeRTj7npEcA_7iubi25QJLmj4IrxLbSoAgY4UW-mNzZpBQ0qwnvn8JxDYKA8PB4l4A7lppKKQMZdyqQEcKj-kJpyFoI8ZFQe-rALszIonPB1E5hCKUDgfVel0JL30odTZKeTKiSz7qp7fqij5zN-ZNXdqyfL2KBbNG3BFhP3O4TtpYEvIQQ/s320/Urom%20the%20Tracer.jpg" width="264" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijPPjuRcK1Idw_0IBHhEuVYy4s3-MVr14CoGjwh6ATEx1xC1316XEvtCN7QbfBc8-0IV1quAfh0Hpuoscz3gDPUqgpkzY94IYpVrrKesa_5I91P-8HiQgf6njMaN5m8aNwl76HRwbDN5KtLxPARbkahLbvYzO9vNq4p1UOMQKApjeAeyIlTjXZQGOjMg/s1500/Rabiah%20Draws%20Taiko.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1500" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijPPjuRcK1Idw_0IBHhEuVYy4s3-MVr14CoGjwh6ATEx1xC1316XEvtCN7QbfBc8-0IV1quAfh0Hpuoscz3gDPUqgpkzY94IYpVrrKesa_5I91P-8HiQgf6njMaN5m8aNwl76HRwbDN5KtLxPARbkahLbvYzO9vNq4p1UOMQKApjeAeyIlTjXZQGOjMg/s320/Rabiah%20Draws%20Taiko.png" width="256" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzY15G4e5T7_AKARZQGII2QRrYo8fZH0plznEXfUGpLf6-NE5wZYe6Ww32Dr367qUdD1aV2x-Tpe536Y4iaVm8fb0ntbpkg7w_1ndgbfT0Z8cGtm5ww4J2e5TlwlX_lFF_ee-_jLIgdMnExyBHm2hEyL1FbEV1HymvW5JPU3cgIMAksucLFm48DvMChw/s3470/Chozu%20Colored.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3470" data-original-width="2899" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzY15G4e5T7_AKARZQGII2QRrYo8fZH0plznEXfUGpLf6-NE5wZYe6Ww32Dr367qUdD1aV2x-Tpe536Y4iaVm8fb0ntbpkg7w_1ndgbfT0Z8cGtm5ww4J2e5TlwlX_lFF_ee-_jLIgdMnExyBHm2hEyL1FbEV1HymvW5JPU3cgIMAksucLFm48DvMChw/s320/Chozu%20Colored.jpg" width="267" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;">And these are the ones that he did the sketch for and I colored:</span></div></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoclPSJ3-rEP7r6xWyBbk7I3ZrotfY6NKVFDOr6PMUkfkrOSbDuXX6XWnKicdoakSxrl2gOZMEnepi726p6OfLmSazwRJGqWbZ3o2ScZAIAFgumkCInEzpHG2KAVqAifGcnEoe0PICBYM9n0LvJ1NGgmLSiJQXHn3I9gvaNoey_etlpqZ8qiXOZEFp-w/s1500/Urom%20Doesn't%20Have%20Rules%20For%20Drawing%20Jim%20Pigger.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1500" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoclPSJ3-rEP7r6xWyBbk7I3ZrotfY6NKVFDOr6PMUkfkrOSbDuXX6XWnKicdoakSxrl2gOZMEnepi726p6OfLmSazwRJGqWbZ3o2ScZAIAFgumkCInEzpHG2KAVqAifGcnEoe0PICBYM9n0LvJ1NGgmLSiJQXHn3I9gvaNoey_etlpqZ8qiXOZEFp-w/s320/Urom%20Doesn't%20Have%20Rules%20For%20Drawing%20Jim%20Pigger.png" width="256" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirnfKPSh0IIzyJ-0WG9jH6qW07YWEa9KFC7lOkJzMRyntugs9b6bm8gUuqjp3upO0wfRY6ex0V_4cp9EzJP_0OjdZ5S9jpjd2MYHuvnSyfoL4s0N5c7duRWqVmV0oFQHfrerB3Ks1tXSYrwzVPsMROE1FVVZDz0HnUX32nq7O2mz9_0XOENkqT4MkKgw/s3812/Pigger%20Colors%20Urom.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3812" data-original-width="2640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirnfKPSh0IIzyJ-0WG9jH6qW07YWEa9KFC7lOkJzMRyntugs9b6bm8gUuqjp3upO0wfRY6ex0V_4cp9EzJP_0OjdZ5S9jpjd2MYHuvnSyfoL4s0N5c7duRWqVmV0oFQHfrerB3Ks1tXSYrwzVPsMROE1FVVZDz0HnUX32nq7O2mz9_0XOENkqT4MkKgw/s320/Pigger%20Colors%20Urom.png" width="222" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><img border="0" data-original-height="1500" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiESme1PtE0v1Arhk5-_GMAB7cDjdG5zppGa3S9ke520e2mZ_wADm6VlU77wcSmJbBj7dZmoVaG6RAKOOnhbKuT0Q7G6tJRq7n0JXhQMeMGeIuDuFFqu_ITt2Y5eEqWkUbneRgl_PvJHv85za90IqcV5dugYsfM0qm93VxtEr3JW-NGWza6sqGUceqDEA/s320/Chozu%20Draws%20Dark%20Wolf%20Rabiah.png" width="256" /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZLoBHBA5Y9ZalgCxE7rRcPeSrQGxss4EFPsLqY3hCSSDclFtrTSRsMNcz_QlfDquAya014VzyJUjrZ2rJFW-C41OKCTbeVqhpK1_IN6PSpuo6oBoxAeWwmORo-Q_G-VVlAUjofyy_8LpHrrQ94VDPs6pSqRQ8VAhRZi6G75HduMfXnVQhwBhU1cmBWQ/s3908/Rabiah%20Colors.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="3908" data-original-width="2940" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZLoBHBA5Y9ZalgCxE7rRcPeSrQGxss4EFPsLqY3hCSSDclFtrTSRsMNcz_QlfDquAya014VzyJUjrZ2rJFW-C41OKCTbeVqhpK1_IN6PSpuo6oBoxAeWwmORo-Q_G-VVlAUjofyy_8LpHrrQ94VDPs6pSqRQ8VAhRZi6G75HduMfXnVQhwBhU1cmBWQ/s320/Rabiah%20Colors.png" width="241" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><p style="text-align: left;"><span style="font-family: arial;">And then another activity that's continued from previous ones is that we'll search for our character's name on Google images and then the first image of a person that comes up, we Photoshop it and turn it into an image of them. These are a little weirder, but here are the two I edited this time:</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ7LA52EzHQSekvCjfkplzooIJBuLvqIpEyprXuSeBmJQcpBwzRGAU-FnxVRFg2z6h-QDoA_WgQuGFW9kd26PlKHpVAhi3BHcWdIgihNNKRnsJ_a6UI25jryvleR9iSzfSFlNHrJq4BEKov-hX_ebI7UUWEd4OW0fFUNAz3g5MQELt8NGOggsVjXTL9A/s1350/Karma.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1350" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ7LA52EzHQSekvCjfkplzooIJBuLvqIpEyprXuSeBmJQcpBwzRGAU-FnxVRFg2z6h-QDoA_WgQuGFW9kd26PlKHpVAhi3BHcWdIgihNNKRnsJ_a6UI25jryvleR9iSzfSFlNHrJq4BEKov-hX_ebI7UUWEd4OW0fFUNAz3g5MQELt8NGOggsVjXTL9A/s320/Karma.png" width="256" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwvjV35SKg1xaIU3Hd2NfvyJ76zL0ETi6tAkbXd25AJPFqJtrxoLwwuY4cfOXfc-Pi8TjzjJKgo1M9CkY4E7JZ9X3z1wmH1G4KiNppqLsDKSRHW_MEUVi_49pmGlGEIXv6K42ovwi6dEtXbnjU30RmSS72LNQ1pgE3DbBS3VlpxxpvzDdUoFxcs0lS8w/s1280/Mooth%20and%20Wife.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="720" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwvjV35SKg1xaIU3Hd2NfvyJ76zL0ETi6tAkbXd25AJPFqJtrxoLwwuY4cfOXfc-Pi8TjzjJKgo1M9CkY4E7JZ9X3z1wmH1G4KiNppqLsDKSRHW_MEUVi_49pmGlGEIXv6K42ovwi6dEtXbnjU30RmSS72LNQ1pgE3DbBS3VlpxxpvzDdUoFxcs0lS8w/s320/Mooth%20and%20Wife.png" width="180" /></a></div><p></p><p style="text-align: left;"><span style="font-family: arial;">I've also been continuing to do pretty much daily sketches on <a href="https://www.colorslive.com/artist/Sarena" target="_blank">Colors Live</a>. The Colors Quest mode with prompts and challenges has been really fun. I see that I only have about a month's worth of them left maybe though, so I'm going to have to come up with my own prompts once I do all of those. It's been a fun way to learn the software though.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjGipe-M3rI0rLooJiAM63N-JOYo4y3Jh6gma7p9beIb7lL6Tb0fHGiFcsQ1bsgLkGj0gQQY0gjgCIFzSJpGmHOl36MGDCGq-FWkOaL1Kl6OdHvfqdkEEJ6W-wEkcLf0knY1ec6TwOl5zZjNWqKNjXBSP4jFFEMxTNSEcbVUBb9df5-ptBozAqV7wFauw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="288" data-original-width="512" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjGipe-M3rI0rLooJiAM63N-JOYo4y3Jh6gma7p9beIb7lL6Tb0fHGiFcsQ1bsgLkGj0gQQY0gjgCIFzSJpGmHOl36MGDCGq-FWkOaL1Kl6OdHvfqdkEEJ6W-wEkcLf0knY1ec6TwOl5zZjNWqKNjXBSP4jFFEMxTNSEcbVUBb9df5-ptBozAqV7wFauw" width="320" /></a></span></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg7gYd3UmljcCEOibfTYZjrDJDxsgp9uLzu4VmLZ0Mn-VQ8KuUgnL_KkclKx0cT4COanT2NQoO_myPRMI64sx2EPro6-693vLRvnjX5aO_baxvoKWMhxlBW3aR7DJKuA2oANnkOaiqK9X9gKvci8GB1M93m31LZ0sBtcJ5zwsvW-K_UQyMCCeR_vabY4w" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="288" data-original-width="512" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEg7gYd3UmljcCEOibfTYZjrDJDxsgp9uLzu4VmLZ0Mn-VQ8KuUgnL_KkclKx0cT4COanT2NQoO_myPRMI64sx2EPro6-693vLRvnjX5aO_baxvoKWMhxlBW3aR7DJKuA2oANnkOaiqK9X9gKvci8GB1M93m31LZ0sBtcJ5zwsvW-K_UQyMCCeR_vabY4w" width="320" /></a></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj7dXuhF-vhu-46AefZXaObryQ713S5c5ZXzKXRnNYNWOqSNn07QiPirdNe3a_GAOLvBSD1Vx_LCUVRD_gXXEEggb0Z8TRoEJCnN2GpLVQjSvqkvsP-DILaedTTX5ICIkIwF-6YxT8hW7NobnSWcfQGCbZUF0LCRtvkGSH01TU1cxNlQv4WjMKG9hLkOw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="288" data-original-width="512" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEj7dXuhF-vhu-46AefZXaObryQ713S5c5ZXzKXRnNYNWOqSNn07QiPirdNe3a_GAOLvBSD1Vx_LCUVRD_gXXEEggb0Z8TRoEJCnN2GpLVQjSvqkvsP-DILaedTTX5ICIkIwF-6YxT8hW7NobnSWcfQGCbZUF0LCRtvkGSH01TU1cxNlQv4WjMKG9hLkOw" width="320" /></a></span></div></div><p></p><p style="text-align: left;"><span style="font-family: arial;">And then I've also been making progress on storyboards for the Stinky Girl Eventure whenever I'm at my computer. I finished all of the lineart for all of it, so I'm hoping to have all of the art colored and finished sometime in the first few months of this year.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9g1Ort7HWuX_EfXK9jU5OvD3hd4uDpr_ETD3MRHqr7SESwlpYvC8JN0oWce6i64ikAc2Qr7zMzpHgHcTozQDASU8CC9VL-x_iZHIWOn0uBhvPCt1raTd720clfBoOYFziX0oW1c2z6styVtn69NUMzIA05_1HL7TmRDTE098slwrqimSsxE209NhQTg/s3364/Lines.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1975" data-original-width="3364" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9g1Ort7HWuX_EfXK9jU5OvD3hd4uDpr_ETD3MRHqr7SESwlpYvC8JN0oWce6i64ikAc2Qr7zMzpHgHcTozQDASU8CC9VL-x_iZHIWOn0uBhvPCt1raTd720clfBoOYFziX0oW1c2z6styVtn69NUMzIA05_1HL7TmRDTE098slwrqimSsxE209NhQTg/s320/Lines.png" width="320" /></a></div><p></p><p style="text-align: left;"><span style="font-family: arial;">For next time I'm going to try and do the Global Game Jam. We'll see how that goes! I'm getting surgery in a week and will be recovering in weeks to come, but the plan is to take it easy and do a more chill game this time. After that, depending on how recovery goes, I'm also not expecting much from myself for the next month or so at least, so these may be fairly small posts going forward other than the next one potentially. I'm hoping after this that I'll be feeling better and able to work on art more again though, if everything goes well!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-83210084867414382632023-01-06T10:00:00.002-05:002023-01-21T23:29:55.839-05:00CUPdate 37: Recap and Plans for the Year<p><span style="font-family: arial;">I've been making a lot of blog posts recently, so I wanted this to be a shorter post to summarize those posts for my CUPdate presentation. I'm also going to talk about the projects and everything I've been working on since the last CUPdate!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhW_y95Y5HQl0Uf-e2izl-ukbvZNomIdK-Is0fo9NttinkFz4qEr5KhQZj9zTeCsL9PsU45mJ4qTHBajx6at7IZgardPD8CCaGFwOqm6zo1l03WxrJX4RdRJU3wT_pGtnkEuq5rITqQ9NNlyu7llHCMUtXDQe4dTtk3wViDBDQO6oW3zjUIMZbXGF6BA/s1920/CUPdates37.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhW_y95Y5HQl0Uf-e2izl-ukbvZNomIdK-Is0fo9NttinkFz4qEr5KhQZj9zTeCsL9PsU45mJ4qTHBajx6at7IZgardPD8CCaGFwOqm6zo1l03WxrJX4RdRJU3wT_pGtnkEuq5rITqQ9NNlyu7llHCMUtXDQe4dTtk3wViDBDQO6oW3zjUIMZbXGF6BA/s320/CUPdates37.png" width="320" /></a></div><p><span style="font-family: arial;">To start off, here's the summary of my project-based goals for 2022 and how those went:</span></p><ul><li><span style="font-family: arial;">Draw Every Day: For the first few months, I did actually draw every day. Once my health issues started to spiral downward in June, I stopped being as consistent, but I did still post a digital sketchbook page every month besides December.</span></li><li><span style="font-family: arial;">Compass Nays: I didn't finish the prologue. This one should probably be put on hold. I DID finish a full game called Spirits of Combination Village though, so I'd say that can count in its place!</span></li><li><span style="font-family: arial;">Eventure Twine: I finished at least 1 Eventure Twine. I also started on a second one and got a headstart on a lot of storyboards for various Eventures that I read or rewrote. I also organized all of them into Google Docs and read through a lot/did a lot of proofreading, so I made really good progress on this.</span></li><li><span style="font-family: arial;">Monthly Nay Days: I set these up with my brother and we met pretty much every month for the most part! They were really helpful and we're going to try and do more.</span></li><li><span style="font-family: arial;">Talk more about The Nays: I created the Nay A Week vlog! I also talked more about what happens in the actual Eventures in my CUPdate presentations in December.</span></li></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBXMFxSkL4TqOMK52luhRZyHb0Q9qhwsVgCtp_NohERJqvFPlBq8Gnov-aZPXk9-4PFKtaZqtHGVGY_Q_lqBdviU3TNBbuZnndgcCkn9gk7rsj3iann2JVY--lc7oj2dkajVRwBQUpjbzfjZYMNJWchmIiTnta6XJc29JcREcClgDqkAhH8bfGQxeWHw/s970/2022.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="970" data-original-width="970" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBXMFxSkL4TqOMK52luhRZyHb0Q9qhwsVgCtp_NohERJqvFPlBq8Gnov-aZPXk9-4PFKtaZqtHGVGY_Q_lqBdviU3TNBbuZnndgcCkn9gk7rsj3iann2JVY--lc7oj2dkajVRwBQUpjbzfjZYMNJWchmIiTnta6XJc29JcREcClgDqkAhH8bfGQxeWHw/s320/2022.png" width="320" /></a></div><p><span style="font-family: arial;">And then here are my goals for 2023:</span></p><ul><li><span style="font-family: arial;">Draw daily, or as often as possible, and post those digital sketchbook pages online once a month.</span></li><li><span style="font-family: arial;">Meet with my brother bi-weekly for Nay Days.</span></li><li><span style="font-family: arial;">Create 2 Eventure Twines for The Nays. Also continue to focus on The Nays with proofreading, storyboards, and rewrites.</span></li><li><span style="font-family: arial;">Record a new vlog series called Eventure A Week. Talk about each Eventure in less than 30 seconds each, spoiler-free.</span></li></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoUoiLQMOZ1ins5h7SZXQwR2JuQ3jNOg3OKCqQszBPCcsk5lk_8L4aYa2nTBjNq-7_gLLTy-6F_87HY4g3DTbsC9CpAUYyGmSR_yZSW5vFFg3sTiobggXlPaVsCrMNt13jqSHOIeUL1EG5dnt9I7XMdLYI2ZxpAWKqY-CzY25Chd9ACt69DnItJqo00g/s5600/Improvement%20Meme%202022.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="5600" data-original-width="850" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoUoiLQMOZ1ins5h7SZXQwR2JuQ3jNOg3OKCqQszBPCcsk5lk_8L4aYa2nTBjNq-7_gLLTy-6F_87HY4g3DTbsC9CpAUYyGmSR_yZSW5vFFg3sTiobggXlPaVsCrMNt13jqSHOIeUL1EG5dnt9I7XMdLYI2ZxpAWKqY-CzY25Chd9ACt69DnItJqo00g/s320/Improvement%20Meme%202022.png" width="49" /></a></div><p><span style="font-family: arial;">Since the last CUPdate, I finished the Cimc Eventure Twine! Check out the <a href="https://michellerakar.blogspot.com/2022/12/cupdate-36-cimc-eventure-twine.html" target="_blank">post here</a> to learn more about that and read through the Eventure. I made a <a href="https://thenaysstory.weebly.com/cimc-eventure.html" target="_blank">landing page website here</a> and posted the <a href="https://thenays.itch.io/cimc-eventure" target="_blank">Twine on itchio here</a>.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDlWhFlVW6n6O3xGQO541qyU58MMAkoWOL2piyyWKSLLMj8cpMl9brUPoYY0_6V0oHYYmv7mhaMZ83HjPa2IzfjTDTtF_xDoS9Cqjfci5URgjjIADg-OkGGwGZNOcGWyr6S-z9G9rpQ1YJWE64kRU-541qZ5_cJd3zrvRjcU9k-oRQCaD9ZzUqw24Prw/s1861/CimcTwine.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="917" data-original-width="1861" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDlWhFlVW6n6O3xGQO541qyU58MMAkoWOL2piyyWKSLLMj8cpMl9brUPoYY0_6V0oHYYmv7mhaMZ83HjPa2IzfjTDTtF_xDoS9Cqjfci5URgjjIADg-OkGGwGZNOcGWyr6S-z9G9rpQ1YJWE64kRU-541qZ5_cJd3zrvRjcU9k-oRQCaD9ZzUqw24Prw/s320/CimcTwine.png" width="320" /></a></div><p><span style="font-family: arial;">For Christmas, I got Colors Live on Nintendo Switch, so I'm excited to have a way to create digital art portably now! I've been doing some of the daily challenges that they have and they have some fun limitations to help me get used to using the platform. You can view my profile <a href="https://www.colorslive.com/artist/Sarena" target="_blank">here</a>.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5qb8ONSN-8I7ev617cWJvRmawHkA9XtlO0Hr5RMrIu4IezwkQR8vIWxA-vcuoA9h8IobOu2ghyGkUG-afZhTEiRhPyZXhkqD6fJDNSwHjLBJExsVcZE7DwAqowA0wP5qaIS2HFLa_BsRYsyZRpU2UKS5bx8qPNS33LafjE56FgrKZaCdqiOHI2w0fRA/s512/4950696-CxKwVErBLThZMFgj.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="288" data-original-width="512" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5qb8ONSN-8I7ev617cWJvRmawHkA9XtlO0Hr5RMrIu4IezwkQR8vIWxA-vcuoA9h8IobOu2ghyGkUG-afZhTEiRhPyZXhkqD6fJDNSwHjLBJExsVcZE7DwAqowA0wP5qaIS2HFLa_BsRYsyZRpU2UKS5bx8qPNS33LafjE56FgrKZaCdqiOHI2w0fRA/s320/4950696-CxKwVErBLThZMFgj.jpg" width="320" /></span></a> <div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0V1mGbNv-4AuN6C6rhIm7NaDBGbuntgAIn_WSWQT513LILNRnd_aqtk6j7fLiSvCxNJIfZm0xUmCvwd3VrYOCUOoypF5dHXzByyrUZhYU9EkAjRgItHowQ9zbjZFG7jOxO05jAnq98Clc3JRVAd3ImYn1AQXACVmum4uiIStmIl2UotOOFvJBpcZh0w/s2560/The%20Gek.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0V1mGbNv-4AuN6C6rhIm7NaDBGbuntgAIn_WSWQT513LILNRnd_aqtk6j7fLiSvCxNJIfZm0xUmCvwd3VrYOCUOoypF5dHXzByyrUZhYU9EkAjRgItHowQ9zbjZFG7jOxO05jAnq98Clc3JRVAd3ImYn1AQXACVmum4uiIStmIl2UotOOFvJBpcZh0w/s320/The%20Gek.png" width="320" /></a></div></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG3suy9PSmwwueZlRSAS-Xf5IQvSt-rXZ4c0Lpp4pLiUuM54JAiYOUhbMP7dmhAC3JPKlWOM7KdH3Sr7apx7x9Wuh2gmOiDReN5QZhE4JGamh_2z-X8QglciYrZVTpWxdMYu-kgBC7xWH_oiCqkcYONmOlmjmocvCZ22vG4quWIUHOayFDsY-MURbWhg/s2560/Yaguzi%20the%20Dark%20Tiger.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG3suy9PSmwwueZlRSAS-Xf5IQvSt-rXZ4c0Lpp4pLiUuM54JAiYOUhbMP7dmhAC3JPKlWOM7KdH3Sr7apx7x9Wuh2gmOiDReN5QZhE4JGamh_2z-X8QglciYrZVTpWxdMYu-kgBC7xWH_oiCqkcYONmOlmjmocvCZ22vG4quWIUHOayFDsY-MURbWhg/s320/Yaguzi%20the%20Dark%20Tiger.png" width="320" /></a></div><span style="font-family: arial;"><div><span style="font-family: arial;"><br /></span></div>I also met with my brother over the break and we finished writing The Nays Eventure, which is the 3rd Eventure and the next one for me to create a Twine out of. So now I can progress forward on that. We also talked about some plans for the next ones that are earlier in the story, so we might start working on those ones during our next Nay Days. I also read the Stinky Girl Eventure, which is one that I wrote back in April, so he got to hear that part of the story finally.</span><div><span style="font-family: arial;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZNPDyYE1owM9lrbsGOjwQ0j5Vfq9dcu3vhbKFIKQdykBf7FzjvGgKnBqjG9iDevNQfgWqYyZejA2jvVqu32Z0sNZg169mTq1EY0-J96A8WWJ64nVEWe2uzj37nv8LJGVu_kh1NMO9CdnBGWOwwseTEfQUsSlrR4jVKyGWxtJA5Fsf79WuPUtkg6ZyKQ/s1920/TheNaysEventure.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="942" data-original-width="1920" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZNPDyYE1owM9lrbsGOjwQ0j5Vfq9dcu3vhbKFIKQdykBf7FzjvGgKnBqjG9iDevNQfgWqYyZejA2jvVqu32Z0sNZg169mTq1EY0-J96A8WWJ64nVEWe2uzj37nv8LJGVu_kh1NMO9CdnBGWOwwseTEfQUsSlrR4jVKyGWxtJA5Fsf79WuPUtkg6ZyKQ/s320/TheNaysEventure.png" width="320" /></a></div><div style="text-align: center;"><br /></div><div><span style="font-family: arial;">I also finished my Nay A Week vlog series. I recorded a video (roughly) each week throughout 2022 and talked about The Nays generally. It ranges from general story explanations to what projects I was working on, or just random thoughts or tidbits that I had about what was going on in The Nays.</span></div><div><span style="font-family: arial;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/MCY3pN2uh2o" width="460" youtube-src-id="MCY3pN2uh2o"></iframe></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><div>And then as a tradition, my first drawing of 2023 is related to Cipo. I drew a scene from the Project CBF Eventure that I wrote last year. This is when The Nays let Milada free in the lab and she sees Ciporsius after learning about his time travel plans relating to her.</div><div><br /></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB-4XQysRY6E3XnJjArnRBMVqOTl-PyD7I52AjynTp3gImA8_2Fd4FM-z8pvOXoGGVsg1Nsckp2hWfRZJCcUg3xjraUInWdIRMng5du4FQCT7cBy5xgNwqDbAChD9vFGRb9Nl6vv6G9LSM-1S6VUwiQNQkq_EF6vp8-wYB97Rb_3R-HwHn5_O0A6giDg/s1600/Milada's%20Anger.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB-4XQysRY6E3XnJjArnRBMVqOTl-PyD7I52AjynTp3gImA8_2Fd4FM-z8pvOXoGGVsg1Nsckp2hWfRZJCcUg3xjraUInWdIRMng5du4FQCT7cBy5xgNwqDbAChD9vFGRb9Nl6vv6G9LSM-1S6VUwiQNQkq_EF6vp8-wYB97Rb_3R-HwHn5_O0A6giDg/s320/Milada's%20Anger.png" width="320" /></a></div><p><span style="font-family: arial;">I also made a <a href="https://www.notion.so/michellerakar/OONC-Nay-Days-f75adabc705a49df88d893297e04783f" target="_blank">Notion page</a> where I'm going to plan out and track what projects my brother and I do during our bi-weekly voice chats! And I have a database of options for us to do so we know what's upcoming as well.</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQVjKZXdJ-Dri1QY8V4L1-6dlo37s6VRJKqIzW9fglXVxBp5PcdnNn--vy6gJMpTHTtQYJ2w9D3K0SMfhNmOquEe1eLp8kxN07VirMw9b6pHtMRxpGnpSWx4xT1Kdb-xXuoCDujG3K0wKqldBdAV5m8i-XdocXqAF5kpx_tjkTCi5GGMFW3qjASlbZlg/s1617/NayDays.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="918" data-original-width="1617" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQVjKZXdJ-Dri1QY8V4L1-6dlo37s6VRJKqIzW9fglXVxBp5PcdnNn--vy6gJMpTHTtQYJ2w9D3K0SMfhNmOquEe1eLp8kxN07VirMw9b6pHtMRxpGnpSWx4xT1Kdb-xXuoCDujG3K0wKqldBdAV5m8i-XdocXqAF5kpx_tjkTCi5GGMFW3qjASlbZlg/s320/NayDays.png" width="320" /></a></div><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">So that's it for this post! I got a lot of end of the year stuff done and also started to draw more. This is probably because I had some time off from work so had more time to dedicate to projects, but I hope I can keep some of this up in the weeks to come, too!</span></p></div></div>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-88279589311395698532023-01-01T11:00:00.001-05:002023-01-01T11:00:00.196-05:002023 Plans<p><span style="font-family: arial;">It's 2023! Last time I talked about what all happened in 2022, so if you haven't read that already, you can read that <a href="https://michellerakar.blogspot.com/2022/12/2022-recap.html" target="_blank">here</a>; it'll provide more context for some of my goals for this year.</span></p><p><span style="font-family: arial;">2022 was the 20-year anniversary of The Nays, so I made a lot of progress on that!</span></p><p><span style="font-family: arial;">Here's my updated improvement image to keep up with my yearly tradition:</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEmJedbDFnqE6R-sJFljP7hoXZBokY2EuIoHUzoq5RIKT8UFU9vMj-40dRAwf0EiPtcWJdsDF6I43pQDW-o4k6z-nBgPiUOjDW0R8DTS9mJx2nRSxAzroVGFMEZIP6hyMa-4FJW4a5TNqHJ-pky1HNblAzmio28DvRFjJcSPUde1w6lleTJ1J5VHfekg/s5600/Improvement%20Meme%202022.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="5600" data-original-width="850" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEmJedbDFnqE6R-sJFljP7hoXZBokY2EuIoHUzoq5RIKT8UFU9vMj-40dRAwf0EiPtcWJdsDF6I43pQDW-o4k6z-nBgPiUOjDW0R8DTS9mJx2nRSxAzroVGFMEZIP6hyMa-4FJW4a5TNqHJ-pky1HNblAzmio28DvRFjJcSPUde1w6lleTJ1J5VHfekg/s320/Improvement%20Meme%202022.png" width="49" /></a></div><p><span style="font-family: arial;">While 2021 was a year that my mental health improved, unfortunately, 2022 was the year that my physical health declined a lot. Keeping that in mind, I'm going to try and be mindful when coming up with this year's goals.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">I really liked the goal last year of trying to draw more. Because of health and other issues that came up, it declined halfway through the year. I do want to keep on posting a monthly digital sketchbook drawing and keep my drawings more personal and less publicized like I did last year. That worked out really well for me and took a lot of pressure and stress off of me. I might even end up drawing more if I set up a routine to sketch something after dinner while I'm still in the living room, either in my sketchbook or using my Switch.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">I talked about how I started doing "Nay Days" where my brother and I would meet to work on Nay-related projects. It was hard to find a whole day that we were both free each month, so this year instead we're going to try and meet bi-weekly on a weekday night so we can just talk for a few hours and stay connected more often. This might help us stay more focused on a full day if we have one so we can be productive and write more too!</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">Last year I had goals about Compass Nays. I didn't end up working on it much and I've really switched gears back to The Nays. It makes sense for me to put this project on hold for another year so I can focus on really putting The Nays out there first. That's the original story and I want that to be the first impression that's out there instead of the modified version. I'm not saying every part is going to be public before I can work on this game again, but I do want to focus on getting it in a good spot where I can routinely make at least 1-2 Twines per year before trying to split focus on a different big project. I'd like to make my goal that I create 2 Eventure Twines this year.</span></p><p><span style="font-family: arial;">So with that, I'm going to focus on The Nays again this year. My goal is to finish proofreading all of the Eventures I've written and then start making progress on more of the rewrites and storyboards for various Eventures. With these new bi-weekly Nay Days, I'm hoping we can also write more of the Eventures that are missing from the earlier parts of the story so I can make quicker progress on these.</span></p><p><span style="font-family: arial;">I'm also not saying I won't work on Compass Nays at all this year. If I'm inspired and want to pick it back up to work on it for a few weeks, I will. But I'm not dedicating any goals or expecting that I'll work on it this year.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">I also had a goal last year where I wanted to talk more about The Nays and get comfortable sharing that. I made progress on it but I wouldn't say I really perfected that, so I want to work on it some more. If I end up creating more Twine stories this year, that means more opportunities for me to share those parts of the story with my friends during the CUPdates.</span></p><p><span style="font-family: arial;">I also was thinking about trying out the Nay A Week project again this year, but with a twist. It could be called Eventure A Week instead. This idea would be to vaguely describe each Eventure in under 30 seconds, and spoiler-free. This would help me talk about The Nays and pitch it better!</span></p><p><span style="font-family: arial;">Also not really project-related, but I had fun taking a photo every day, so I would love to continue that project for fun as well.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">And this may not be a possible goal, but I'm putting it out into existence! I'd like to improve my health this year. I don't know if it's possible with my conditions, but I'd like to at least try harder with continuing my daily exercises and using my standing desk, and maybe gradually things will get better.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">So overall, here's a summary of the main project-based goals:</span></p><p></p><ul style="text-align: left;"><li><span style="font-family: arial;">Draw daily, or as often as possible, and post those digital sketchbook pages online once a month.</span></li><li><span style="font-family: arial;">Meet with my brother bi-weekly for Nay Days.</span></li><li><span style="font-family: arial;">Create 2 Eventure Twines for The Nays. Also continue to focus on The Nays with proofreading, storyboards, and rewrites.</span></li><li><span style="font-family: arial;">Record a new vlog series called Eventure A Week. Talk about each Eventure in less than 30 seconds each, spoiler-free.</span></li></ul><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Hopefully, these goals are reasonable and I'm able to accomplish them this year! I love the feeling of starting January with a fresh slate. I'm looking forward to making this year better than 2022!</span></div><p></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-25818634219834750132022-12-31T13:45:00.003-05:002022-12-31T14:05:14.822-05:002022 Recap<p><span style="font-family: arial;"><span>It's the end of 2022 so it's time for my yearly blog post! </span>This was a very special year. The Nays is officially 20 years old! It was made back in 2002 when my brother and I played with action figures to create the story.</span></p><p><span style="font-family: arial;">This year I had a lot of ups and downs, but I'll go into those aspects more throughout this post. I'll be going over a lot about projects I've done, but also getting into a little about my health and work since those were big factors in what happened this year and have really affected my personal projects.</span></p><p><span style="font-family: arial;">To start, here's my 2022 art summary:</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS504I4vx4r1aduT-KHYhJ9zW_stZZluRc3KA9qNLB5isy1cds2gupxY6-aOIRoZx6i0YXoKu3WSjzTmDhCUTen6HutZr1Izm5-aV4EYfXJAjF5q1Jyu0CjsQXndPLu9mwTVdUbtqcNUT9fHC-CXPe1xdmjJyC5aZnq8ayKaZRUlEhPvxTgEU0OT6UFg/s970/2022.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="970" data-original-width="970" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS504I4vx4r1aduT-KHYhJ9zW_stZZluRc3KA9qNLB5isy1cds2gupxY6-aOIRoZx6i0YXoKu3WSjzTmDhCUTen6HutZr1Izm5-aV4EYfXJAjF5q1Jyu0CjsQXndPLu9mwTVdUbtqcNUT9fHC-CXPe1xdmjJyC5aZnq8ayKaZRUlEhPvxTgEU0OT6UFg/s320/2022.png" width="320" /></a></div><p><span style="font-family: arial;">I started the year by converting all of our Eventures into Google Docs! This made it much easier for me to proofread and make small edits, and even rewrite some parts straight in Google Docs. Along with this, I read a lot of Eventures this year. Sometimes I was inspired enough to even draw storyboards for them as well. I made a lot of progress on reading through and updating Eventures so they could connect better and just be improved overall. I didn't read through every Eventure, but I did read through the first 105 and made a lot of edits in there. I also wrote/rewrote 14 Eventures, which is the 3rd most productive year in writing since I started tracking in 2008. I only wrote 1.5 Eventures last year, so that's a huge improvement.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh3xhoAm12KO6wIklqOPEtppeSvHuGw2Xzek-PaCHManmhCEyNRkbC3aDCbVTgVdim1CdqH5EUto3iB1eqT2WGguZO4-2_-9wQKueNs9NRbQF4fswCWIASW9TawFxMz1ZEJUwADVaEonolEG5G2CkL2GSljw6yKHF7i7nJ-XzzplJ0tydvCuGYk2BtvBg=s800" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="376" data-original-width="800" height="150" src="https://blogger.googleusercontent.com/img/a/AVvXsEh3xhoAm12KO6wIklqOPEtppeSvHuGw2Xzek-PaCHManmhCEyNRkbC3aDCbVTgVdim1CdqH5EUto3iB1eqT2WGguZO4-2_-9wQKueNs9NRbQF4fswCWIASW9TawFxMz1ZEJUwADVaEonolEG5G2CkL2GSljw6yKHF7i7nJ-XzzplJ0tydvCuGYk2BtvBg=s320" width="320" /></a></span></div><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">Because I was reading more Eventures, that also inspired me to sketch more Eventure moments. One of the goals I had was to draw daily, and while I didn't actually end up doing that entirely, I did sketch a lot more often and ended up sketching a lot of Eventure moments of the ones I was currently reading at the time. I made monthly digital sketchbook posts for every month besides December, and those were a lot of fun. I'd love to continue that into the new year. It really helped me sketch more casually and was less stressful because there was no pressure to post every day, mostly just post once a month. Sometimes it was hard to keep up with, especially in the fall and winter when things are generally busier for me, but I kept up with it regularly towards the start.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO0hozGct_D9ftkp9jy6Fep1iqDiIE-QZETg8bw_idpflJqJm7jMT_dHPNDxPO8uXgAJPNwlR6Bbw-lseLHM00nO-0qSGe01ak9rNCgdg4plGLIuyUwQ-mwYuemklpRHnP9c6ekkZZ0zXMmgiYlWV5Yd0KZScPIfVvOYolhwIEUukwk-rhqfGDHSoRaQ/s800/March%202022.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="533" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO0hozGct_D9ftkp9jy6Fep1iqDiIE-QZETg8bw_idpflJqJm7jMT_dHPNDxPO8uXgAJPNwlR6Bbw-lseLHM00nO-0qSGe01ak9rNCgdg4plGLIuyUwQ-mwYuemklpRHnP9c6ekkZZ0zXMmgiYlWV5Yd0KZScPIfVvOYolhwIEUukwk-rhqfGDHSoRaQ/s320/March%202022.png" width="213" /></a></div><p><span style="font-family: arial;">Something else that kept me inspired this year was the monthly "Nay Days". These were days that my brother and I voice chatted to usually work on something relating to The Nays. A lot of the time it ended up being more of a casual voice chat, but we did end up writing a few Eventures together through those! So definitely more collaboration happened than the previous year, which was really fun. I'll go into this deeper in the next post, but we're planning to do this more often next year as well.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpIODZo5U991EOInilMni6yFVZs8BqISLE1keJVyI6GZwZJLpZdQbR5lUMGfOabTLWUH1TmPGkLngsYwhs-Ks4MQ9ipE0KlVU-w_Y5a2KKhDIVBXa00ARw-7aDsS_xApQP5q70Bj652M7NMalvJEX33Wp2noCOceSn7W2Wrhp6dhwNpvJTys6S82ubtg/s800/TimerEventure.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="389" data-original-width="800" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpIODZo5U991EOInilMni6yFVZs8BqISLE1keJVyI6GZwZJLpZdQbR5lUMGfOabTLWUH1TmPGkLngsYwhs-Ks4MQ9ipE0KlVU-w_Y5a2KKhDIVBXa00ARw-7aDsS_xApQP5q70Bj652M7NMalvJEX33Wp2noCOceSn7W2Wrhp6dhwNpvJTys6S82ubtg/s320/TimerEventure.png" width="320" /></a></div><p><span style="font-family: arial;">In addition to writing more Eventures, we also ended up doing some fun Nay Events. We mostly revisited the "<a href="https://michellerakar.blogspot.com/2022/06/cupdate-26-return-to-mr-marcus-world.html" target="_blank">Return to Mr Marcus World</a>" event and made up some fun new challenges. It was our first time doing it virtually, but it worked out really well.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaZPTeGfJULqEyJT6fhkF1Xq10vvI3noP8qvyL0MVMZpeOWf_fnQY2a1fRUqbUQw-O0iPbeOIh_hzkAPHZTJfOSKHjVF4LppcKfKokx4EPlGoTocTIjjKwm_oD6QpaDUrn56AVeSQuG456Gk0azJpdlLshojR5bvvWRfgoSfPuTh5nYAn0kHOo4H-dQg/s800/Mar%20and%20Subeebia%20Text%20Challenge.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="800" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaZPTeGfJULqEyJT6fhkF1Xq10vvI3noP8qvyL0MVMZpeOWf_fnQY2a1fRUqbUQw-O0iPbeOIh_hzkAPHZTJfOSKHjVF4LppcKfKokx4EPlGoTocTIjjKwm_oD6QpaDUrn56AVeSQuG456Gk0azJpdlLshojR5bvvWRfgoSfPuTh5nYAn0kHOo4H-dQg/s320/Mar%20and%20Subeebia%20Text%20Challenge.png" width="320" /></a></div><p><span style="font-family: arial;">This year also ended up being a big year for game development. Not so much in the way I was originally expecting though. At the beginning of the year, my brother and I worked on our Global Game Jam project together. This year we made a game that was really fun to work on and had fairly different gameplay than what we usually make. The game's called <a href="https://thegek.itch.io/prisoners-of-time-fabric" target="_blank">Prisoners of Time Fabric</a> and it's a survival game with new mechanics that we hadn't made before. It's probably one of my favorite games that we've made, and we actually were so motivated that we ended up working on it a few weeks later again to fix some areas up and polish it, which we hadn't done in the past before!</span></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/rtGXLaRQfa0" width="514" youtube-src-id="rtGXLaRQfa0"></iframe></div><p><span style="font-family: arial;">In addition to the usual GGJ project, I also made a game from start to finish on my own in one month. It was a game that's a spinoff of The Nays, called <a href="https://michellerakar.itch.io/spirits-of-combination-village" target="_blank">Spirits of Combination Village</a>. This is a visual novel/puzzle game about Pamchan's cousin and I made it for the Indie Game Making Contest. I didn't win or anything, but it was a fun challenge to make a game and I got a lot of positive feedback on it, which was cool. It was my first time fully integrating the Inky plugin to write a lot of dialogue outside of RPG Maker too, and that was a great success.</span></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/QVuvQGM_XDw" width="572" youtube-src-id="QVuvQGM_XDw"></iframe></div><p><span style="font-family: arial;">One of my resolutions was to make a lot of progress on Compass Nays, which I didn't actually really do. I worked on it for a few weeks, but I didn't get far. I made some progress on the battle system, parallax maps, and arrays for social links though; I was inspired after my GGJ project to work on this. The reason I didn't make much progress is probably due to the full game that I made in addition, so I think that fulfilled my game design goal instead.</span></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/PMQ5yPxX8XQ" width="554" youtube-src-id="PMQ5yPxX8XQ"></iframe></div><p><span style="font-family: arial;">One of my other goals was to talk more about The Nays, so I ended up working on a vlog project called "Nay A Week" where I talked about The Nays for about a minute in each recording and went into detail about some of the projects I was doing. This wasn't actually every week, but I did at least half of the weeks! I haven't compiled these videos together yet, but that'll be coming soon and I'll probably put it together this week.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYxxd-dJ-tEh1ha03NNFvLc1x1-q7-dEENIOMEzyDsaQ6DVgDPMz9-vrYJg0unH18rcD2fhY5iLzvSZ9isc_QxRRZjSoV9d0G7jzkzqtPjTF3yfvH3zI0vu6XzYdKZSRPDEmz51Wv0yfl8iAK5BgfGlgAVaDPC_ddfoyRPGX2fn9xv2K_4AZmXEoSG6A/s800/NayAWeek.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="438" data-original-width="800" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYxxd-dJ-tEh1ha03NNFvLc1x1-q7-dEENIOMEzyDsaQ6DVgDPMz9-vrYJg0unH18rcD2fhY5iLzvSZ9isc_QxRRZjSoV9d0G7jzkzqtPjTF3yfvH3zI0vu6XzYdKZSRPDEmz51Wv0yfl8iAK5BgfGlgAVaDPC_ddfoyRPGX2fn9xv2K_4AZmXEoSG6A/s320/NayAWeek.png" width="320" /></a></div><p><span style="font-family: arial;">Building off of that, I presented my most recently created Eventure Twine to my friends during the CUPdate and talked through each drawing to describe the story to them, and it was received better than I was expecting! It was an unexpected way for me to talk about The Nays more, and I really enjoyed it.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVPI8XvSpdzVVYfaNQCaznWbojWBtaDMnPH_Sa2GchZCmSGS_f90NOATTQQqCBhZb3RBXFTx_vyRbcfh4ZYTnWtrae21-13NPhoyCdiGlhjLWn7tOTnNHDXVR2FknUGu7DtADcswC-69ljgco2Qri59WGmdimxin4Gx520kENa8CBsQm2zUgwl0EHTrQ/s3364/PeacefulLiars2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1975" data-original-width="3364" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVPI8XvSpdzVVYfaNQCaznWbojWBtaDMnPH_Sa2GchZCmSGS_f90NOATTQQqCBhZb3RBXFTx_vyRbcfh4ZYTnWtrae21-13NPhoyCdiGlhjLWn7tOTnNHDXVR2FknUGu7DtADcswC-69ljgco2Qri59WGmdimxin4Gx520kENa8CBsQm2zUgwl0EHTrQ/s320/PeacefulLiars2.png" width="320" /></a></div><p><span style="font-family: arial;">And to continue along with my goal of making more Eventure Twines, I created the next Eventure in the series: the <a href="https://thenays.itch.io/cimc-eventure" target="_blank">Cimc Eventure</a>. This one was shorter so it was more manageable to complete. I even started on the storyboards for the Stinky Girl Eventure as well so I can have a head start on the next one!</span></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiY1gVSjXYfMgD-fzvgKDsUU2S0O2eBjVay7YWEd7yjtoEQTgWcmg-EMaLkqpp6ni6y6i-DsMYcOAs4PnC4T4bIU9ZMcqjKsUiCevjxMGtZDY_kf4R6ofXwjY8ELlJN-MuKeqH-DBP5eeVP92yoIB0OwtdPQ8e6LQU2uqtkbyqZYqyhrMInScwse1j1Q/s1861/CimcTwine.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="917" data-original-width="1861" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiY1gVSjXYfMgD-fzvgKDsUU2S0O2eBjVay7YWEd7yjtoEQTgWcmg-EMaLkqpp6ni6y6i-DsMYcOAs4PnC4T4bIU9ZMcqjKsUiCevjxMGtZDY_kf4R6ofXwjY8ELlJN-MuKeqH-DBP5eeVP92yoIB0OwtdPQ8e6LQU2uqtkbyqZYqyhrMInScwse1j1Q/s320/CimcTwine.png" width="320" /></a></div><p></p><p><span style="font-family: arial;">I ended up doing a few sound recordings relating to The Nays as well. T</span><span style="font-family: arial;">here was even a brief while where I was recording sound files and soundproofing part of my apartment so I could make some Eventure trailers and recordings.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiypzcC5N6s_pl_4KeTkFWlekQdkIqamzZmhY6bjVHbAOdOChBGIKgmZuD9lTKubydySy3vd9ebAbHRdEzl93axUf8hpNQ3RSiSnn2ivqOpaHwdK4phZ6bZ_zHfViUrc22tAmt1IPli8fUYYI7BT5Lhdm8ICs2KZvHxmfL7I1YphcPkAqMJhPV2k__EWA/s800/Osyra.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="490" data-original-width="800" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiypzcC5N6s_pl_4KeTkFWlekQdkIqamzZmhY6bjVHbAOdOChBGIKgmZuD9lTKubydySy3vd9ebAbHRdEzl93axUf8hpNQ3RSiSnn2ivqOpaHwdK4phZ6bZ_zHfViUrc22tAmt1IPli8fUYYI7BT5Lhdm8ICs2KZvHxmfL7I1YphcPkAqMJhPV2k__EWA/s320/Osyra.png" width="320" /></a></div><p><span style="font-family: arial;">So overall looking back on it all, I did a lot of work on The Nays to really prepare it for Eventure Twines to come, which is really a big project in itself. It may not be a lot to show because a lot is writing, but I did make a lot of progress and feel better about it all now that I've laid it all out.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">Now that I've talked about all of the projects I worked on, I'm going to get into some of the challenges that happened this year, why I've been kind of down, and what's been preventing me from doing as many creative projects.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">It all started at the end of January. I started to have some health problems which I thought was just going to be a mild case of sciatica, but it turned out to be spinal arthritis, so it's been very difficult to do much of anything without being in a lot of pain.</span></p><p><span style="font-family: arial;">I did physical therapy for my condition for a little over 2 months and didn't see much progress, so I've been hopping between doctors and specialists to try and figure out if there's anything that can be done. It's been pretty exhausting, to be honest.</span></p><p><span style="font-family: arial;">And that's not even all of the health issues I've had this year! In June I had appendicitis so had to get surgery for that and wasn't really able to do much on my own for the next few weeks during recovery. I'm honestly impressed with myself that I decided to make a full game the following month of all of this happening actually.</span></p><p><span style="font-family: arial;">I also had a scare in October where I tested positive for COVID while on a trip, but I never had any symptoms and had recently gotten the vaccine, so it may have been a false alarm, but was still fairly stressful, to say the least.</span></p><p><span style="font-family: arial;">In addition to these health issues, I also accepted a management position around that time of it all starting in February, so it was adding a lot more stress to my life. After a long struggle and figuring out it really wasn't a good fit for me, I finally got the approval from my managers to step out of that position and back into one that fits better with my overall career goals. So I'm excited to pick that senior position back up when I return from the winter break.</span></p><p><span style="font-family: arial;">Through all of this, it wasn't all stressful though. I learned a lot about Discord bots and made an advanced thread-tracking bot with one of my coworkers. I also wrote one of my favorite courses at the start of this year! It was a LARP course that uses RPG Maker, so honestly a lot of fun. And recently I've also been working on more JavaScript and even learning GDevelop.</span></p><p><span style="font-family: arial;">Looking back at the year, I don't think it's much of a surprise that I wasn't able to accomplish quite as much as I had originally planned, taking all of the health issues and other things into consideration. I was really tired and in pain for a lot of this year, which made it very difficult to focus on projects. I'm hoping next year will get better, but just in case, I don't think I'm going to be as ambitious with my resolutions.</span></p><p><span style="font-family: arial;">I've noticed over the past couple of years that my productivity has been a bit reversed from what it used to be. I'm now more productive the first half of the year, then once August hits, I slow down and take a few months to recharge. Part of it may be because November and December are when I travel a lot now, so it's harder to work on personal projects. It's weird, but something I should get used to and work with! I still did Inktober, but it was definitely a struggle this year and I'll have to see if I can continue to keep up with it if this is how my track record has been.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">So now for the big question. How did I do on my <a href="https://michellerakar.blogspot.com/2022/01/cupdate-16-first-cupdate-of-2022.html" target="_blank">New Years Resolutions</a>?</span></p><p></p><ul style="text-align: left;"><li><span style="font-family: arial;">Draw Every Day: For the first few months, I did actually draw every day. Once my health issues started to spiral downward in June, I stopped being as consistent, but I did still post a digital sketchbook page every month besides December.</span></li><li><span style="font-family: arial;">Compass Nays: I didn't finish the prologue. This one should probably be put on hold. I DID finish a full game called Spirits of Combination Village though, so I'd say that can count in its place!</span></li><li><span style="font-family: arial;">Eventure Twine: I finished at least 1 Eventure Twine. I also started on a second one and got a headstart on a lot of storyboards for various Eventures that I read or rewrote. I also organized all of them into Google Docs and read through a lot/did a lot of proofreading, so I made really good progress on this.</span></li><li><span style="font-family: arial;">Monthly Nay Days: I set these up with my brother and we met pretty much every month for the most part! They were really helpful and we're going to try and do more.</span></li><li><span style="font-family: arial;">Talk more about The Nays: I created the Nay A Week vlog! I also talked more about what happens in the actual Eventures in my CUPdate presentations in December.</span></li></ul><p></p><p><span style="font-family: arial;">So I did pretty good! As for my non-art goals to keep up with, I ended up keeping up with my social life which was good. Building off of talking about The Nays more, I also tried out an app where I took a photo a day and that was a fun way to document my life without needing to really do much effort. </span></p><p><span style="font-family: arial;">I tried to do VR exercise more, but that, unfortunately, didn't last long until I had health issues that prevented me from doing it. I did end up doing more exercises for my condition instead though with physical therapy three times a week. And now I've been doing at least 4 different exercises at least 2 times a day.</span></p><p><span style="font-family: arial;">As for my video game backlog... I did play a few, but not many. There were just so many games that came out this year that I was so busy playing new ones and never got caught up on old ones! Next year is gonna be busy with new games too, so we'll see if I get to catch up on any in the backlog.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">So this year, as I said, had a lot of ups and downs. I was hoping it'd be all great because it's the 20-year anniversary of The Nays, but that's okay. I did actually get a lot done on The Nays, so I'm happy about that! I know this was a long post but I really wanted to talk about everything that happened and the reasoning behind it all.</span></p><p><span style="font-family: arial;">Next time I'll talk about my plans for next year, so stay tuned!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-36862585485852799302022-12-27T17:52:00.002-05:002023-03-19T22:33:01.295-04:00CUPdate 36: Cimc Eventure Twine<p><span style="font-family: arial;">Just like last year, this CUPdate technically happened a couple of weeks ago, but because it was relating to Christmas presents, I wasn't able to post this publically until now!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5tJr45LBTykqorInZnTxZFnxiXyRo5zxCrTOAMJutU5AeyI1MAUH2fU19EMlWKsupa1wToF3nrJcM5IfAR6RXdZVMYc3ZIZEdEYtKzshI9Suvwf7E-YgBkeba3syx28tN4nfkzD4mTug8yDn_alWAcuWtTSb39GavGCo1pCWL1KOQot9zDYxfWsVj4g/s1920/CUPdates36.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5tJr45LBTykqorInZnTxZFnxiXyRo5zxCrTOAMJutU5AeyI1MAUH2fU19EMlWKsupa1wToF3nrJcM5IfAR6RXdZVMYc3ZIZEdEYtKzshI9Suvwf7E-YgBkeba3syx28tN4nfkzD4mTug8yDn_alWAcuWtTSb39GavGCo1pCWL1KOQot9zDYxfWsVj4g/s320/CUPdates36.png" width="320" /></a></div><p><span style="font-family: arial;">I finished the second Eventure Twine in The Nays! This one's called the Cimc Eventure.</span></p><p style="text-align: center;"><span style="font-family: arial;"><iframe frameborder="0" height="167" src="https://itch.io/embed/1846773?bg_color=81468b&fg_color=e7bfea&link_color=e196e6&border_color=81468b" width="552"><a href="https://thenays.itch.io/cimc-eventure">The Cimc by The Nays</a></iframe></span></p><p style="text-align: center;"><span style="font-family: arial;"><a href="https://thenays.itch.io/cimc-eventure" target="_blank">Read the story here!</a></span></p><p><span style="font-family: arial;">During the last two CUPdates, I presented the storyboards in their current state and told the basic story to my friends. It was a lot of fun to present the story that way and I ended up having a lot of fun going into details about it without even needing to open the script itself.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8BjYpRKsCmlg6YSMBu5JmU6DjzqQiKySmGG3p6HGxVKFnHrcepsbzA26xNftROnwZQ6Q3S5jfVUudXRTwJnoBDgKYpo9FsLxfZKy65ItwzcqrjFuxcTfP3YzMG2iG8hkfqkxU-DpJxyVm80_ZYszHc94ZODjGKh5dhIKHrxOED5b1foNP9gMt6C8oqQ/s3364/Cimc_dA.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3000" data-original-width="3364" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8BjYpRKsCmlg6YSMBu5JmU6DjzqQiKySmGG3p6HGxVKFnHrcepsbzA26xNftROnwZQ6Q3S5jfVUudXRTwJnoBDgKYpo9FsLxfZKy65ItwzcqrjFuxcTfP3YzMG2iG8hkfqkxU-DpJxyVm80_ZYszHc94ZODjGKh5dhIKHrxOED5b1foNP9gMt6C8oqQ/s320/Cimc_dA.png" width="320" /></a></div><p><span style="font-family: arial;">In addition to the Eventure itself, I also made a website to hold all of the Eventures <a href="https://the-nays.weebly.com/" target="_blank">here</a>. This is going to be the landing page for each Eventure and the main way to navigate between them. I made pages for both <a href="https://the-nays.weebly.com/the-gek-eventure.html" target="_blank">The Gek Eventure</a> and the <a href="https://the-nays.weebly.com/cimc-eventure.html" target="_blank">Cimc Eventure</a> so far.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYfVvJSHaqtspSgXSG8rUtCphMei6GOouKkD4jgMx-yXn82Kd24jaXq8ldEoJjKEoW0j_RZiZi8PyL06XDOUlvj5OffMX9dYY4xc-4M6DtEfcjPWz14MiwIBg0ITW6n7FcShsv9HhuAF1RPiqmXo8DXol-w59xPb74ChH_LbCInKGOJulRMxc-KGXT_g/s1228/GekEventureSite.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="868" data-original-width="1228" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYfVvJSHaqtspSgXSG8rUtCphMei6GOouKkD4jgMx-yXn82Kd24jaXq8ldEoJjKEoW0j_RZiZi8PyL06XDOUlvj5OffMX9dYY4xc-4M6DtEfcjPWz14MiwIBg0ITW6n7FcShsv9HhuAF1RPiqmXo8DXol-w59xPb74ChH_LbCInKGOJulRMxc-KGXT_g/s320/GekEventureSite.png" width="320" /></a></div><p><span style="font-family: arial;">I also made an Eventure recap trailer for The Gek Eventure so that a reader could watch that to remember what happened in the previous Eventure without having to re-read the whole thing.</span></p><p style="text-align: center;"><span style="font-family: arial;"></span></p><div class="container"><span style="font-family: arial;"><iframe allowfullscreen="" class="responsive-iframe" height="540" src="https://drive.google.com/file/d/1A6WwMe0viQ6JyhqsNrdeHu8GRTVI8Ujo/preview" width="99%"></iframe></span></div><p></p><p><span style="font-family: arial;">And similar to the above, I also created a "Characters" image to show which characters were in the previous Eventure to also help keep track of who everyone is.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgazFG5lB32PmJcubRjuVUklslN-9BtO6eeV_107_o_JbBnIc8XkDxIir5lWyvqu8GsLBVBGsRvPpSl8Ue0mrQgbVKlmBzcxbohXATpms3-7SsksFBdyV8RUeqoKSmp9QpHlS2oILQHXI-ioq2lcRbcFksLWp5V-9JX8h50VYuLLQBSrdYzlCVJWQh8mw/s1920/NaysThere1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1489" data-original-width="1920" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgazFG5lB32PmJcubRjuVUklslN-9BtO6eeV_107_o_JbBnIc8XkDxIir5lWyvqu8GsLBVBGsRvPpSl8Ue0mrQgbVKlmBzcxbohXATpms3-7SsksFBdyV8RUeqoKSmp9QpHlS2oILQHXI-ioq2lcRbcFksLWp5V-9JX8h50VYuLLQBSrdYzlCVJWQh8mw/s320/NaysThere1.png" width="320" /></a></div><p><span style="font-family: arial;">I'm still working out the details of the Eventure pages, but I think all of the information that's needed is in there now. So I'm going to continue to update these pages and add more of them as I finish the Twine stories.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnS-CwlHkbzcHojSa-_-Xq9S8RgLv8NQV8KRldZ7VNoZHGuH2Mfz-YE7Muq7YfH5rCQEqNc6zcR1dn7tE_LOwWP0J0GpRpjG-cz1RsDRSRRV_k-X-9ZELxUslJNLG5eYYNLHSC2dl0_vUWUwn0QbevmuieIV3ZgMQf7TZoCNVQnLjuUvw_TFkc0JdE9Q/s1920/KnightoftheWind1_dA.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1127" data-original-width="1920" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnS-CwlHkbzcHojSa-_-Xq9S8RgLv8NQV8KRldZ7VNoZHGuH2Mfz-YE7Muq7YfH5rCQEqNc6zcR1dn7tE_LOwWP0J0GpRpjG-cz1RsDRSRRV_k-X-9ZELxUslJNLG5eYYNLHSC2dl0_vUWUwn0QbevmuieIV3ZgMQf7TZoCNVQnLjuUvw_TFkc0JdE9Q/s320/KnightoftheWind1_dA.png" width="320" /></a></div><p><span style="font-family: arial;">This Eventure was a bit shorter, so I was also able to get some progress on a later Eventure Twine, the Stinky Girl Eventure. That one is still in the rough stages and not at all ready to post, but it may be coming sooner than the end of next year because I've made some starting progress on it!</span></p><p><span style="font-family: arial;">I'll have some yearly updates coming up next, so stay tuned!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-26093964117086071322022-12-02T09:00:00.001-05:002022-12-02T19:59:14.754-05:00CUPdate 35: Timer Eventure & p5 Side Project<p><span style="font-family: arial;">November's been busy! I ended up being busy in my social life more this month and a lot of video games came out, so I drew a little less often than I would've liked, but I made up for it on a few days by drawing more.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpBEaMguiOsscLmU-07aBfvGDakpItmnmir44KKKn06Aiyk4sXEp4fwxQ_NFdLZ8Icbi4qqouqMM-amjfLCxdvOMWqgpf-ZwVVvKYWJ5oChyUdVvRs54RE__ZAJ0mrRrjwzEPs70VT0fJVLvjqlEUvqCvS_Oeoyz4N5iGqaOi_3Hz2HWAW2vg4HSaVWg/s1920/CUPdates35.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpBEaMguiOsscLmU-07aBfvGDakpItmnmir44KKKn06Aiyk4sXEp4fwxQ_NFdLZ8Icbi4qqouqMM-amjfLCxdvOMWqgpf-ZwVVvKYWJ5oChyUdVvRs54RE__ZAJ0mrRrjwzEPs70VT0fJVLvjqlEUvqCvS_Oeoyz4N5iGqaOi_3Hz2HWAW2vg4HSaVWg/s320/CUPdates35.png" width="320" /></a></div><p><span style="font-family: arial;">I started out by creating a <a href="https://editor.p5js.org/Sarena/sketches/FwTKm2fKU" target="_blank">JavaScript project in p5</a>. This was going to be a short little project for fun that ended up taking a few full days of development to make. Basically it grabs a CSV from one of my massive Google Sheets that lists every character I have and it imports that data into the p5 project. And depending on what the date is, it shows all of the characters whose birthdays it is currently! This is a fun project that will help give me daily prompts of who to draw (and if I haven't drawn them, encourage me to!). Sometimes I want to just have a random character prompt to draw, so I figured this would be perfect to help with that. Right now the picture reference isn't working, but I at least have the basic info about them that'll be good to see for each day.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQnN6pO0uaqfpClSdJxUfyPhnGmw-HNXplNWDV82LS-NorDuQxhne581z19yGuv55hdZz6GvolxBaNnid44XzGBUIaLed3cv2nJbaRvzbOcsIiCIOZAss2xminPy3GbD7j32tsV3XuDxfgfTm0iPiCb3BmP8gE2bGfUTZ36y1GW0CRNK54of779m_ImA/s1862/DailyNayPrompt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="914" data-original-width="1862" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQnN6pO0uaqfpClSdJxUfyPhnGmw-HNXplNWDV82LS-NorDuQxhne581z19yGuv55hdZz6GvolxBaNnid44XzGBUIaLed3cv2nJbaRvzbOcsIiCIOZAss2xminPy3GbD7j32tsV3XuDxfgfTm0iPiCb3BmP8gE2bGfUTZ36y1GW0CRNK54of779m_ImA/s320/DailyNayPrompt.png" width="320" /></a></div><p><span style="font-family: arial;">My brother and I finally wrote the first half of the <a href="https://docs.google.com/document/d/1Jtb5j1Zec_R34lKjP9xuUmrdwo6hsyLrK4Aelgivr0s/edit" target="_blank">Timer Eventure</a>! This is one of the biggest turning points in the story and it's been one that I've wanted to do for awhile. We finally got started on it, which was good. Hopefully we'll get to finish writing it before the next time.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpIODZo5U991EOInilMni6yFVZs8BqISLE1keJVyI6GZwZJLpZdQbR5lUMGfOabTLWUH1TmPGkLngsYwhs-Ks4MQ9ipE0KlVU-w_Y5a2KKhDIVBXa00ARw-7aDsS_xApQP5q70Bj652M7NMalvJEX33Wp2noCOceSn7W2Wrhp6dhwNpvJTys6S82ubtg/s1920/TimerEventure.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="934" data-original-width="1920" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpIODZo5U991EOInilMni6yFVZs8BqISLE1keJVyI6GZwZJLpZdQbR5lUMGfOabTLWUH1TmPGkLngsYwhs-Ks4MQ9ipE0KlVU-w_Y5a2KKhDIVBXa00ARw-7aDsS_xApQP5q70Bj652M7NMalvJEX33Wp2noCOceSn7W2Wrhp6dhwNpvJTys6S82ubtg/s320/TimerEventure.png" width="320" /></a></div><p><span style="font-family: arial;">And then November ended, so I finished my digital sketchbook for November. I was reading a lot of Eventures this month so I did some quick sketches of some Eventure moments. Also we rewrote a lot of the Timer Eventure, so I did some concepts during some of the intermissions. And then November 3rd 2022 is Rocko's actual birth date, so he was officially born this month!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkRyDdC6y5OTRlxDpPGyMGpQHpZ6Szlq8W22NLm8rVYiIWF9EB1O45iClgely3CIas1zCtx2BDTp_I7I6uYUOqONHD_0eVx7GwlqmZIX91GFC6KL_0qTDknVUsdWR4O0hO0JTk_Cuh0_VYYf4zta65eEI2OTcTHI1LcLmR-Yy8v_VAtozxiU2jETWVng/s2333/November%202022.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2333" data-original-width="1667" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkRyDdC6y5OTRlxDpPGyMGpQHpZ6Szlq8W22NLm8rVYiIWF9EB1O45iClgely3CIas1zCtx2BDTp_I7I6uYUOqONHD_0eVx7GwlqmZIX91GFC6KL_0qTDknVUsdWR4O0hO0JTk_Cuh0_VYYf4zta65eEI2OTcTHI1LcLmR-Yy8v_VAtozxiU2jETWVng/s320/November%202022.png" width="229" /></a></div><p><span style="font-family: arial;">So while there's not a ton in this post, I did actually get a lot of secret projects done that I can't show yet. Next month I'll be able to talk about some of these projects publicly though, so until then!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0tag:blogger.com,1999:blog-7583248521849945974.post-9547601686535187402022-11-12T17:04:00.003-05:002022-11-12T17:04:25.373-05:00CUPdate 34: October Recap<p><span style="font-family: arial;">For this CUPdate I didn't have a lot to show. I've mostly been busy with life things and then rewarding myself with time to play video games. So I only have a few things.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdPcRpgWPmtkO7cFgdP0hTm6w93QUMHfTgHoHidQSxsPbM3u4C6Armx98tmoMDDtkSFWrt6WItMyb4L30SSkS1jL45EpFM6XAaqETIQAotizVMZhYHCyvls472b8riSVNd5ehtzqQVJnScrg97g5f0yllopR5HhVlzdGCm9_ko4G8lgAG-WUAU405htw/s1920/CUPdates34.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdPcRpgWPmtkO7cFgdP0hTm6w93QUMHfTgHoHidQSxsPbM3u4C6Armx98tmoMDDtkSFWrt6WItMyb4L30SSkS1jL45EpFM6XAaqETIQAotizVMZhYHCyvls472b8riSVNd5ehtzqQVJnScrg97g5f0yllopR5HhVlzdGCm9_ko4G8lgAG-WUAU405htw/s320/CUPdates34.png" width="320" /></a></div><p><span style="font-family: arial;">I started out by finishing up Inktober! It was a lot harder this year than it's been any other year, and that's due to just everything that's been going on this year. But I'm at least glad that I pushed through and finished it though. Now I'm looking forward to a break from daily posting. I haven't had a chance to scan them all, but you can find all of my daily posts <a href="https://michellerakar.tumblr.com/tagged/Inktober2022" target="_blank">on Tumblr here</a>.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh65-_syKO3CbuzLiG9Naf3108pppe8h2hu8qf0CXHrsIK_ymBBavICs6-4Vjwi1yZMeDhz3YzPmKgcHuRl0TSVEjjVSxxE2tBR4aalk4tB3X5FXlsjxS85asKZ3sPVjKEVB3DfR6_qVB8RBKsaNZ-oqhC27YsWxYIR7HhTj-Iceo1CxQO1XNDE38ukEA/s915/Inktober.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="915" data-original-width="725" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh65-_syKO3CbuzLiG9Naf3108pppe8h2hu8qf0CXHrsIK_ymBBavICs6-4Vjwi1yZMeDhz3YzPmKgcHuRl0TSVEjjVSxxE2tBR4aalk4tB3X5FXlsjxS85asKZ3sPVjKEVB3DfR6_qVB8RBKsaNZ-oqhC27YsWxYIR7HhTj-Iceo1CxQO1XNDE38ukEA/s320/Inktober.png" width="254" /></a></div><p><span style="font-family: arial;">Most of my art throughout October was sketchbook drawings due to Inktober. I did manage to do a few digital sketches, but not as many as usual for my digital sketchbook. But I did theme a lot of these ones for the month!</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg6JGyxNeIBes56Gchyb20S4lQLSNef7c8AaqBXi8DJoyX-cQXfzc8w_Fr537IIJKvVyiDYW-vnJcw8vDhnxlbuPfGUUZuF9r-TJwpT-FSiMOZnuGxbDo47MbrnU14IZxyimg5pYpCs6YwZSwfrGgXztuUJahP5C679dDZhWt-nnqvX1lCXpAJ9V8clg/s1923/October%202022.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1923" data-original-width="1546" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg6JGyxNeIBes56Gchyb20S4lQLSNef7c8AaqBXi8DJoyX-cQXfzc8w_Fr537IIJKvVyiDYW-vnJcw8vDhnxlbuPfGUUZuF9r-TJwpT-FSiMOZnuGxbDo47MbrnU14IZxyimg5pYpCs6YwZSwfrGgXztuUJahP5C679dDZhWt-nnqvX1lCXpAJ9V8clg/s320/October%202022.png" width="257" /></a></div><p><span style="font-family: arial;">I've also been proofreading Eventures when I am at my computer and working on personal projects. While doing this, I sometimes update dialogue to improve it and make sure it's connected to previous Eventures. So while doing this, I got to the Glitch Vessels Eventure. I remembered an old drawing I did of one of these scenes in 2010. So I decided to do a quick sketch to redraw that scene with updated character designs and art for fun. This is when Grenna is temporarily sent to another timeline and Elftair is fed up with how the replacement Grenna is acting. So here's the comparison from the 2010 version to 2022:</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwCUiFKgt08xZt8qBxiKGrOjyqkNwTVXZfNqvB4y8j2I--utR6Kn_ksmWNc4Z6kNiOYaidRTQZthqQ5H1QbQW314SFqZy0GZxgbmTmGoHMbPwQDi1VAiqIrBGFi74n-uuuh_6LhZAalm3I6P30MLLJMVMXdZE5Y37ND84kwtpTACaLn_MqUgbFGGzTSA/s1800/GrennaWithOriginal.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1084" data-original-width="1800" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwCUiFKgt08xZt8qBxiKGrOjyqkNwTVXZfNqvB4y8j2I--utR6Kn_ksmWNc4Z6kNiOYaidRTQZthqQ5H1QbQW314SFqZy0GZxgbmTmGoHMbPwQDi1VAiqIrBGFi74n-uuuh_6LhZAalm3I6P30MLLJMVMXdZE5Y37ND84kwtpTACaLn_MqUgbFGGzTSA/s320/GrennaWithOriginal.png" width="320" /></a></div><p><span style="font-family: arial;">Other than that, I didn't do a whole lot. Hopefully I'll have more next time, but also one of those weeks is Thanksgiving week so not a lot will happen during that time. It's also getting to Christmas time where I'll be more busy, so there might not be a ton until New Year's, but we'll see!</span></p>Michelle Rakarhttp://www.blogger.com/profile/12169133237509078738noreply@blogger.com0